Colored scans from Arcanum: Of Steamworks and Magick Obscura (Prima's Official Strategy Guide)
A few months ago, I shared the scans of the followers shown in Prima's Official Strategy Guide for Arcanum. Unfortunately, not all the followers are in the book, but the ones who are have a higher-resolution portrait, just in grayscale. So, I set out coloring them, because why not? Until Troika Games' developers release the original high-resolution colored portraits, this is what we gotta work with (Ẹ̣̇̄āẸ̣̇̄ )
My coloring process was pretty simple: First, overlay the colorful in-game icon layer over the grayscale scan. Then, set the in-game icon's layer blending mode to "Color." Finally, manually color in the rest of the portrait (since the in-game icons were usually cropped in tighter than the scan). Hope I did alright. Enjoy!~
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Qualityā Free Actions
Free to watch ⢠No registration required ⢠HD streaming
Follower entries in Prima's Official Strategy Guide
(entries are sorted by the level joined rather than alphabetically)
Virgil - The original follower, Virgil is on hand from the moment you crawl out of the ruins of the Zephyr. He knows a bit of the legends of the Panarii, and is a bit over-excited about the fact that you seem to be the reincarnation of a very important Elf. You donāt have to ask Virgil to follow you: you can be pretty sure heās yours until you tell him to go away. (If he gets mad at you, just talk nice at him for a while till heās happy again.) Heās happiest following you if youāre good, but with a bit of persuasion can be turned to evil acts. His most useful talent is healing ⦠allowing you to focus on other skills if you like. He appreciates being given good armour and weapons.
Sogg Mead Mug - Sogg is an uncomplicated Half-Ogre you meet at the local tavern in Shrouded Hills. Itās easy to make friends with Mr. Mead Mugg ⦠just buy him a drink. Soggās too tipsy at any given time to really care what your underlying motivations are. Good, bad, magick, tech ⦠it all looks fuzzy to him. Heāll happily hit anyone or anything who looks combative, and if you stuff your excess inventory into his backpack, heāll barely even notice. If at any time he starts to get surly towards you, give him a bottle of wine and heāll settle down into his regular bleary inebriation.
Jayna Stiles* - You meet Jayna in Cumbria ⦠and frankly she doesnāt want to be there. Sheās a scientific healer, and technology is outlawed in that part of Arcanum. If youāre technologically inclined (and can take on another follower), sheās more than happy to go with you to Tarant. Sheāll accept a few detours, but Tarant is her intended destination. She likes sweet cakes, and if she starts to get antsy, a few of those will help her feel more relaxed. Sheās good to have if you need a healer, and after a while of traveling with you, sheāll get pretty good at defending herself as well.
*(Jayna's surname in-game is "Stiles," with an I, not "Styles" with a Y.)
Magnus Shale Fist - Magnus is a surly Dwarf that you meet outside the Schuylersā shop in Tarant. Magnus is an important person to know, even if he doesnāt become a follower. If he does, more the better, since heās got his finger on the pulse of an important element of the storyline. He definitely has opinions on the Schuylers. If he starts to get particularly unhappy about the state of things, a pinch or two of Dwarven snuff will put him into a more congenial frame of mind. He hates Torian Kel, however, and including Kel in your group will make him very unhappy.
Gar - You meet Gar (Garfield Thelonius Remington) in Parnellās museum in Tarant. He has the body of an Orc, but the mental abilities of a Human. Heās not in the best of situations, but itās far better than most things someone who looks like an Orc can expect. However, if the situation is right heāll be pleased to go along with you ⦠and someone with the muscle of an Orc is always helpful. What he canāt fight he can carry. Gar, despite appearances, is good. He likes Earl Grey tea, and if he starts to become dissatisfied with your way of thinking, giving him a cup will keep him happy.
Dante - You meet Dante in Black Root, trying to forget his troubles in a less-than savory environment. He used to be the head of the Church of Cumbria and an advisor to the king, but currently heās in disfavor and exile. If you are on the quest to collect the taxes for Praetor of Cumbria, you might convince him that helping you might win back some of the favor of his king. Heās in no position to be choosy about his traveling companions, so if he joins you, you can expect him to stick around no matter what youāre up to. If your quest to clear his name is successful, however, heāll want to part ways in Cumbria.
