Favorite Windswept Plateau Subregion
Zephyr Steppes
Gale Sanctum
Reedcleft Ascent
Millmeadows
The Twisting Crescendo
Singer's Brook
The Cloudsong
Aergate
seen from T1
seen from China
seen from Philippines
seen from Philippines
seen from Philippines
seen from Philippines
seen from China
seen from United States

seen from United Kingdom
seen from China

seen from Netherlands
seen from Spain
seen from China

seen from Malaysia
seen from Taiwan

seen from United States

seen from United States

seen from Germany

seen from United States
seen from China
Favorite Windswept Plateau Subregion
Zephyr Steppes
Gale Sanctum
Reedcleft Ascent
Millmeadows
The Twisting Crescendo
Singer's Brook
The Cloudsong
Aergate

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The Sounds of Sornieth: The Zephyr Steppes
The first area I want to do for this project is where I started on Flight Rising - the Zephyr Steppes. To begin, I need to lay the framework for the soundtrack of the area, which means I need to know what sounds to grab.
I know wind will be an obvious component, but I also thing the sound of wooden wind chimes would be nice. The overall aesthetic of the area seems to be drawn from far eastern Asia, so I will need to keep that in mind.
How do you think the Zephyr Steppes sound?
2/27: Well, the lair can't all be nesting grounds and meeting spots! What is the situation with denmates in your clan? Is it one, giant den all the dragons sleep in, or do dragons share different, smaller dens? Are there denmates who are worst enemies or best of friends? And if Faes are part of your clan, where do they usually sleep?
The Passus Canorous has several sections, the Cloudsong Kite, the rather large expansion of land in the Steppes, and a large number of tunnels that have been dug out by the tundras of the clan.
The Kite is where the Council and Royalty live, holding 'court' and overseeing the clan. It's periodically moved around the lands of troupe holds so that all members of the troupe get a chance to speak with the council if they need something. The pattern of movement during this change is never set so troupe members have to keep an eye out about where the dragons go.
The Steppes are an expansive section bordering the Sea of a Thousand Currents. There are various patches that are inhabited by the larger members of the troupe (Imperials in particular have a hard time fitting into the tunnels so they tend to stay topside). A large number of bonfires are kept going in spots so that visitors can find a place to stay during the night if necessary.
The tunnels are inhabited by most of the clan, in addition to the sleeping quarters (which are all shared between mated couples and their hatchlings) the tunnels house a tea house, a cafe, a healer's ward, hatchling quarters, the mausoleum and crypt, several meeting spaces, and the treasury. There's also a large number of tunnels and places unused yet for the expansion of the troupe.