They say the first impression you leave, when meeting someone new, is decisive for your future relationship with said person. But sometimes other factors are of far greater impact. For example the situation in which you meet the new person. Certain situations are in themselves so life-changing, so impressive that you cannot experience them together without ending up linked, for good or for worse.
Some situations would inevitably cause the involved to come out as friends, such as surviving an earth-slide together, or being the only witnesses to a breath-taking wonder.
Others, however, might make you curse the day, you have met forever.
There had been reports of activity in the lost Temple of Dirthamen and since it had been the Inquisition, that discovered it in the first place, it fell of course to the Inquisitor to investigate these reports, on-site. Upon arrival, nothing unusual was to be seen, but the scouts watching the temple had reported lights in the windows at nights and shadowy figures roaming the site. Let alone the odd agitation among the ravens, both the wild ones, living in the temple, as well as the tamed ones the Inquisition scouts used as messenger birds.
So at night a small group consisting of a handful of scouts, the Inquisitor and her companions of choice entered the temple for the second time. Everything seemed to be, as they had left it. Or so it seemed. The scouts quickly found tracks of recent activity. Dust missing in places, where it should be laying in thick layers, torn cobwebs, tracks on the ground, where someone must have dragged something big and heavy.
The scouts suspected Venatori, or some other agents of Corypheus. They couldn’t have been more wrong. As they were walking towards the Chamber of Whispers, as scout noticed a movement in the hallway to their right, leading towards the big hall, in which they had “accidentally” summoned the Highest One upon their first visit. The scout immediately gave chase, the rest of the group following on his heel.
A startled cry from ahead, sounding like it came from the scout, urged the party to run even faster. They finally entered the hall and came upon a heart-stopping sight. There on the altar in the middle of the room, where they had placed the mummified remains of the Highest One, in order to summon him, was their scout lying helplessly on his back. He struggled to free himself from the death-grip an arm had wound around his neck. The arm belonged to a tall, slender elven-lady, dressed in black and red, an ornamented dagger raised in her free hand ready to finish off her prey.
When she noticed the party’s arrival the stopped in her endeavour, but did not let go of the man, she had held on the altar. Snarling at the newcomers, she shouted at them, her voice sharp, like cutting glass.
“Intruders! Thieves! You have no right to be here! How dare you stir the temple’s slumber and steal its greatest treasure? I will not forgive!”