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Evolution (Year -150,000): Kul Tirans are humans native to the sea fairing region of Kul Tiras, thus follow the same development as their other human neighbours. The Curse of Flesh affects the ancestors of humans, the Dragonflayer clan of the vrykul. This caused their children to be born weaker and therefore not as worthy to be part of the clan. Their leader, King Ymiron, ordered these young to be killed to keep the vrykul bloodline âpureâ and strong. Some parents couldnât bring themselves to obey the orders and instead opted to smuggle them far away to a land that would become Tirisfal Glades after hearing stories of followers of Tyr settling there. The fates of many of the disobedient parents would be to fall at the hands of Skadi, a vicious vrykul warrior. Eventually, most of these vrykul would died or become afflicted by the curse. Members of Tyrâs Guard took pity on the weaker race and inducted many into their ranks to keep them safe. These weak outcasts would later form their own cultures and branch out across the world, becoming known as humans.Â
The Kingdom of Arathor (Year -2,800): The Arathi humans, led by Thoradin, united many human tribes to aid the high elves of QuelâThalas in defeating the growing Amani troll threat. In return, the elves taught humans arcane magic.
The Kingdom expands (Year -2,700): Settlements are founded Kul Tiras.
It Drust Keeps Getting Better (-1,200): The kingdom of Kul Tiras is formed. Shortly after the Kul Tirans arrived in Drustvar, they encountered the ancient Drust native to the region and intended to live in peace with them. The Drust refused and a war broke out. Led by Arom Waycrest, the humans battled the Drust under the command of King Gorak Tul until they created the stone golems that dealt the humans massive damage. In response, the humans turned to Waycrest who used their research on magic to form the Order of Embers, countering the Drust threat completely. Although broken and wounded, their threatsâ spirits remained within their realm of Thros, the Blighted Lands, waiting for a day to enact their vengeance.Â
Orcâs A-coming (Year 4): After the refugees of Stormwind flee to Lordaeron and reveal the threat of the orcs, King Terenas Menethil II calls the leaders of the remaining kingdoms together to form an alliance. Lord Admiral Daelin Proudmoore attends as leader of Kul Tiras and pledges his legendary naval fleet.
Might Need Swimming Lessons (Year 5): Daelinâs fleet intercepts the Horde ships near the island of Zul'Dare and easily out-manoeuvre them. However, with the newly enslaved red dragonflight, the Dragonmaw clan flew in and a retreat was forced.
Battle At Sea... Again (Year 6): The Kul Tiran fleet is yet again deployed to chase after the Horde ships headed south, this time accompanied by Wildhammer dwarf gryphon riders led by Kurdran Wildhammer to counter the dragons. Both sides suffered losses, with Daelinâs eldest son Derek Proudmoore among the dead.Â
Weâre Keeping An Eye On You (Year 8): The fleet continued to track and report the Hordeâs movements by boat to the Alliance and a portion of their ships were attacked at Baradin Bay by the Black dragonflight.Â
Another Horde?! (Year 20): The base of the Kul'Tiras Marines on the Darkspear islands was attacked by the New Horde as it made its way across to Kalimdor after receiving a warning from a mysterious Prophet. Jaina Proudmoore, Daelinâs only daughter, had also had a visit from this individual and was instructed to take refugees from Lordaeron (newly destroyed and taken by the Scourge), forming a Human Expedition. Her goal was to reach Stonetalon Peak to seek an Oracle, as was the goal of Horde leader Thrall. They both met the Oracle, whom of which persuaded them to work together to defeat an incoming invasion of the Burning Legion. The agreed and together managed to defeat a corrupted Warsong clan of Grom Hellscream in the Barrens. They then moved their forces into Ashenvale Forest, defeating Legion forces but angering the night elf natives that resided there for desecrating their lands. Jaina managed to convince them to ally alongside her and Thrall and all three factions fought at the Battle of Mount Hyjal. Jaina took her people and established Theramore Isle.
