Happy 810nicle, one and all! Little something different this time around-- G2 again, this time the Elemental Creatures. This was a concept I was quite fond of-- beasts with Toa-Tier power and at least Matoran-level intelligence that could mix and match their elemental powers with those of their Toa allies. I opted for a wider spread of animals as bases this time around, seeing as Bionicle on the whole has a bit of a problem with associating any animal with the desert outside of "Scorpion" and Terak and Melum were functionally the same, set-wise.
Profiles under the cut:
At first glance, Terak is decidedly unimpressive. Small, soft, and entirely blind, Terak is reliant on an enhanced sense of smell and the ability to feel the tremors in the earth to navigate the world around them. Do not let their size fool you, however-- they are no less powerful or resilient than any of the other Elemental Creatures, able to rend the earth asunder with their mighty claws, not unlike Onua himself. Of all the creatures Terak is far and away the most placid, demonstrating a fondness for tummy rubs and other acts of affection.
Ketar only associates with the Toa out of convenience. Gruff and standoffish, Ketar prefers to do things their own way without anyone else, Toa, Turaga, Matoran, or even the other Elemental creatures trying to prod them in any other direction. Naturally, they chafe under the company of the sociable and open Pohatu, whose insistence on working as a team runs counter to Ketar's entire MO, and barely seems to notice when his serpentine partner starts gnawing on him in protest.
Uxar is far and away the friendliest and most open member of all the Elemental creatures. Deeply curious, she skirts the closest to Matoran civilization, and deeply enjoys playing with the inhabitants that give her the time of day. Only problem is she doesn't entirely know her own strength and is likely to tear down entire trees if she gets too excited. Fortunately, she makes a solid partner for the outgoing and energetic Toa of Air Lewa, who's more than capable of tanking her brand of roughhousing.
Melum is the strongest of all the elemental creatures on a physical level. A beast of burden, Melum acts accordingly, carrying what the others can't with quiet dignity and determination. In leiu of traditional Toa tools, Melum's enormous horns act as a channel for their elemental power, charging and dispersing powerful blasts of ice. Though largely well-mannered, Melum has a bad habit of chewing on loose fabric on anyone who happens to be standing nearby.
Ikir is a big bird who fully believes himself to be the greatest creature ever put on the island. Strutting about with all the arrogance of a peacock, Ikir will show off at every available opportunity, and particularly likes to demonstrate his flying skills, shooting jets of flame out of the exhaust points on his wings. This grandstanding attitude, not to mention penchant towards confrontation, often puts the bird at odds with Tahu, his designated Toa partner. The irony that he is prone to the exact same behavior is lost on Mata Nui's resident Toa of Fire.
Akida is the largest of the Elemental creatures, big enough to serve as a steed for most of the Toa, and also the most enigmatic and elusive. She comes and goes as needed, rising out of the murky depths to assist and vanishing just as quickly as she came. Though undeniably powerful, this unpredictability can prove frustrating, especially to Gali, who often finds herself struggling to keep her own team together.
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Legend tells of a dark figure who prowls the wilds of Okoto alone. This dreaded figure of myth and legend has been seen chasing the very elements themselves, combatting them, only to just as quickly flee after snatching a fragment of the elements. And each time he returns to fight, to hunt, he always stays longer, and leaves with more in tow.
Umarak the Hunter is a feared deity of Okotan legend and myth, and like many of these supposed fables his existence is very real and very tangible. For centuries he’s hunted and pursued the six primordial Elemental Deities, slowly draining portions of their energy bit by bit through countless guerilla attacks and ambushes, all with the purpose of spreading his darkness throughout Okoto and beyond.
In the time before time, there existed shadow, a state that all six elements when combined could default into. It was a pure essence, relevant and existing as far back as the void, with connections and strength towards it. And from this mass of encompassing darkness, was birthed a thought and instinct to spread, and from that desire came a mind and name; Umarak.
Umarak, Deity of Shadow, sought to spread his darkness across Okoto and consume all with it. He besieged the island in its earliest youth as a mostly rocky, barren land with a few cities or ruins here or there. In opposition, the six Elemental Deities rose up to fight him; Ikir, Ketar, Akida, Uxar, Terak, and Melum. The battle was fierce and raged across Okoto, ravaging the island, but still Umarak could not be defeated.
