Exploration of Augmented Reality (+VR) - FMP - Research & InspirationÂ
Whilst planning ideas on how I would project animation on to a theatre set, I looked at alternative fields for my pitches if projection on set didnât work out as planned. So I started to research into Augmented Reality and how this is being used in exhibitions and in apps on our phones as artists, such as Natalia Biegaj and Izzy Burton who have used beta apps to bring their illustrated pieces to life with AR.
More and more exhibitions are created to connect people to art through their phones, instead of taking pictures you are watching the art pieces come to life. Whether this be time lapse or specially animated pieces it causes curiosity and interest in the viewer.Â
Apps such as Google play services for Arcore and Artivive help artists bring their artwork to life. Liangliang Luo is an illustrator who has recently got his AR illustration pieces âA Little Adventureâ into a special The AOI exhibition which is created using Artivive. It is simple animation and shadows but it does bring the illustrative vibrant work to life as presented in his video.Â
AR is now a growing industry as apps are further developed to make the creation of Augmented Reality easier for artists. With the rise of VR also comes a rise of alternative technologies that can be developed into a bigger products such as AR which is now a lot more accessible.Â
Just A Line is a really good example of AR working through the users phone as itâs own tool. Itâs expression is very much like drawing in Virtual Reality (such as with the app Tilt Brush) and Long exposure light animation. It transforms the phone into a brush or allows the user to draw on the screen and move through the space whilst seeing the drawings in different perspectives.
Whilst AR doesnât stop at Filters (Lens Studio) and inserted GIF/characters and assets onto your Instagram/snap chat selfies as the card industry is now using AR to bring messages alive as you can see in Kineticards range.Â
Stepping away from AR we have a rise in animation created with VR which is stepping stone to get AR use mainstream.Â
Tilt Brush has become a tool for animators who are trying to master the technology of drawing/animating in 3D space. There has been a start in this field and eventually the technology will be developed enough that there will be an easier and accessible way to animate in these applications.
Eventually technology like this might be the next tool in animation 2D/3D if it is developed enough. It is possible as many people have taken the plunge into animating 3D models or hand draw assets in software such as Quill and AnimVR.
Few artists have started to show the breakdown of their animation and the possibilities these applications have to offer VR wise in animation. Goro Fujita (popular Instagram artist) uses Quill to make painted/ink simple animated sequences in VR and even an expressive Japanese ink style gifs. Joe Daniels is another great VR animator, working in AnimVR he has created funny animations and learnt to create assets of his characters so that he can move sections around as if he is rigging his character. Two separate artist but they both expressive different style and techniques in the way theyâve animated with these VR art programs. Â
This is happening whilst 3D applications such as Blender are taking steps forward to create 2D animation tools (Grease Pencil) for a software which is free to access. Which allows the user to work in a 3D environment whilst moving lights and camera angles around with 2D drawn characters on the computer.
Overall I believe created art pieces with AR animation which viewers can see on their phones can be promising alternative technique to learn whilst attempting to create an animation which can be projected. It might also be worth testing out VR equipment with Art VR apps to see if 2D VR could be interesting alternative option for installations and animation.Â