✪ THE LIBERATED—
salvation arrives almost too late. the dull roar of battle outside the facility—xavier’s tracking skills remain up to inhuman par—serves as a blatant contrast to the deathly silence inside. pristine halls and bright, cold lights lead down a path each rescuer has been told to follow. the occasional unconscious body sits slumped against the wall, or laid out upon the floor; as if they simply fell asleep where they stood.
that’s the power of a high-level telepath.
the warning stands, however, that there are innumerable risks beyond the doors. even as magneto and xavier wage war on the enhanced soldiers—taking a firm hold of stability—the possibility remains that the damage is too great. still, the objective is clear.
. . .
the van will be parked just outside the north exit. those who are able to walk should, and those in critical condition need to be handled carefully. you’re to proceed directly to the brotherhood base—the infirmary is open.
another prompt ! those captured, if they so choose, may roleplay with a rescuer (and vice versa) or any party involved may simply elect to move straight into recovery in the brotherhood base. there’s no need to wait—you’re free to do as you like ! magneto and xavier will make their return to base in due time, where the next stage of the plot will proceed. happy roleplaying !