With no other choice, and the island already ravaged, the Elemental Deities combined their strengths. With their pooled power, they created new land, a new island, and hurled it over Umarak, burying his entire essence beneath a newly-forged Okoto that laid atop the old one. Trapped beneath the weight of this new world, the darkness struggled and heaved, occasionally causing earthquakes, but in response the Elemental Deities merely added to this new island, stacking more foundations upon it until Umarak’s thrashing ceased, or at the very least escaped notice. Every now and then he’d summon forth a huge burst of energy to rattle the lands, and the people of Okoto would know these earthquakes as the struggles of The Darkness Below.
As a new generation of Okotans colonized the new surface, Umarak wasted away in the ruins of the old island below. Still, he refused to give up, and he was clever- So he changed tactics. Instead of trying to burst through the entire island at once, he decided to instead carefully, precisely, pinpoint and concentrate his darkness into one area. This threaded shadow would needle its way carefully, painstakingly, through the foundations and crust above, drilling through the earth and stone until it finally pierced the surface, allowing an opening for Umarak to unleash his shadows through.
It was a gradual, painstaking process. The results were imperfect- The farther his shadow strayed from his main essence, the weaker it got, until only a tiny pinprick of his power seeped into the deeply-grown roots of an ancient tree, infecting it with darkness. This tree continued to feed on Umarak’s shadow, becoming a physical, yet separate, vessel for his mind and power to operate through.
One day, a relentless, merciless hunter shot his quarry, a deer, through with an enchanted arrow. This arrow pierced through the deer and pinned itself into the cursed tree that Umarak had infected, pooling its energies into the vessel. Using the power of the arrow’s enchantment, Umarak forged his wooden vessel into a humanoid form, capable of independent movement, and became Umarak the Hunter.
Umarak broke his feet free from its roots, severing himself from his shadow. While he still maintained an inherent connection to The Darkness Below, he could only reliably maintain and function with his power from within this vessel, which sustained him with its magic. Otherwise, any darkness that attempted to breach the surface from below would become too negligible to make a difference.
Umarak slayed the hunter who had given him form, critical of their mindless killing, and as a gesture of kindness gave life back to that deer before it could die. Donning the hunter’s tools and absorbing his knowledge and skills, Umarak formulated a new, clever plan to free himself and defeat the Elemental Deities, his enemies, once and for all.
His current form, while powerful, was still no match for even one of the Elemental Deities. But Umarak realized that by utilizing clever ambushes, escapes, and guerilla tactics, he could slowly yet surely wittle down the Elemental Deities’ power by stealing it. Creating constructs of metal and shadow with the power of void named Shadow Traps, Umarak used his pack of fanged, mawed hounds to relentlessly chase the Elemental Deities. He would strike quickly, suddenly, and with his Shadow Traps drain permanently just the tiniest portion of the Elemental Deities’ life force. That life force in turn would be contained within a Shadow Trap, which amongst others containing elemental energy would be stored in a hidden cache from any deity’s eyes.
Umarak would repeat this process, over and over, again and again, gradually chipping off pieces of the Elemental Deities’ power. At first the six merely regarded him as an annoyance, but Umarak’s perseverance began to pay off. The change and loss was gradual enough that by the time the Deities realized they were getting weaker, Umarak in turn was getting stronger. He became more accustomed to his form, learned how to better strategize and use tools, and figured out how the Elemental Deities thought and operated. He predicted their every move, hunting and chasing them at every opportunity, never once relenting unless to hide for the timebeing.
When the Great Cataclysm occurred, the Elemental Deities were left dazed enough for Umarak to seize large portions of their power. Even more weakened, the Elemental Deities attempted to fight back, but found Umarak’s trickery, swiftness, and shadow-travel to make him an impossible opponent to strike. Inevitably, despite any pride, they began to fear every encounter with Umarak, knowing they’d lose another part of themselves to him, and began to run.
And so the chase, the hunt, began. Over the centuries, Umarak continued whittling away at the Elemental Deities’ souls, and with the Great Cataclysm having placed all other Deities in a coma, the Elemental Entities had no allies to turn to for protection. All the while, Umarak’s cache of Shadow Traps continued to gestate with the elemental energy they’d absorbed, digesting and formulating it into crystalline bodies of pure elemental energy.
Umarak’s plan from there was simple- He’d drain the Elemental Deities until they were either eradicated or too weak to fight back. With their stolen power, he’d reforge the energy he’d seized into a horde of Elemental Beasts, who in turn would use the same energy that built his island prison to destroy it. The Elemental Beasts would lay waste to Okoto, razing it, tearing away at the foundations until nothing was left but barren rock, and then even less. And with his earthen prison shaved away, The Darkness Below could finally burst free and Umarak could reunite his full power, freed, with no one to stop him from spreading his shadows.
