Emily stumbles to a stop, wheeze turning into a tired, despairing chuckle. She's definitely not going to walk this one off - a little too slow, a touch too careless, and this is what she has to look forward to for the rest of her admittedly probably short life. One more glance at the whatever it is sticking out of her forearm, and the agent reaches inside her parka to grab something.
A stick of C4. Transportable and potent. She takes a sec, tosses it to herself end over end. Good - her depth perception isn't completely shot. Then, she unbuckles one shoulder of her plate carrier and tucks it in close to her side.
Piers is already looking at her. Good. Her stride stays mostly confident as she approaches, but her breathing's still ragged despite the fact that it's just a light jog. "Okay... sir. Obviously we're on a short clock now, so. I'm gonna stay in the game as long as I can. I do anything - start making a weird noise, can't stay on my feet, start scratching too much, anything weird at all."
Her other bloodstained hand's gripping the detonator. She holds it out. "You're the one guy I trust for this. Don't disappoint me."
'Sir'. A sign of respect, and an uncommon formality with Emily. She must really think she's about to die.
Piers is unimpressed. Not unmoved, just unimpressed. C4--actual C4? She just had that, at the ready? This is the kind of material their explosives expert typically handled, and here she was ready to explode at a moment's notice. Piers can only suppose she's lucky no stray projectiles have struck it.
He has a feeling he knows why she chose explosives, even if they presented a risk. Part of it had to be caution, just hoping it didn't end up causing problems if she did turn out to be a threat to the team or their goals. Even if you could put down a zombie, it wasn't always a clean kill with one bullet to the skull, and that went double for more complex bio-organic weapons.
He reaches a hand out, though it stops short, hovering for a second rather than grasp the detonator she's offered him.
Of course, there was also the fact that it was the least ugly death, and the simplest expiration. It removed the after. What a person looked like after infection, what injuries they'd sustained after it, it presented the possibility of terminal infection--inevitable death of the self--being immediately paired with the finality of a detonation. Complete removal of everything ugly and complicated and difficult to deal with from the equation. It's probably how he would've preferred to go out...how he actually had, once upon a time, before that had turned out not to be the end.
Still, he can't say he's ready to flip the kill switch on Emily's life, especially not so unexpectedly. He's quiet and impassive as he surveys her state, her injuries. She had a serious chunk taken out of her, and a lot of good reason to believe she was infected. She had done the math.
But Piers is pretty good at math himself. And he'll take the detonator--reaching out and slowly wrapping his gloved fingers around it, before stowing it in a pouch he thinks is unlikely to get damaged. And he's not using it today. If the worst should happen, and if things should come to it, he's going to take every other option first.
"You think about death too much." he says bluntly.
"Think about life instead. There's a lot you're still best suited for. If you're trusting me with this, then that means I'm deciding when the clock runs out. Get to the infirmary. We're gonna quarantine you."
She's too prepared to die, he thinks. He gets the practical reasons of behaving that way, of course. But he wants a little more fight in her, if she's going to be the Hound Wolf Squad's main surveillance and scouting operator.
He does appreciate the trust, though.