Asteroid Elevator Pitch
Title of the Game: Void Drifters
In this Space Invaders like game, You play as a gun ship and your goal is to take out as many asteroids as possible without getting hit in the time limit provided. However! what if time was the issue? In Void Drifters not only are you shooting asteroids and trying to survive. In this game there is a unique mechanic where you, the player has the chance to scavenge. That's right scavenge... In Void Drifters as the player progresses through the stages they will be given a choice of five different upgrades, all depending on what build or even what run they are looking for while on this journey through the cosmos. Its up to you! Each meteor have a set health, the Higher the health, the bigger the risk, are you going to sacrifice your precious time scavenging for data and treasures or will you be more time worried and lack the firepower? The choice is yours! You have a total time of 120 seconds as you go for your time shifting space dive, will you survive?
Game Mechanics
Mouse Movement - Move spaceship Left Mouse - Fire Right Mouse - Shoot Bursts of Bullets Middle Mouse - Changes the size of the ship (up to you, depending on your situation)
Keyboard Mechanics
E - Dash (Dashes can be used for close calls, or even to pick up lost Loot) Q - Ability 1 (whatever build you go for will decide your ability) F - To use/ Claim X - Ultimate Ability I - Inventory
Example Upgrades:
Increase Dmg of Gun Ship -> Req = 100 Gold + 5 meteortanium (lvl 1/10)
Increase Fire Rate of Gun Ship -> Req = 100 Gold + 5 meteortanium (lvl1/10)
Increase Ship Health -> Req = 100 Gold + 5 meteortanium (lvl1/10)
Upgrade Drill -> Req = 150 Gold + 5 meteortanium + 1 Ultaraniam + 1 nova crystal
Upgrade Ability -> Req = 500 Gold + 1 (of each crystal)
3 Unique Selling Points:
Endless possibilities
2. Risk vs Reward Aspect
3. Scavenging route
Endless possibilities:
Due to the number of builds the players ship can go through, this allows "infinite Possibilities". One player could go for a full damage build, whereas another could go for a tank build or even a full scavenge build to risk their time and life for the biggest rewards, its up to the player! Build, Mine, Fight and Survive your way through this never ending space battle.
Risk vs Reward Aspect:
With the game being on a timer, the 120 seconds the player gets is very depending on how they play the game. If player 1 wanted to spend all 120 seconds breaking all the big meteorites on the first stage for the "better" rewards. Where as player 2 wants to get through the stage as quick as possible and focus on damage and health upgrades, will they last in the later stages where certain utility is needed? The choice is up to the player, become strong and zoom through the galaxy but are you faster than the risk at hand? Time is ticking.
Scavenging Route:
The scavenging route is a very unique mechanic to a space defenders type of game. Where the player is given the choice to value their lives and time or to go scavenge for loot. With each Meteorite containing a possibility for a certain reward, they have the choice to upgrade their drill and mine through the toughest meteors and reward themselves, but in the end is it worth your time?









