My short film is done!!
I was trying for less then 2 weeks, but the final time was 17 days from initial concept to completion, which is close enough lol
noise dept.

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@technician-the
My short film is done!!
I was trying for less then 2 weeks, but the final time was 17 days from initial concept to completion, which is close enough lol

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Goblin inventor!
Currently celebrating the success of her latest design and enjoying being the tallest thing in the area (At least, for as long as she can keep her footing on the rattling contraption) ((I need to work on her rig tho, there is a lot more clipping and weirdness then I thought))
forgot the stills
New expression for my Goblin inventor!
adding her to artfight for this year; https://artfight.net/character/8822241.gwen-the-goblin-inventor
Goblin inventor!
Currently celebrating the success of her latest design and enjoying being the tallest thing in the area (At least, for as long as she can keep her footing on the rattling contraption) ((I need to work on her rig tho, there is a lot more clipping and weirdness then I thought))
forgot the stills
New expression for my Goblin inventor!
adding her to artfight for this year; https://artfight.net/character/8822241.gwen-the-goblin-inventor
official unit photo
updating my artfight card!
https://artfight.net/~thetechnician

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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No escape
animation preview
march of robots day 1 (slightly late) robot head 01
March of robots, Day 2, Upgrade. Ive been feeling like doing a really pulpy, Ed Valigursky type robot for a while. this was a good excuse
Magnemite, No!
I started modeling Porygon, for some low effort fan art, and it turned into this. I only had the idea of making Magnemite after starting the computer, (because magnet+computer). Magnemite has always been one of my favorite Pokemon though, so that might have had something to do with it.
Porygon is rendered in workbench, then composited into a screen designed in affinity designer.
the magnet/crt effect is a fractal animation rendered in Jwildfire, controlling a distortion in blenders compositor, and an aggressive application of the lens distortion node for color distortion.
Then I used that composit as an animated texture on the computer screen. Magnemite and the computer/desk were rendered in one pass, with some light post-processing (mostly glare)
The computer is based on the old "computer search" pokemon card, but I've made it beige for extra nostalgia.
Ive used the new Khronos color mapper (in blender), which has avoided the progressive de-saturation that Agx always added, very useful for a scene like this. It really is shockingly more saturated tho, I had to be much more careful when picking colors.
Venonat! everyone's favorite puffball/moth/bug/thing!
modeled in blender, with background/grass made from scanned ink drawings, with a final pass of digital paint over in clip studio paint

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So, turns out Esher's reflecting ball pieces are pretty close to a 'MatCap', and if cropped can be used as a reflection map in blender
'MatCap' is short for material capture, and is an older way to handle reflections in 3d rendering. It's not as realistic, but because it doesn't require ray-tracing is much faster to render
If you want the MatCap, I added it below
transport carrier V-271 maneuvers over a gas giant!
Historians remain divided on whether the launch-bays are loaded with mecha or salvage drones in this photo
another version of my "pinecone carrier" concept! this one has 64 launch bays, and no armor. the parallel bays are meant to allow faster deployment and recovery. In this design I envision the bays as unpressurized, with an elevator running down the central spine for access. pilots and crew would ride in the pressure hull at the bow, but pilots could also ride in their cockpits for short trips.
I'm using a decal for the bay doors to save geometry, I modeled it in a separate blend file, then rendered some passes with an orthographic camera to get the normal map, ect. normally I make everything in one maga-file and then bake/optimize, but thinking ahead is faster and crashes my computer significantly less.
the background is a photo from Cassini/ NASA which I have edited/colorized to match the scene
All the methods I used to make smear animation for my recent video.
these aren’t mutually exclusive, here's a pretty good example of several types of smear applied over only a few frames (slowed way down to see individual frames)
Detailed explanations below;
The Dragon!

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I updated the pilot's face half way though making my short film, and one of the things the new face has is animated irises.
These are irises are image sequences controlled with a driver in blender, the reflection is a separate layer which is overlaid, giving me the option to animate them separately, by any means I want (including simple motions w/ tweening in blender, or full frame by frame 2d animation)
(I didn’t actually need either feature tho >_<)
I also added some hand-painted shadows, which had to be updated for each new lighting, but that was okay because she only appears in two lightings. and there is an "eye shadow" which is actually a modeled 3d object, so it can be animated quickly. (because the iris and white of the eye are separate objects, which move independently, the shadow (which crosses both) had to be 3d)
(the original test is below)
and this is the final version,
video link youtu.be/piwt1amXNdU
Lg Cosmo (lg-vn250). modeled in blender and textured using photos i took of mine.