C-Can you please draw more hololive? please? pretty please??
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C-Can you please draw more hololive? please? pretty please??
[ I don't understand her language. my systems say I'm something }

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Extremely art blocked rn so this doesnt look good but I wanted to doodle it anyway
The Spycrab. Why does it exist?
What is a Spycrab?
A Spycrab is an iconic animation bug for the Spy from Team Fortress 2. This bug was introduced since the gameโs launch in 2007 and still exists today!
This post will cover on what causes this bug happen, how to fix it, and why it SHOULDNโT be fixed.
Debugging the Spycrab
First we need to know how do you become a Spycrab in TF2. To become a Spycrab the player have to pull out the disguise kit, crouch, look up, then start moving in any direction.
This give us a clue on whatโs going on. The issue is related to looking around while crouching with the Spyโs disguise kit. We can take a look at how Valve setup the Spyโs animations since they provided the model sources in the Source SDK. Letโs take a look at spy_movement.qci since thatโs where they handle all of the animations related to moving around. From this point I will refer the disguise kit as PDA since thatโs what it called in the sources. Looking at the entry for Crouch_PDA and Crouch_Walk_PDA everything seems to be written correctly. Theres nothing wrong with the code itself
Line 15: $sequence Crouch_PDA PDA_crouch_idle loop alignto a_reference addlayer PDA_aimmatrix_crouch_idle activity ACT_MP_CROUCH_PDA 1
Line 424: $MPCrouchWalkWithWeapon Crouch_Walk_PDA 0 0 0 0 0 0 0 0 PDA_crouch_walkN PDA_crouch_walkCenter PDA_aimmatrix_crouch_idle ACT_MP_CROUCHWALK_PDA $infoNode$ โ
This means that the issue is coming from one of the animations itself. Lets load up the PDA crouch animations in SFM and compare with the normal stand up animations.
Everything looks fine however thereโs something odd with the pda_aimmatrix_crouch_idle animation. Itโs in a different pose entirely! To summarize what a aim matrix do, the animator put the character in various poses mimicking that the character is looking around. The game will take those poses and blend between them depending on what direction the player is looking. Generally you donโt want to stray way from the idle pose too much since it can cause potential problems when blending between various poses at once.
With closer inspection, it seems the pda_aimmatrix_crouch_idle animation is actually an early version of the spyโs knife aim matrix animation. Hereโs both aim matrices side by side.
The Fix
Now knowing that the bug is created by accidentally exporting another aim matrix animation for the wrong weapon. The fix is actually very simple! Without touching the animation files itself. We can go into the spy_movement.qci and replace any mention of pda_aimmatrix_crouch_idle with pda_aimmatrix_idle and thatโs it! Compiling spy_animations.qc and loading up TF2 we will see the Spycrab no longer works.
But should this bug really be fixed?
This is the part where I tell you that the Spycrab bug should never be fixed in TF2. Even though this bug was stemmed from a mistake and itโs pretty simple to fix. This bug should never be fixed purely because itโs very important for the gameโs history and community. After this bug was discovered and popularized back in 2008. It spawns plenty of memes within the community and in-game references from community cosmetics and unusuals, an official rare taunt for the disguise kit, warpaints, and a poster from the map Carnival of Carnage a Halloween reskin of Doomsday.
Hopefully this post provide some interesting insight on how this iconic bug was created and the process of debugging animations in Source Engine!
This is the sibling rivalry I need

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you ever have โcry and scream yourself awakeโ level nightmares that are immediately the stupidest premises imaginable the moment you actually wake up
The last time I wailed โhelp, please, help me, heeelpโ loud enough to have the whole house come running, it was because I was having a nightmare that I was in my laundry room, and out of the corner of my eye I witnessed a Snoopy stuffed animal slowly rise up on two legs, as if being manipulated by a ghost or perhaps made animate by a possessing spirit, and slowly start to dance the Macarena.
I canโt stop thinking about this
Eeeeeey macarena
Something Familiar
Weekend break comic
Albedo please go to Fontaine ;;;;
I wonder if Albedo and Neuvilette would be able to tell "what" each other is
follow me on twitter @twowo9 hehe god im so awfully late to this joke
reblogs(?) appreciated:3

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Little otter guy๐
HAPPY 20TH ANNIVERSARY STEAM just wanted to share a couple of my favorites from the whole set! Can't believe that I got to draw these on company time baybeeeee ๐
HAPPY 20TH ANNIVERSARY STEAM just wanted to share a couple of my favorites from the whole set! Can't believe that I got to draw these on company time baybeeeee ๐
NEW UNION JUST DROPPED
LET'S GOOOOOOO
On his way to the court ๐๐จ

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Bro. You guys are gonna make fun of that hand stuff for the rest of time? If so, I don't care because it is hilarious.
#
Gonna tell my grandnieces and grandnephews this was Barbenheimer