" Postmortem : Scribblenauts! "
Game Developer Magazine (GDM) - November, 2009.
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" Postmortem : Scribblenauts! "
Game Developer Magazine (GDM) - November, 2009.

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SpreadShotNews Podcast 411: El FIFA es super super importante y vende un montĂłn, pero no es el Zelda
ÂĄNi las comparaciones mas eclecticas podran savarlos!ÂĄPorque es lunes y SpreadShotNews Podcast esta de vuelta!
En este episodio:
Maxi nos da sus pensamientos finales sobre Future Connected, el epilogo de Xenoblade Chronicles: Definitive Edition, ademas junto con Nico continuan explorando las nuevas adiciones de Astroneer.
En un Rapid-Fire cargado de noticias de la industria tenemos a Microsoft como potencial interesado en comprar WB Interactive, Tencent le podria haber primereado Warframe a Sony pero Sony se la devuelve en forma de acciones de Epic Games, ademas Sony le dirĂa que âsiâ a la emulaciĂłn, los ejecutivos de EA y Activision cobran cantidades pornograficas de plata (no shit) y para no perder la costumbre, se filtra toda la conferencia de Ubisoft dias antes de que suceda.
Para el Hot Coffe separamos la noticia de Microsoft que estaria recomendando enfaticamente no cobrar actualizaciones de versiones de juegos de Xbox One a Series X a publishers y developers.
Por ultimo, en el Special Move, Nico nos recomienda una charla de Jon Ingold llamada Sparkling Dialogue: A Masterclass. Maxi nos recomienda The Brilliant Soundtrack of Metal Gear Rising Revengance.
Por ultimo, recuerden que ahora nos pueden escribir preguntas directamente a traves de google forms en el siguiente link: spreadshotnews.com/preguntas.
A part of me wishes that LEGO, TT Games and WB Interactive included Ron in LEGO Dimensions so I can play as the Golden Trio causing all sorts of magical shenanigans all across various LEGO-verse worlds on Buckbeak and Mr. Weasleyâs Flying Ford Anglia.Â
Donât get wrong: Iâm grateful that they included Harry and Hermione in Year 2, but poor Ron deserves so more love as well. Also, they couldâve hire back Daniel Radcliffe (despite him wanting to move on from being just Harry; come on, pal, please play Harry a few more times PLEASE) or even Adam Sopp (Who voiced Harry in the last 4 EA HP games) to voice Harry INSTEADÂ of just using Archive Audio from the films for my big brother; if Emma Watson returned to voice âMione in LD, then I bet that Rupert Grant and Dan could have returned to play Ron and Harry for one last ride with her together. What a missed opportunity, guys...
Shadow of Warner Bros. (The Jimquisition)
Long and short of it. Fuck WB Interactive. Get this pre-owned if youâre interested and make sure you donât give them any more of your money.
New Post has been published on Ludonarrative Assonance
http://www.ludonarrativeassonance.com/review-batman-arkham-knight/
Review: Batman: Arkham Knight
By Wesley Scott
Donât buy Batman: Arkham Knight on PC.
So here we are. The goddamn Batman.
Okay, letâs rip this band-aid off.
Itâs a beautiful game even with the low-end settings I was forced to run. This in spite of the fact that Iâve had no trouble with The Witcher 3 and Phantom Pain. The low-grade world textures are muddy as hell but the character textures are nice enough. Arkham Knight really seems to squeeze every last bit of beauty out of the dying Unreal 3 Engine and as a last hurrah it could have been a great one if it didnât run like hot garbage. It is, without reservation or qualification, the worst AAA PC port I have ever had the displeasure of experiencing and any sense of joy I may have felt while soaring high above the streets of Gotham with its volumetric, reactive steam and fog, and its incredible rain and lighting effects, was too often cut short by frame rate hitches and geometry pop-in (not even texture pop-in, Iâm talking whole sections of the world).
The story is alright. It gets a little ridiculous even by comic book standards. Iâm not certain what Rocksteadyâs obsession with placing this relatively grounded, pulp detective icon in to a massive Sci-Fi epic of world-ending proportions is but it doesnât work and never has. Not even in Arkham City. When they back off and let the narrative focus on the more personal conflicts between Batman and his rogues gallery it performs much better even though the dialogue remains uniformly terrible throughout.
The game play is excellent. What we have here is the most refined control scheme the Arkham series has seen yet with several key additions that make doing anything you could ever dream of doing as a Batman possible. Itâs a different story in the new Batmobile though as things get pretty wonky and the precise on-foot controls suddenly become a floaty, meandering mess. The late game also suffers from too much complexity as both combat and driving sequences begin to require you to adapt to too many simultaneous inputs. You start feeling less like a kick-ass karate-fueled vigilante of justice and more like the loser sitting on a couch you actually are as Batman fumbles about with targets and letâs his car get crushed by the Riddlerâs traps again and again and again, sometimes through circumstances you couldnât foresee without trial and error.
