I don't think I posted all of our races up here as of yet, so I thought now is as good a time as any to give everybody a look-see at our wonderful creatures! NOTE: For the purpose of clarity, we use the term ethnicity to refer to humans of different cultures. Minotaurs: Broad-shouldered and powerful, these people find satisfaction in the tilling of the earth and watching their hard work come to fruition. They prefer a rural life but have adapted quite well to the comforts of being so close to Verdant proper. Slow to anger, Minotaurs can nonetheless be stubborn and unflinching against obstacles. Quiet by nature, they care deeply for their families and will do anything to protect them. Orcs: Muscular and agile, the orcs have found solace in their green surroundings for more generations than they can remember. However, they have not forgotten what was stolen from them. They have little trust for humans, and will not permit them to go beyond their border marks. Anyone foolish enough to trespass won’t make it past the tree line without hearing the sharp whistle of an arrow. And orcs do not miss. However, some small dispensations have been made. In recent decades, Verdant has begun to permit small groups of orcs to come into the cities and trade their wares. Humans: Matriarchal, queen ruled, and highly socially structured the humans continue to expand their empire into the lush lands of Verdant. However, they should not forget the threats and rivals bristling at every border they erect. Living in a harsh desert environment has made them adaptive and clever. Establishing a nation has made them the dominant people of all they survey. The thralls they take ensure their social order, as well as a strict control regarding the rights as a citizen or a resident. Vadels: These horned visitors are from a foreign shore, bringing outside good and trade to Verdant for the first time in centuries. However there are some misunderstandings regarding their true purpose. With rumors of a revolt brewing in their homeland, are these Vadels here to escape a revolution or scout out a new place to put down roots? Yenya: These canin folk have no love of orc or human and have stood as the enemies of both for long beyond anyones memory. They dwell in the Red Wastes outside of Verdant's borders. Once they kept to themselves, but recently there have been yenya sighted among the bandits that occasionally prowl the caravan routes. As they struggle to survive in an unforgiving land, the Yenya are none the less a people to be respected. Trespass at your own peril, and do not expect mercy should you come with ill intentions. Gabelins: Proud and dedicated to family, the gabelins are an insular, nomadic community that lives apart from Verdant’s cities. Their ways often seem strange to outsiders, but they have maintained for centuries where others have fallen. They are master crafters, specializing in spices, spirits, rare meats, extravagant embroidery, and star maps. Their trade is invaluable to the smaller cities far from the capitol, though by their own code they refuse to go within the walls.
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