I am totally not making an absolute monstrosity of a classic 2D Zelda tier dungeon in Quest Master right now. (:
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I am totally not making an absolute monstrosity of a classic 2D Zelda tier dungeon in Quest Master right now. (:

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Do you think a Zelda Maker would work, both for creators and the players? People already seem to struggle with reactive left-to-right Mario stages, not sure how the majority would expect users to play their attempts at an exploration + puzzle quests. Maybe it'd actually be a load of fun.
I think a lot of the fun with Mario Maker is how objects interact with each other, and one of the complaints leveled against Mario Maker 2 is that a lot of the new stuff, especially the Super Mario 3D World style, doesnāt feel like it integrates very well as a new set of tools. Iāve heard all the new stuff feels very isolated and limited in frustrating ways.
And I feel like thatās a lot of what Zelda hinges on. You have dungeons themed around using one specific item and all the puzzles are tailor-built around that. Thereās not a lot of general-purpose kind of stuff, but thatās not to say it would be impossible. If you took a slightly more Breath of the Wild approach, which was more about objects and states interacting with each other across a wide range of situations, then it might work out.
Like I imagine setting tiles for thorns and having to figure out a way to generate fire to burn the thorns away so you could progress. Having to find the titanās glove to move heavy objects (and by that I mean more than just big boulders). The hookshot to grab and pull things at different distances.
I guess the problem is even considering that, youād have a pretty limited pool of resources to build dungeons around. Things would get old quickly.
Maybe you could introduce some elements of randomization; Binding of Isaac is close enough to a Zelda game in some ways that maybe you could place chests that give the player random buffs. As a dungeon creator you could limit which items could spawn from chests out of a pool of different items, maybe? Focus on letting players half-design custom floors of a roguelike Zelda. Maybe thatās too haphazard.Ā
I dunno. I canāt envision this with top-down pixel art graphics, because I feel like you really do need to go fully Breath of the Wild here with 3D dungeons with object physics, just so youād widen the scope of the kinds of interactions you could design for, but that makes the map editor a lot harder to program and work with.
Maybe itās just not possible to do a Zelda Maker and have it be as easy and as robust as Mario Maker is. Zelda is just too puzzle-focused, whereas Mario can be a lot of different things. Same reason why a Metroid Maker would be tough, too.
What I suppose you could do, I guess, is break out of the Mario Maker mold entirely and invent a brand new multi-purpose item, or multi-purpose items that were designed to be modular and changed around. Like being able to change the elemental affinity of... everything. So you could freeze enemies or objects for different effects, use fire to melt them, build puzzles around wind or rocks. Almost like a rock-paper-scissors system but as a modifier for every tool and object across the entire editor. That might work. And you could even build a little story around that, like Mario Maker 2ā²s story mode.
Time for another one of my Nintendo Wishes.
I want aĀ āZelda Makerā on the Switch.
Iām absolutely not alone in wanting Zelda Maker, as soon as Mario Maker Launched it seemed like everyone and their mother was wondering about the possibility of a Zelda maker.Ā There is Zelda Classic, but itās hardly the intuitive user friendly tool that Mario Maker is.
I imagine that making your own full Zelda games with stories, several dungeons connected by an overworld, would be very much impossible.Ā So my vision for it is that you could only make single, semi-linear levels, similar in design to how the levels in Four Swords Adventures progressed.Ā
Much like the different level types and themes in Mario Maker, Iād imagine the same thing for Zelda.Ā You could build an outdoor level, a cave level, a dungeon level, and a castle level.Ā
And while Zelda does have quite an array of 2D Zelda games to choose from with their own mechanics and art styles, I feel like they would most likely go with Zelda 1, A Link to the Past, Linkās Awakening, and A Link Between Worlds.
Even if it was pretty limited in what items and enemies can be used and had to tweak each game so that theyāre all similar enough, I think I would be satisfied with this package.
Awhile back, a fan began creating something Nintendo described as being too difficult to consider at that time. Thus Zelda Maker was born. However, the inherent risks of such a project are obvious, as Nintendo infamously shuts down the most...
Since the release of Super Mario Maker, fans have remained excited for the prospect of a Zelda Maker releasing some time in the future. Nintendo has not acted on this possibility, but luckily others have accepted this challenge in their place. Legend...

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Shortly after Super Mario Maker released there was some instant fan demand for a Zelda Maker. Nintendo pretty much shot the entire idea down based solely on the fact that Super Mario Maker was so difficult to actually create. Of course,...
GameOver Jesse, a Zelda theorist on YouTube, has posted a video speculating on the creation of a Zelda Maker. He points out that Nintendo has technically already toyed with the idea of a Zelda Maker, however it was scrapped when...
Cria a tua própria aventura com Zelda Maker
Cria a tua própria aventura com Zelda Maker
Zelda Maker deixou de ser uma lenda pois este projecto da Dream Mix chegou recentemente à sua versão Alpha.
A ideia de Zelda Maker Ć© simples, na mesma linha de pensamento de Mario Maker, este novo programa permite ao utilizador criar as suas próprias aventuras no mundo de Hyrule. No entanto, Zelda Makertrata-se de um projecto nĆ£o oficial pelo que estĆ” sujeito Ć possibilidade de ser terminado aā¦
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