If this doesnât seem like a proper review to you, if it seems like Iâm disinterested in writing it, thatâs just because it isnât and I am. What youâre reading is a rough outline I would have refined in to a full review but WB Interactive and Rocksteady didnât take the time to make it work so why should I spend any more of my time reviewing it properly? Iâve been railing on Batman: Arkham Knight for almost 3 months now and itâs still a fucking mess that will probably never be fixed, but Iâve played the whole thing and Iâm done and I couldnât be happier. It wonât change anything. Immediately following this post I am going to delete Arkham Knight from my SSD (because it ran like shit on my mechanical hard drive) and never think about it again. This whole thing is just here as a pretense for one final thought that Iâm hoping might save some unsuspecting gamers a lot of frustrationâŠ
Recommendation: Never buy Batman: Arkham Knight on PC. Period. Full stop.

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New Post has been published on Ludonarrative Assonance
http://www.ludonarrativeassonance.com/arkham-knight-is-somewhat-fixed-but-wbs-handling-is-still-inexcusable/
Arkham Knight Is Somewhat Fixed But WB's Handling Is Still Inexcusable
By Wesley Scott
Arkham Knight is back on sale for PC. The one of you who reads this blog might remember my storied history with this particular edition of the caped crusaderâs video game saga.
The latest patch is supposed to finally make the game playable on moderate gaming systems and allow Warner Brothers to sell you the season pass for a game you probably havenât been able to play yet unless you gave up and bought it on PS4 or Xbox One. They also instituted some community outreach programs for people who already purchased the game or will be buying it soon including free copies of games they probably already own some unknown DLC and a contest in conjunction with Team Fortress 2 so⊠Yeah, I donât care about any of that shit and I hope you donât either. I hope the question youâre asking right now is the question I Iâve been asking for the last three months: âDoes it work yet?â
Yeah, it sort of does. I still need to use a Direct X plugin developed by a community member who seems to know more about what heâs doing than the actual team being paid to fix this thing and the frame rate is still hovering in the 30s on a mix of low and mid quality with some annoying micro stuttering but itâs actually playable now which is a great deal more than could be said previously. Also, thereâs still no SLI or Crossfire support, the thing takes a full two minutes to boot in to a game between the initial load time and the fucking unskippable splash screens, and Rocksteady now recommends a whopping 12 gigabytes of RAM to help alleviate the persistent disk streaming problems. Yeah, itâs still a technical disappointment, but itâs now a manageable one, with a little extra work from the community that shouldnât be necessary.
Of course WB couldnât just leave it at that though because theyâre a fucking mega corporation interested only in the perceived strengths of their respective brands in the eyes of their investors, so they went ahead and pulled some shady shit to go along with this generally positive news.
It appears that all the reviews prior to October 28th have now been labeled as âpre-releaseâ even though Arkham Knight was most definitely released on June 23rd. I know that because I payed money for it, as did many others. This places the massive wall of negative reviews (including my own) the game has garnered since launch behind a sign that essentially says they are no longer relevant even though they directly refer to the product those customers paid for, assuming it was complete. WB and Rocksteady, you donât get to cut corners, ignore quality assurance, release a broken product and then retroactively decide it was just a technical alpha so redo!
The most disappointing thing is that I have now played quite a bit of Arkham Knight and itâs actually a really great game. Possibly the best in the series, suffering a bit from âcontentâ sprawl but incredibly refined and it turns out the Batmobile is kind of a blast. This could have been an easy recommendation but when I do my review â no matter how glowing it may be â I will never, ever, ever recommend that ANYONE spend their hard-earned money on something so cynically produced and marketed to take that money without any concern for the customer making the purchase. Fuck you, WB. Fuck you, fuck Mad Max, fuck Lego Dimensions, fuck any Arkham game you decide to shit out in the future, and fuck your mothers. Thatâs right, WB Interactive, your mothers! Do you see what you have reduced me to? I have not a single fuck left to give because the last of my supply went to the women that gave you life! I hope youâre all happy because, in case you canât tell, Iâm not.
And no, an unconditional refund doesnât make up for any of this. Apologies only mean something if your behavior changes and youâve had too many strikes for me to believe your offering a refund because youâve seen the error of your ways.
Jason Inman chats with Injustice: Gods Among Us Producer Erin Piepergerdes to learn more about the mobile gameâs new Survivor Mode, new characters and more!
New Post has been published on Ludonarrative Assonance
http://www.ludonarrativeassonance.com/warner-brothers-wants-you-to-know-its-okay-to-spend-more-money-on-their-broken-game/
Warner Brothers Wants You To Know It's Okay To Spend More Money On Their Broken Game
By Wesley Scott
Warner Brothers has announced that the upcoming patch for their three-month-old, unplayable mess of a game will also allow you to play all of the previously released DLC minus the console specific stuff because thatâs so much more important than giving updated minimum specs or announcing hardware specific optimizations or fucking apologizing again for releasing an unfinished product.
It amazes me, sometimes, how tone-deaf PR spin can be, how utterly divorced for any understanding of human interaction, how fucking sociopathic. Itâs like they actually believe that if they donât focus on the negative and only announce âpositivesâ (a words that is highly debatable in this context) everyone will just forget about the rest. âThank you so much for letting us spend another $35!â Weâre supposed to say. âWe were afraid we wouldnât have anything else to do with that money we earned in trade for a couple of hours of our time and expertise!â Eat dicks, WB. Just do me a favor and get to munching on a big olâ bag full of floppy dongs because at this point thatâs the only thing that would make me okay with your behavior.