Umarak’s hunt continued successfully in the passing centuries, until the Elemental Deities became the most minor echoes of their former power, barely shadows of their old selves. However, they too managed to learn from Umarak’s tactics, and though they gre weaker over time, they also became harder for him to track down and pin down. All the while, the Elemental Deities searched for Umarak’s hidden cache of their lost power, hoping to one day reclaim it, even as they devised ways to destroy Umarak’s vessel on Okoto.
When Skull Spiders besieged Okoto’s inhabitants, neither Umarak nor the Elemental Deities paid any mind to the incident. They knew full and well the nature of the swarm from a glance and considered it inconsequential. Makuta, in turn, attempted to make an ally of either Umarak or the Elemental Deities, but both saw him as providing no help or not being trustworthy, and ignored him.
This would change following the Arrival of the Toa, and the commencement of the Okotan-Brotherhood wars. As Ekimu the Mask Maker returned and began changing Okoto back to its old ways of its Creation Era, the Brotherhood in turn began experimenting in new venues of Life energy. And as the conflict increased, inevitably, Umarak and the Elemental Deities were noticed and caught in the crossfire.
Both sides desperately needed an ally, an advantage over the other, and while the Okotans were certainly wary of Umarak, no side could afford to be choosers. With the introduction of his Energy Leeches, organic creatures that could drain and store Life energy, Makuta finally won over Umarak’s alliance. In exchange for supplying him with armies and Energy Leeches to better track down and drain the Elemental Deities, Umarak would, from time to time, provide assistance in various Brotherhood operations. With his experience and ancient power of shadow, Umarak proved to be a terrifying challenge to even all six Toa united.
As the war unraveled, it soon came to light that Makuta had another reason for desiring Umarak’s alliance- He himself was after the Elemental Deities as well, in this case for their knowledge of the Mask of Control. Makuta knew that after the Great Cataclysm had caused the Mask of Control to disappear, the Elemental Deities stumbled across the ancient, powerful artifact, and had hidden it away themselves. Makuta needed the Mask of Control to unite the scattered fragments of his soul, and with his alliance with Umarak, the Hunter would not only absorb the Elemental Deities entirely but also their knowledge.
Eventually, Umarak managed to decipher the location of the Mask of Control by hijacking Ketar’s mind, tracking it down the Labyrinth of Deception, also known in ancient names as the Skrall. With a team of Brotherhood forces, Umarak descended into the Labyrinth of Deception and succeeded in acquiring the Mask of Control. However, upon reporting back to Makuta, the Mask Hoarder made his intentions to turn Umarak into a pawn quite clear.
Betrayed, Umarak in turn rejected Makuta’s claims and donned the Mask of Control, only to be possessed by the mask’s power and a portion of Makuta’s soul that had been trapped inside since the Great Cataclysm. The Mask of Control’s ancient powers rendered Umarak a slave to Makuta’s mind, who in turn inhabited Umarak’s body and mutated its vessel into a hulking, beastial caricature of itself. Now armed with both the powers of shadow, as well as those of Makuta and the Mask of Control, Umarak the Destroyer departed to raze Okoto. He awakened the Elemental Beasts, unleashing them upon the island to tear apart the foundations with help from the Brotherhood of Makuta’s forces. As the island’s surface was torn apart, The Darkness Below began to thrash and awaken, even bursting through portions of the surface, tendrils of itself emerging and lashing about.
At the same time, Umarak gathered at the summit of the Elemental Beast cache and began using the Mask of Control to draw and gather the scattered fragments of Makuta’s soul, eventually uniting them into his body and granting the Mask Hoarder a proper, physical form for the first time in centuries.
With his sudden increase in strength, Umarak the Destroyer easily fought off the Toa, who had combined with Elemental Deities into Kaita fusions. However, the tides would be turned when Ekimu the Mask Maker would arrive, having fused the energies of the damaged Mask of Creation with his own soul to become a Toa of Creation. More powerful than ever, Ekimu’s support melded with the Toa Kaitas’, and Ekimu was able to use his Hammer of Power to tear the Mask of Control from Umarak’s face. Freed of Makuta’s possession, Umarak painfully reverted his vessel back to its original form, even as Ekimu donned the Mask of Control, using the power it had spread through the Elemental Beasts to shatter them.
