ZONE: Eversong Overlook, Eversong Woods. NPCS: None. ACCESSIBILITY: Neutral. NOTES: A plateau overlooking Silvermoon City, a private haven for the artisanal soul or studious elf.
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ZONE: Eversong Overlook, Eversong Woods. NPCS: None. ACCESSIBILITY: Neutral. NOTES: A plateau overlooking Silvermoon City, a private haven for the artisanal soul or studious elf.

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ZONE: Broken Isles, Azsuna, Vault of the Wardens. NPCS: Plenty, including bosses. Their bodies will despawn after a few minutes. ACCESSIBILITY: Instanced, easily cleared by higher level players. NOTES: This is a dungeon and can host a party of five. Parts of the dungeon is corrupted by fel or ruined, but serves a nice atmosphere for Warden and Illidari Roleplay.
ZONE: Isle of Dorn, Dornogal. NPCS: None in the picnic area, however this spot is located within a major city of The War Within, so you will most likely see players flying past. ACCESSIBILITY: Neutral, requires flying to reach.
NOTES: A lovely picnic spot overlooking a gorgeous part of Dornogal.
ZONE: Isle of Dorn. NPCS: None. ACCESSIBILITY: Neutral, requires flying to reach.
NOTES: A small home build into the mountain. It includes a single-bed (dwarven sized), and plenty of weapons.
ZONE: Isle of Dorn, Nightshade Hideout. NPCS: None. ACCESSIBILITY: Neutral, requires flying to reach.
NOTES: A small campsite inside a cavern with a roaring fire and lots of supplies. Great spot for adventuring roleplay.

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ZONE: Dragon Isles, The Waking Shores, Fluttering Cavern. NPCS: One NPC named Collector Zik who you can speak to and receive a net to help catalogue the many shimmerwings! ACCESSIBILITY: Neutral, requires flying to reach.
NOTES: A beautiful cavern with cave-paintings and so, so many shimmerwings. The net you recieve from Collector Zik is actually held by your character, as seen below!
ZONE: Dragon Isles, Azure Span, Hudson's Rock. NPCS: Two or Three friendly npcs depending on your quest progression. ACCESSIBILITY: Neutral, doesn't require flying to reach, but you'll have to swim!
NOTES: A cute little island off the coast of Iskaara that serves as a home for two tuskarr. It would function well as a little hostel for any travellers, given that the NPCs are all outside of the house—which hosts warm food and plenty of art supplies.
ZONE: Dragon Isles, Azure Span, Forgotten Caverns. NPCS: One hostile Sin'dorei named Alia Sunsoar who by the result of a quest goes insane. If you have not quested here, she might not be in the cavern. ACCESSIBILITY: Neutral, doesn't require flying to reach.
NOTES: A beautiful ice cavern that hosts plenty of friendly and untargetable spiders.
ZONE: Dragon Isles, Thaldraszus. NPCS: None. ACCESSIBILITY: Neutral, requires flying to reach.
NOTES: A proper little spot for a kettle of time-tea, with a beautiful view of the Temporal Conflux.
ZONE: Broken Isles, The Broken Shore, Cathdral of Eternal Night. NPCS: Plenty, including bosses. Their bodies will despawn after a few minutes. ACCESSIBILITY: Instanced, easily cleared by higher level players.
NOTES: This is a dungeon and can host a party of five. Parts of the dungeon is corrupted by fel or ruined, but there are spots that appear in fine condition, including side rooms despite a little green lighting.

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ZONE: Broken Isles, Suramar. NPCS: None. ACCESSIBILITY: Neutral, requires flying to reach.
NOTES: Another lounge amidst Suramar's splendour. Full of hostile elves down below, so don't fall!
ZONE: Dragon Isles, Thaldraszus. NPCS: None. ACCESSIBILITY: Neutral, easily reached.
NOTES: A cute overlook surrounded by butterflies, with a lovely view of the garden beneath.
ZONE: Broken Isles, Val'sharah. NPCS: None. ACCESSIBILITY: Neutral, easily accessed.
NOTES: Ashamane's Fall honour the Wild God long since her passing. This open world spot is also available as a PvP instance in arena.
ZONE: Broken Isles, Suramar. NPCS: None. ACCESSIBILITY: Neutral, requires flying to reach.
NOTES: An overlook with a nice view of Suramar and the, once not exploded, Dalaran.
ZONE: Dragon Isles, Thaldraszus. NPCS: None. ACCESSIBILITY: Neutral, easily reached.
NOTES: A picnic area by Eon's Fringe, where adventurers can relax while enjoying the view of the Temporal Conflux.

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ZONE: Broken Isles, Val'sharah. NPCS: Several bears, though most of them are napping. ACCESSIBILITY: Neutral, easily accessed.
NOTES: Sylvan Vale also boasts a furnished, and NPC occupied, house nearby with an odd vault inside.
ZONE: Broken Isles, Suramar. NPCS: None. ACCESSIBILITY: Neutral, easily reached.
NOTES: A sweet little lounge spot on the edge of Suramar City. Just down below is a house with a dock, though it is filled with hostile elves.