Hey everyone! Team Hyperbeam's exciting puzzle game, 'Tapimals', is now available free for iPhone! Thank you to everyone for supporting us! Click here to download for iPhone: https://itunes.apple.com/us/app/tapimals/id911355394?ls=1&mt=8
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@teamhyperbeam
Hey everyone! Team Hyperbeam's exciting puzzle game, 'Tapimals', is now available free for iPhone! Thank you to everyone for supporting us! Click here to download for iPhone: https://itunes.apple.com/us/app/tapimals/id911355394?ls=1&mt=8

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Tapimals Gifs for your blog!
Hi everyone, I am exceptionally proud to present Team Hyperbeam's first commercial release, Tapimals! The game is currently available for iPad here: https://itunes.apple.com/us/app/tapimals-hd/id894409005?ls=1&mt=8 The game is completelyΒ free with no micro transactions.Β A pre-emptive thank you to anyone who plays the game. We worked so hard on it and I am eternally grateful. The iPhone release should be in less than a week, and an Android/Windows version sometime in September. Thank you so much to everyone who has supported the team. Every little favour and helping hand counts for so much. Have fun everyone!
3D Tapimals.
Team HyperBeams next game, all 3Ded up.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Preview of the soundtrack to our latest game!
UPDATE: I fixed Day 6: Fuel.
OH yeah! Finally fixed the elusive 'Fuel'. This game was originally made on day 6 but was never released but the upload kept failing. Here it is, finally! So much happy.
The State of Team Hyperbeam
Hey, everyone. I hope you are all well.
Just an update on where we currently are at THB.
As some of you may have noticed, the Team have not released any games for about one week. Unfortunately, the project is becoming a financial drain. The games that are being made are not being sold, and no profit is being made from it. It's unfortunate, but making games in this manner, at this speed, is just not going to be sustainable. I (lead developer Paul Oliver) have been forced to look for work in order to fund the project, which is taking a considerable amount of time, to the point to which there is no time for the project.
We are still committed to game design, and the single day game-jams can be pretty awesome, especially to see what can be done in one day. I will continue with the format of 31 games in 31 days, but these days can't be consecutive. It will always have to be in a weekend or a day off. I will maintain a pace of at least two a week, which is realistically the most amount of days I can make it in.
It's likely that I personally will not be able to fund these projects. The past week has been spent going to interviews around London, and applying for many positions, but really nothing has surfaced. So, I intend to shift focus now to actually releasing fully featured games, based off the prototypes from the game-jam, which always the long term strategy here. Colour is the first game that I am going to be improving for iOS release, which I am now working to improve.
Hyperbeam's second designer, my younger brother, remains untouched by these changes. He has been working on a pretty large scale project for about two months now, and the progress at his end has been ridiculous. The game's prototype was actually leaked, but his game is a Fire Emblem style strategy game, set in a universe of battling gods. It's a universe that he has been working on for a while, in particular creating a tabletop RPG for it. The game is full of placeholder art right now, and one of the biggest projects for that game is redesigning the UI and art. It's coming along greatly, and more information about a release schedule will be to follow. He works on the project close to 50 hours a week alongside his studies, so it's really full steam ahead.
Thanks for reading and thanks for supporting the Team. I hope you all have enjoyed the games we made so far, and please stick around for the games we will release soon.Β
Stay Hyper.
A game about catching (fireballs) with a big, shrinking white paddle.
WARNING: FLASHING LIGHTS
Simple game where you must click the colour.Β

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
A hyper-minimal multiplayer RTS.
(Multiplayer Only!)
Day Six - Technical Difficulties
Just to let you all know, while the game for day six is finished, there's a problem with the uploading. As soon as it's fixed, we'll have it up. It's about a frog with a jetpack and is fun! Sorry everyone, we're super disappointed.
A non-game experiment.
Open doors for poor Dink! Click the right colour to open it!Β
Super proud of this one. A gravity defying platformer!Β
Remember to check out our stream - www.justin.tv/teamhyperbeam

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Stream over, thanks for watching! Today's game is called 'Multi'.
Remember to tune in to our stream (www.justin.tv/teamhyperbeam)
Thanks for tuning in to the stream, guys! (www.justin.tv/teamhyperbeam)
Today's game is Barrage!
It's like pong, but you can add more balls at your own choosing. Intense fun to be had!