I Didnât Forget About You (Year 22): Daelin had been pursuing Jaina across Kalimdor, believing her and the missing Human Expedition to be in danger. Upon discovering the orcs and their new troll allies, they began launching attacks. Lieutenant Alverold was sent to scout the coast for any signs of humans, whereas others such as Captain Thornby were sent inland. They relentlessly attacked Durotar before turning their attention to the Echo Isles. Finally, Rexxar was sent as an emissary to Theramore to ask Jaina what was going on. Confused, she asked to see proof to which she was led to a base camp that had been wrecked by naga and she recognised the dead and survivors as her countrymen. She teleported back to Theramore to find her father had arrived. He was overjoyed at first, then became furious when he discovered his daughter had allied herself with them, ordering her and her emissaries to be seized, took over Theramoreâs defences and military then returned to his base at Tidefury Cove in Dustwallow Marsh. Luckily, Rexxar managed to really the trolls, tauren and even Stonemaul ogres to the Horde's banner and both factions fought at Tidefury Cove. Jaina advised Thrall to hire goblin shipbuilders to help in the battle to break the blockade, on the condition they kill as few of her Kul Tiran brethren as possible. The battle commenced and left the orcs victorious and Daelin dead. The second wave of soldiers led by Lieutenant Benedict left to establish Tiragarde Keep and continued to fight the Horde. The fate of Lieutenant Alverold's expedition around Kalimdor is still unknown. The Kul Tiran people cried out for vengeance against the Horde but the Alliance resisted as the plague in Lordaeron was still having a massive impact, leaving little room for pity for Daelinâs seemingly pointless crusade. In turn, the Kul Tiran people isolated themselves and vilified Jaina as the daughter who had betrayed her family.Â
Little Beggar Girl (Year 29): After the attack on Theramore Isle, Jaina requests aid from Kul Tiras for military forces so she can counter-attack Orgrimmar in revenge. They refuse.
Itâs A Big Nope From Me (Year 32): Jaina, now current leader of the Kirin Tor, objects to allowing the Horde back into their city of Dalaran, but is outvoted and leaves.
Kul Tiran Go Home (Year 33): After the latest Legion invasion, the Alliance was in need of new allies to replenish their weakened forces thus attempted to invite the Kul Tirans back into the Alliance, escorted by a returned Jaina after her help at the battle at Lordaeron. Jaina was greeted with hostility and sentenced to execution for her indirectly causing her fatherâs death. Meanwhile, heroes of the Alliance venture around the three regions of Kul Tiras to help their people in the hopes of winning favour. In Tiragarde Sound, they are struggled with pirate attacks that were later discovered to be the work of Priscilla Ashvane, using her company to create Azerite weapons and shipping them to Irontide Raiders to use against Tiragarde Sound. She hoped to usurp the current leader, Jainaâs mother, Katherine Proudmoore, and take control over Kul Tiras. With the help of Taelia Fordragon and an adventurer, her plans were revealed however Priscillla escaped her confrontion and returned with her own fleet in an attempt to lay siege to Boralus, yet was defeated and captured. Drustvar on the other hand was suffering from strange curses and an increase in dark witchcraft. Led by House Waycrest, it is revealed that Meredith Waycrest has began practising magic after her husband Arthur Waycrest fell ill: she contacted Gorak Tul, hoping that he would have the magics to cure her husbandâs illness. He taught her their ancient death magic in return for her forming the Heartsbane Coven that practiced the rites to bring back many Drust as skeletons. Their daughter Lucille Waycrest would eventually be accused of witchcraft herself, thankfully proved innocent with the help of Marshal Everit Reade, leading her to reform the Order of Embers. When they tried to bring back Gorak Tul, Inquisitor Joan Cleardawn, Master Ashton, Marten Webb and the adventurer confronted Gorak Tul in Gol Inath and managed to push him back into his own realm. They began pushing back the coven, however Meredith managed to corrupt  and he followed her back into Waycrest Manor, forcing adventurers to invade the house and defeat both lord and lady along with their last attempt to summon Gorak Tul into the physical world. Lastly, Stormsong Valley had a crisis when Lord Stormsong fell to corruption at the hands of Queen Azshara. He is killed in Shrine of the Storm.Â
Physical Traits
Life expectancy:Â Humans are considered old at 70 but can live up to 100.
Height:Â On average, humans are 5-6 foot tall.
Build: Due to their sear-faring lifestyle they may be stockier and/or heavier than other humans.
Eye colour:Â Humans have eye colours in varying shades. Brown, blue and green are the most common.
Personality traits
Itâs A Pirateâs Life For Me: Kul Tirans are sea faring folk therefore used to stormy weather, deep water and all forms of travel that call for bodies of water. Theyâre good at judging weather conditions and are unlikely to be scared of water or get sea sick.
