Mekmek's first impressions:
Vision Stigmas
Require 6 stigma combination to open each. Cool concept, by the sounds of it anyway, not sure what exactly this means but if it means I need 6 stigma's to get 1 of these skills would force us into a particular skill would mean more specialized stigma builds, fewer "all round" type of stigma builds, but knowing us we'll end up with a full DPS stigma tree for everything anyway.
Deal 1257 Physical Damage on a target and drains 50% of the damage as HP. 30sec CD. Sounded so good up until it said 30 seconds CD, would be very effective however, essentially trading HP and getting the better trade off.
For 10sec. creates a shield that reflects 1 skill back at the target. 3min CD. "Reflects" now does this mean like +168 reflect damage or literally sends back a proportion of taken damage back at them, furthermore do we take damage and if so how much is reduced on the reflect? More questions than answers.
For 10sec. Creates a shield that blocks 80& of all damage up to 50,000. Speed is drastically reduced. 3min CDÂ Sounds very cool, it's what Emp Prov wanted to do but couldn't quite manage to do imo, 50,000 damage sounds pretty ridiculous which probably means they're throwing us a hard ball in PvE at 5.0. Can't really see too much practical use of this in PvP primarily because of the "drastically reduced movement speed".
Stigmas
6 Slots (3 normal, 2 greater, 1 gold)
Punishment, Aether Armor, Inquisitor's Blow, Holy Shield, Incite Rage, Siege Breaker, Punishing Thrust, Barricade of Steel, Divine Fury.
Magic Smash, Prayer of Victory, Punishing Wave, Divine Justice, Shield of Faith, Prayer of Resilience
Empyrean Providence, Shield Burst.
Normal stigmas can be equipped in any slot (max 6), greater stigmas can be equipped in greater/superb slot (max 3), superb stigmas can be equipped in superb slot (max 1)
Stimga to Skillbook
lvl. 10lvl. 16lvl. 25lvl. 34lvl. 37lvl. 37Â lvl. 50lvl. 60
Very cool list to see here, both pulls being made to skills rather than stigma's is a very cool thing to have happen to us, allows us a HUGE amount of play ability with our stigma's, can't see a downside to any of the stigma's here, almost all of them are used frequently, only disappointing to not see AA being there, but apart from that VERY happy to see this change.
Deleted Skills
Shield Defense, Weakening Severe Blow, Divine Chastisement(Elyos get Asmo version), Enemy Placement, Provoking Shield Counter, Provoking Severe Blow, Shining Slash, Steel Wall Defense, Blunting Severe Blow, Cry of Ridicule, Shield Retribution(Elyos get Slash Artery), Power of Restoration, Terrible Howl, Righteous Punishment(Asmos get Holy Punishment), Threatening Taunt, Restoration Sacrifice, Morale Wave.
(This is in order) Saw it coming, nobody really used it so not really surprised, Elyos get asmo version? What?, can't remember this skill, I hope we get a replacement on Shining Slash, Pretty underused utility skill sad to see it go, nobody really used this one either, CoR is a very surprising skill to see go looks like NCsoft is making a huge push for Greatsword templar play, Once again reducing number of shield skills (for elyos anyway) interesting move by removing this not sure how to make of this, nobody really used this, nobody really used this either, so...the asmos get the elyos skill and we get the asmo skill? lost in translation I think, not surprised, can't remember this skill, that didn't last very long...
Dazing Severe Blow: Learned at lvl. 10. Adds PDef decrease. hue
Divine Grasp: CD reduced to 10min. very cool change, zerg fights will never be the same again
Courageous Shield: Learned at lvl. 15Â strange move considering it looked like a moment ago they were emphasizing on greatsword templar, don't understand what's up with the change, perhaps just to gameplay rather than balance
Battle Call/Blind Anger: CD reduced to 1min. Heavily implies big PvE content
Illusion Chains: CD reduced to 1min30sec. Any reduction in CD is a good reduction in CD, this is no exception.Â
Pitiless Blow: CD reduced to 40sec. Once again, pretty cool reduction in CD.
Prayer of Resilience: Can be used on allies. hue
Prayer of Victory: Duration increased to 3min. hue
Stubborn Spirit: Learned at lvl. 10. Increases your Block by 500, Physical Def by 10%, Stun, Knock Back, Stumble, Spin, and Aerial Thrust Resistance Values by 1000, Immobilization Resist by 1000, Reduce Speed Resist by 1000, Magic Suppression by 700,Magic Resist by 600, and Fear Resist by 300. MR and Fear Resist is coolest idea i've seen yet, huge buff to this skill in general this patch, note MS is still there at +700Â
Body Smash: Learned at lvl. 10. Chains into Blood Pact I. Potential replacement to shining slash? maybe, not enough details on CD etc.
-Charge skills are now effected by cast/attack speed Dazing severe blow apparently hasn't been removed, this is just updating it to todays standards I guess
-Stigmas can be enchanted decreasing cooldowns, and MP cost. What, pay to win? What?Â