Patch Notes - Hotfix 1.0.2.3
So Bungie has "fixed" Destiny once again. This time they've addressed issues with the greatest challenge currently in the game: the Vault of Glass Raid. Specifically the fight with Atheon, which I admit I was only ever able to beat by pushing him off the edge... But what's really put me off lately is the attitude which Bungie has taken. They're quickly becoming the Apple of the video game industry, and I mean that in the worst way possible. They expect to dictate to their paying customers how they should play the game. It's not enough to shell out $60 or more and expect to enjoy the game at your leisure, you've got to do things their way too. That wouldn't be so bad, if their way didn't kinda suck. When asked about the largely unpopular changes to the Atheon fight, Bungie repeatedly insists that the challenge was meant to be difficult. As if it wasn't already. Even getting to Atheon is a real feat, and even cheap ways of beating him like pushing him off the edge take a lot of team work, coordination, effort, and luck to pull off effectively. I've long maintained that challenges like the Vault of Glass are supposed to be about strategy, finding strategies that work, not just putting more bullets into a boss. A difficult challenge is one thing, but all too often Bungie relies on artificial difficulty. Rather than create a unique challenge, "difficult" in Destiny just means a boss with a lot of health and one-shot-kill attacks. They're difficult because they require consistent perfection in executing the one Bungie-approved strategy to not be set back over and over again, not because they're well designed. This pursuit of difficulty is getting out of control, and quite frankly ruining the game for a large number of players. First of all, the Vault of Glass to start with is impossible without at least 6 people of level 26 or higher. If you don't know 6 people who have hours to blow on this game, don't expect to even see the inside of this sacred place. That counts out a large portion of players already, and for a long time, I was one of them. But now, Bungie has announced that that's not good enough. They simply can't have experienced raiders "carrying" less experienced or lower-leveled ones through raid. Again, with the raid the way it was before the patch, there was no carrying involved. Obviously there will be players of different skill levels on any team, but you're not getting very far in any without participation from everyone. There's no dead weight in the Vault of Glass. Period. But again, for some reason Bungie seems to insist that this challenge shouldn't be enjoyed by the many, but only a select few, so for players of the appropriate level who maybe aren't as good as some others, they've thrown another penalty in for you and anyone you venture into the Vault with. As if the number of people who could run the raid in the first place wasn't small enough, they're determined to put the challenge out of reach of even more players. Now let's talk about those bumpers. I know what a lot of you are thinking: pushing Atheon off the edge is kind of cheating, so that's fair, right? Well, is it? I'm not so sure. When is Bungie going to put bumpers on levels so I don't fall off the edge during fights? I've died that way at least a few times. If I'm careless enough to back off the edge of a platform, that's on me, right? That black and white diamond with the skull in it comes up and it's back to square one. But when it happens to an enemy, that gets blamed on the players playing the game wrong. I know it might seem like a cheap way to win, but let's face it, this game is full of cheap shots taken by the enemies against players. If you ask me, Destiny shouldn't have it both ways. If combat in this game is meant to be a real tooth and nail gun fight, that's fine, but at least make it balanced. If you're going to eliminate those kinds of strategies for players to succeed, then I feel the enemies shouldn’t be able to cheese players either. But if one well placed shot can doom a player (often resulting in a wipe, where Atheon is concerned), then is it really so bad for the boss to have a weakness that can be exploited? Call me crazy, but a boss having a weakness strikes me somewhat realistic. Certainly both more realistic and more enjoyable than simply being a massive bullet sponge that you have to shoot at for 10 minutes straight. If you're a super hardcore player, you're welcome to not try and push a boss off of the map, you can play however you want. But I really take issue with these fixes that do little more than shut more and more players off from a highly touted piece of the game. Perhaps what's most infuriating is that while Bungie is quick to address issues that make a broken game more bearable, so many other problems just go unfixed. I know I've said it before, but if they fixed the underlying problems in the game, the repetitive nature of it, the fact that 90% of the activities in the game offer little to no reward, and the fact that there are so many obstacles for non-elite players who want to participate all parts of the game, raids included, then there would be no need for all of these so-called "exploits." Instead, they're engaged in a game of whack-a-mole, trying to patch away every possible way to play the game that isn't what Bungie intended.

















