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@thatmermaidgame
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I played around and finally captured the feel I was hoping to go for. The real trick will be getting all this to animate and stuff in Gamemaker. Man, water in games is so hard to get right ;_;
Okay, but am I?
honestly, no, probably not. But I have lately been nostalgic/longing for several things:
tropical stuff, because the summer I had this year was mostly rainy and short, and I didn't get to go to the beach
2. super girly games that were fun and a little bit challenging like Hamtaro: Rainbow Rescue and Princess Debut
3. Mermaid. GAMES! There are like zero good mermaid games out there and its honestly a travesty. I think If I was the first person to make one that would get me the tiniest bit of validation? Because I know lots of people want them but they just aren't there.
4. A time in my life where I would just DO projects and not think about the consequences, but just sit down and do as much as I could because it was fun, not because it would make me any money or advance my career or all the dumb things I worry about these days.
so, that's all. I'm going to take this as far as I can, and use it as a learning opportunity more than a finished project. But hey if you like mermaid games feel free to tag along. There's probably something interesting here for you if so.
I bought aseprite a couple days ago and am learning how to use it. pretty intuitive, although I wish there were some more options for using layers/frames when animating because boy, things can get complicated really fast. But utilizing the (fantastic) squash and stretch resizing of aseprite really gets you like 90% of the way there, and I think I have a decent workflow down for large portraits like this. Best 20 bucks I ever spent!