Geoffrey Tarellond-Ashe - You meet Geoffrey in Ashbury. Heās your typical snooty upper-crust aristocrat, with an interest in being a salaried Black Necromancer ⦠except that he canāt quite get himself to apply for any openings. Instead, heās interested in acquiring a gem from the local cemetery. Heās well educated about the towns and cities of Arcanum. Heās evil in a dark-gray sort of way. He doesnāt like Smythe, and he wonāt join your group if Smythe is a current follower. He does, however, like Chateau de Beāron Brandy ⦠and itāll smooth over any rough times you might have with him.
Dog - In Ashbury youāll encounter a local bully being mean to a poor defenseless dog. Rescuing Dog from his abuser is the gift that lasts: Dog is a combat canine that earns his kibble by taking on all comers. As far as heās concerned, granite creatures keep his teeth clean. Dog is loyal with no agenda of his own. You wanna do good deeds, heās your buddy. You wanna walk the dark underside of Arcanum, heāll keep the baddies at bay. Thereās nothing you can give him that will make him like you any more, but heās not inclined to like you any less, anyway.
Vollinger - You find Vollinger in a bar in Dernholm. Heās definitely not a good character. Still, heās handy in an adventure as long as you donāt expect him to be a front-line warrior or for him to carry a lot of weight. Heās a Gnome, and heās sneaky. He and Virgil donāt get along ⦠they mostly ignore each other, but thereās a constant tension between the two. He reacts strangely in many different cities, and is inclined to become annoyed with you if you donāt stick to the dark and twisty side of things, but a serving of absinthe sweetens his mood.
Chukka - Chukka is Gilbert Batesā personal Half-Ogre bodyguard. If you play nice with Bates heāll offer you the chance of having Chukka join you. Chukkaās a good guy. If you get too shady in what you do, heāll warn you once or twice, and then heāll leave. Thatās it. You canāt give him little presents and make him happy again. Chukkaās not much of a conversationalist. Heās a fighter and a carrier of heavy things. In general youāll find that youāll run out of space in his inventory before he starts to slow down significantly. Half- Ogres are wonderful followers that way.
Jormund - Jormund is a confused fellow. Heās a Dwarf, but against all odds heās a magickal Dwarf. Since Dwarves are usually Tech users, heās in a difficult position. You meet him in Qintarra, where heās been permanently apprenticed to the Elf Wrath. He really hates Elves, but itās the only game around for him. He doesnāt talk much, since heās a Dwarf, but he does talk more than most Dwarves, since heās a mage. Heās not inclined to either good or evil, so you donāt have to worry about finding little goodies to keep him happy. He has some rather dramatic Fire spells that come in handy in battles.
Torian Kel - Torian Kel is found in the Temple of the Derian-Ka. When you first meet him, heās a skeleton, but you can fix him up with a little judicious application of dragonās blood. It turns out that heās an ancient warrior from the early days, and he may be willing to join your band. Unlike most characters, heās not only neutral (well, maybe a bit evil) but he prefers his companions that way, too. Thereās not much you can do to change his mind except change your ways. He doesnāt care about other followers ⦠unless it looks like youāre going to keep company with [SPOILER*]. Heāll absolutely refuse to hang around that guy.
*Torian's entry casually has a very spoilery endgame detail. The uncovered version of his entry will be at the very end of this post, under a cut.
Waromon - Waromon is a Lizard Man who may join you in your adventures after you meet him in the Bedokaan Village. Heās more of an enigma than anything else. Thereās not enough of a cultural background to establish much of a friendship on ⦠even Dwarves and Elves are both warm-blooded ā they may not get along, but they are actually more similar than different. Lizards and people just donāt have a lot to talk about. Heāll follow you, for good or evil, and fight when you need him to, and thatās about it. He has a smattering of magick, but donāt count on major fireworks from him in battle.
Perriman Smythe - You meet Smythe in Tarant. Heās an accomplished mage; in fact, he might be able to serve as an Expert Healer if youāre looking for one. Heās primarily interested in the College of Phantasm. He knows a lot about Tulla, and is useful to talk to, even if he doesnāt join your group. Heās drawn to adventure and āseeing the world,ā but he doesnāt like traveling with evil people, and he particularly doesnāt like traveling with Tarrelond-Ashe. A spot of Earl Grey tea will do wonders for his outlook if he starts to disapprove of your actions.
