004 - Zone Runner (1/2) - Euphoric Rush (Chris Street)
I have to start todayās entry with an apology. See, I donāt know if this game is supposed to be blisteringly hard, but I sucked at it. I mean, I really sucked at it. So, with an unhealthy amount of shame and sorrow, I bring you a review for two games that I couldnāt even get past the first zone of. Iām the worst, I know.
Hereās Zone Runner, a cute little collect-em-up platformer from 2002, which I canāt goddamn believe was over fifteen years ago. If this game were a person, they could carry a handgun in Vermont by now. #scathingpoliticalcomment
Zone Runner is basic as heck, and thatās what I like about it. It doesnāt try to break the mould of platforming games, it just does it particularly well. Jump around, avoid the obstacles and the enemies, collect all of the gold coins and do it all again in the next level. Itās also worth noting that the soundtrack is excellent, which seems to be a running theme through these little reviews. I like soundtracks, okay?
Moshboy was also kind enough to include Zone Runner 2 in this bundle, which is about the same as the first with some graphical improvements and an all-round tighter experience. I really enjoyed both of them, despite totally sucking ass at them, and Iāve already reached the point where Iām struggling to come up with more things to say about them from my limited experience.
Iām not against hard games. I loved Cuphead and Hotline Miami, despite not being terribly good at either of them, and I donāt want anyone to think that āthis game is hard and Iām terrible at itā to read as āthis game is bad.ā This game rocks, and Iām the problem here.
Anyway, tomorrowās schedule brings us Radium Mines of Xantor, and with a name like that, it has to be good.









