My short film is done!!
I was trying for less then 2 weeks, but the final time was 17 days from initial concept to completion, which is close enough lol

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@technician-the
My short film is done!!
I was trying for less then 2 weeks, but the final time was 17 days from initial concept to completion, which is close enough lol

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The Mercenary Cruiser from Traveler! I made it in blender ^^
My 2nd batch of Artfight attacks!✨
KnightLights - Astraia TheHazelEyedHobbit - Bella @technician-the - Gwen @artsandstoriesandstuff - Lottie
Sharing with revenge! of Stella Cristoforetti ( artfight.net/character/149... )
Goblin inventor!
Currently celebrating the success of her latest design and enjoying being the tallest thing in the area (At least, for as long as she can keep her footing on the rattling contraption) ((I need to work on her rig tho, there is a lot more clipping and weirdness then I thought))
forgot the stills
My 2nd batch of Artfight attacks!✨
KnightLights - Astraia TheHazelEyedHobbit - Bella @technician-the - Gwen @artsandstoriesandstuff - Lottie

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Osculating Circles
Colored pencils on black paper, scanned.
Traditional descriptive geometry construction.
The osculating circle to a curve matches its slope and its curvature. For an ellipse (or conic section in general), you can construct it exactly.
Here, I let a hypothetical particle move on a meandering path. I zoom in on one squiggle - which I happen to match one half of an ellipse (yellow) exactly.
Turning the ellipse so that it lies flat in the drawing plane, I can construct the osculating circle (red)… which appears as an ellipse viewed from any other direction.
I draw every ellipse freehand, but guided by its osculating circles. So, also the ellipses representing the "true" osculating circle have their own osculating circles.
I am trying to indicate the three directions (or the three planes) that characterize this path every instant: The tangent to the curve, the principal normal (pointing from the position of the particle to the center of the osculating circle), and the direction perpendicular to both - the "instantaneous plane" of this motion. The three of them are connected by the equations I added.
Raleza vs Mimic!
Raelza, from the Handyman Saitou isekai anime, Facing down a mimic! (rework of an older animation, with a new background)
artfight!
Gerald for leisergeist
Artfight (ish) !
Pokémon Trainer Sunday for WerewolfSister
(I couldn’t add Venusaur to the artfight version because it's a model I made before the event started, but I couldn’t resist adding a Pokemon!)
Participating in Art Fight again this year - I'm on Team Tragedy!
Roster Below, I'll probably add more honestly...

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she wants to help. but she's blocking the screen >_<
Some tests of a new robot design, trying a few varations
reworked Cyclops, bigger eye, dangling cables (w/ jiggle!), more mechanical details. original version moved under the read more (interested to hear what people think of the change)
Artfight!
Revenge on Chesnutella who made an awesome drawing of my scavbot and cone bot together ^^ ( artfight.net/attack/142199... )
I tried making a transformation sequence for her Magical Girl, Astrid! (and honestly, got a bit carried away (spent way more time working then I planned lol))
catching up on march of robots, this is day 11 work, and day 9 hide
A disparate collection of vagabonds and strays!
with Wyll done these are all the chibi's I originally planned to make, but I might come back later and make a few more ^^

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Astarion!
Ive originally going to do him last, because I wasn’t really looking forward to making him, I was worried that the details would be a pain without looking impressive in the end, but actually it wasnt that bad, and I'm pretty happy with the result.
@putmeinaparka
I m happy to try and help!
So there's only one body rig, and I just tweak the body base to fit each character. (I have two bases). the armature is also quite simple.
the face is mostly made of floating parts, parented to the head bone, and "rigged" with shape keys.
the mouth is a cutout made with a boolian, but is otherwise the same
the main thing that definitely helps speed is memorizing all your main keyboard commands
If you interested, I do have some unlisted timlapes, on youtube showing more detail, but not for exactly this type of project
Astarion!
Ive originally going to do him last, because I wasn’t really looking forward to making him, I was worried that the details would be a pain without looking impressive in the end, but actually it wasnt that bad, and I'm pretty happy with the result.
He'd probably make a good key-chain/ phone charm