Z'an Al'urin - You meet Zāan Alāurin in TāSen Ang, the Dark Elf village. Sheās a warrior-priestess who experiences visions and is decidedly more introspective than most Dark Elves. Sheās having a crisis of faith ā faith that Dark Elves are naturally superior and the only ones fit to rule. Sheās not so sure; her visions are confusing her confidence. Her visions spawned by each town are interesting, but are always enigmatic. You can anger her with your actions, but a bottle of pure Elven Spring Water will restore her good will. She doesnāt like to travel with Raven any more than Raven wants to travel with her.
Sebastian - The traditional way to meet Sebastian is to talk to Mr. Willoughsby in Tarant, who sends you over to Caleb Malloyās bar to see if you can help Sebastian with a problem. If you help him with his problem, heāll be more inclined to help you with yours. Heās a handy guy, in a general, all-purpose kind of way. Heās not the kind of fellow youād catch bringing a knife to a gunfight ā¦. Heās definitely inclined towards evil*. If he starts to get upset about the overall tone of your adventures, a bottle of wine should make him more pleasant about any mutual misunderstandings.
*(contrary to this entry, Sebastian's in-game alignment and motivations actually skew toward the Good alignment)
Tollo Underhill - You meet Underhill in the Pits of Dernholm. This Halflingās not exactly a joy to travel with, unless you like your companions tough and mean-minded and ⦠well, pretty evil. If youāre already in the Pits, though, heās a useful person to take along until you get out. Even if you donāt wind up in the Pits on your own, he does happen to be one of the few people who knows how to get to the Vendigrothian Ruins ā although heās more than happy not to share that part of your adventure with you. Heās quick-tempered, but an occasional gift of absinthe keeps him pretty genial.
Raven - Youāll meet the Elf named Raven in Qintarra: as the Silver Queenās daughter, you have to talk to her before you can talk to the queen. Sheāll give you a quest to prove yourself, but nothing new there. She may prove a little different from the other followers as far as her attitude toward you goes. Sheās very useful and is a major plot point even if she doesnāt join you. When times get tough, Elven Spring Water makes her happy. When times get weird, Zāan Alāurin makes her very unhappy. Elves and Dark Elves are like that.
Franklin Payne - You run into Franklin Payne in Black Root. Itās a small place to find someone who takes up that much emotional space, but thatās where you find him. Franklin Payne is British. Never mind that there is no Britain in Arcanum, they donāt need it because theyāve got the whole empire condensed into one man. Payne fights the good fight, climbs the mountain because itās there, and can talk your ear off about the adventures heās had. Heās useful in a lot of little ways, but heās not a specialist in anything. If he starts to get snippy, just give him some Earl Grey tea, and heās good to go.
Loghaire Thunder Stone - You originally meet Loghaire Thunderstone in the Wheel Clan area, but heās not interested in joining you until after he returns to the throne. Just keep mentioning you know about the Black Mountain Clan until he pays attention. Once heās back on the throne, if the conditions are right, he gets either a serious case of patriotism or wanderlust, and will join you. Of course, heās not really happy with the Elves, and especially with the Dark Elves. If Zāan Alāurin is in your group, it will take some talking to make him accept her presence. Heās good, but like most other Dwarves, Dwarven snuff makes him a bit fuzzy on what kind of people heāll keep company with.
Unfortunately, the strategy guide does not have entries for the temporary followers (Doc Roberts, Cynthia Boggs, Thorvald Two Stones, Swyft, Lady Druella, and Murgo) or the super-endgame followers. Weldo Rubin, a halfling follower who is technically considered a "regular" follower, is somehow not included either.
*Torian's Kel's uncovered spoilery entry is below the cut.
Torian Kel - Torian Kel is found in the Temple of the Derian-Ka. When you first meet him, heās a skeleton, but you can fix him up with a little judicious application of dragonās blood. It turns out that heās an ancient warrior from the early days, and he may be willing to join your band. Unlike most characters, heās not only neutral (well, maybe a bit evil) but he prefers his companions that way, too. Thereās not much you can do to change his mind except change your ways. He doesnāt care about other followers ⦠unless it looks like youāre going to keep company with the Bane of Kree. Heāll absolutely refuse to hang around that guy.