Other races:Â Kul Tirans had isolated themselves from the Alliance and the rest of the world for 11 years until the Alliance/Horde conflict, so it can be assumed that they are more likely to make judgements based on faction rather than race as theyâve been introduced to the opposing forces based on faction. For example, all Alliance members are intially treated as hostile whether they be human or otherwise for supporting what the Kul Tirans would consider treason. Up until the Alliance heroes had aided them, they would have been treated with suspicion and bitterness regardless of their race. Similarly, the only real interactions their people have had with Horde races are orcs and trolls as well as recent forces attacking civilians in Brennadam. This may make them despise Horde members overall as prolonged encounters with those such as the Forsaken havenât occurred. However, it may reinforce the hatred for orcs and trolls in particular.
Other creatures: Alike most human nations, they favour horses for their speed and ability to tow goods from place to place.
Culture
Languages:Â Kul Tirans speak the human language of Common and some speak in an accent that would consider to be English in our universe.
Government:Â The nation is ruled over by four noteable houses. The most prominent of course is House Proudmoore, previously led under a line of Lord Admirals. Daelin is the first recorded, succeeded by his wife Katherine and currently under the rule of Jaina. The second house is House Ashvane, led by an unnamed Lord Ashvane until his death when his wife Priscilla took over. Due to her attempted plot to overthrow Katherine, the house is currently under contempt. Thirdly, House Waycrest occupied Drustvar. Arom is the first recorded lord of the house and a gap in the family tree leads us to Arthur Waycrest leading until his death. Lastly, Lord Stormsong was at the head of his house until his corruption by Queen Azshara. His nephew Brannon Stormsong now leads the house.
Military:Â Kul Tiras commands the greatest naval fleet known as the Kul Tiran fleet, as well as having their own army.
Religion:Â Kul Tirans are known for their Tidesages and worship the Tidemother.
Traditions
Kul Tirans enjoy singing sea shanties during work. A famous one was known as Daughter of the Sea, dedicated to Jaina. After her perceived betrayal, the lyrics were changed to convey a warning about her rather than praising her.
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Worst: Drama, foreign languages, business, communication, history
21. Your character has been granted 3 wishes; what do they wish for and why?
Tbh I havenât had enough time with this character. Maybe like
More magic? More influence? Sheâs a girl of simple ambitions for now.
28. Are they afraid of death? Do they have any regrets?
No, sheâs not particularly afraid of death, but it would be a pity to die now, before sheâs accomplished everything she wants. And while she doesnât much like to dwell on regrets, she does miss her sisters sometimes.
29. Does your character get restless when things get too quiet or do they favor solitude and silence? Why?
Absolutely. She struggles to sit still for longer than a few minutes, and sheâs not particularly familiar with the definition of âquietâ, which makes her decision to live in a library incredibly odd. But thatâs where all the information is, and sheâll put knowledge before her own discomfort any day. Beside, there are plenty places to pace around and make noise in her library, if you know where to look. Also, there are enough errands to keep her occupied.
2. Does your character have any noteworthy features? Freckles? Dimples? A scar somewhere unusual? etc.Â
Majiâs most defining feature is, in fact, completely optional. She is practically encrusted in gold at all times, using it to adorn her fingers, wrists, neck - even her hair. Sheâs practically a thiefâs wet dream, but she refuses to remove any of it willingly. Aside from that, sheâs rather tall by the standards of most, and, outside of Lomar, her dark skin makes her stand out in a crowd.
20. If your character was allowed to murder one person without any consequences, who would that person be and why?
Does a god count? Because if so it would be Nyarlathotep, no questions asked. Sheâs seen enough of the fallout between her friends and this god, and if she could do this one thing to protect them, she would.
24. Does your character have any enemies? If so, who and why?
She very well might have some sheâs unaware of, but the one she knows about is her brother, Uzoma. She doesnât know if thereâs a real reason behind it, but heâs assured her time and again that her existence is enough of a reason to hate her. Heâs tormented her since she was small, but never enough to run the risk of killing her. Yet. But if given the opportunity, she wholeheartedly believes he would.
27. If your character had one thing to say to their parents before they died, what would it be?
To her mother, she would do her best to express that while Maji loves her dearly, she regrets that her mother never spent the time to be a real mother when she needed it, and instead left a servant to care for her sickly child.
To her father, if she decided to waste her breath on him, it would only be to denounce any relation she has to him. Thereâs too much bad blood and too much pride between the both of them to hope for any sort of reconciliation.