All at once, the lost energy of the Elemental Deities returned to them, gathering into a single spot as they reformed back to their true power. The weakened Umarak, in turn, could only help but gaze upwards in despair as the fully-empowered Elemental Deities visited centuries of retribution upon him, crashing down and burning his form with pure energy. Umarak’s vessel dissipated, his essence severed from The Darkness Below as it retreated and crystallized into a drained Mask of Shadows. The Darkness Below ceased its thrashing as it sank back beneath Okoto, which was in turn repaired of its damages by the Elemental Deities.
Following the attempted Razing of Okoto, Umarak’s dormant spirit, trapped in the Mask of Shadows, was transported to a maximum-security Okotan prison vault and contained. It has since been carefully monitored and guarded by Ekimu’s most advanced technology and automatons, ensuring Umarak cannot recover and begin his hunt anew against the Elemental Deities. And with his mind trapped in his vessel on the surface of Okoto, The Darkness Below has reverted back to a mindless, festering state beneath the island’s foundations.
okay i took way too long to post more of these. sorry about that. here’s lewa and uxar. not as happy with this just because of all the concessions i had to make due to not enough ccbs pieces. i guess it turned out mostly fine though? still wish he could’ve had more impressive and distinct wings.
An Archive of Our Own, a project of the Organization for Transformative Works
Behold! The completed story bible/plot summary for Part 2 of Bionicle: RaE! Adapting the events of Bionicle 2016, the story really begins the change near the end. Once we’re done with Part 2, we can finally move onto the new storylines I wrote for Bionicle: RaE, because believe me; Even AFTER Part 2, we’re not even halfway done yet!
Below is an excerpt for those interested;
Ever since Ekimu and the Great Forge’s reawakening, the Okotan alliance has grown to greater power than ever before. The City of the Mask Makers, reclaimed from the Brotherhood, has begun to function as the new capital of Okoto, with thousands making new homes in the once-abandoned City, giving new life back to it. All the while, infrastructure and technology is improved, each day becoming closer to what it once was in the Creation Age; And while still far from that ancient progress, the Okotans remain hopeful.
Deep in his forge, Ekimu the Mask Maker labors endlessly, refusing to give himself breaks. While he has been willing to stop and sit down to explain the nature of Life energy, and has considered taking a break to teach others of Mask-Making, he is mostly concerned with creating new tools, weapons, and Masks of Power for the Okotans to use. Dimly aware all those years, trapped and suspended in a crystalline prison, Ekimu has been wrought with guilt over his complicitness in the Great Cataclysm and the death of millions, as well as failing to see Makuta’s corruption and stop it. To cope, he furiously makes himself work day and night to give the Okotans the fighting chance they need to stop Makuta, desperately hoping to fix the mistakes he blames himself for.
Naturally, people have noticed this and are AWARE, but are helpless to do anything about it. The main priority is to improve Okoto’s infrastructure, technology, and power, while also reclaiming lost lands before the Brotherhood of Makuta begins its inevitable counter-attack. The Toa are training with new Masks of Power, weapons, and tools, and Okotan cultures mix and clash in the City of the Mask Makers as people recover from the old wounds of the Skull Spider wars. The Red Serpent, the legendary Rahi controlled by Fenrakk, has continued its residence in the City of the Mask Makers, now a vehement ally of the Okotans. Likewise, the Skull Slicer has been rehabilitated and reforged by Ekimu, reclaiming his lost name Matau and becoming the colloquial, unofficial, ‘Toa of Air’ after absorbing Lewa’s Mask of Air during their battle. With new, sleek, aerodynamic armor and upgrades, Matau promises to be a welcoming ally, though others are wary.
Regardless, beggars can’t be choosers when the Brotherhood of Makuta, after a few months, launches its inevitable counter-attack against Okoto. Furious over the loss of his Skull Spiders and Fenrakk, Makuta unleashes from the rivers and wilds his new army of Energy Leeches, organic, writhing, and ravenous creatures that constantly hunger and can drain Life energy by latching onto a victim. Many Okotans, caught off-guard by these new enemies, die horrifically as Makuta seizes huge amounts of Life energy to support his campaigns. Nevertheless, the Toa and Okotans quickly learn to adapt, fighting off against these new threats, led by Jumala, Lord of Energy Leeches and another one of Makuta’s sons, the Rahkshi. Also aiding the Brotherhood is a new generation of Skull Spiders, controlled by dozens of smaller, less powerful Command Spiders. The Skull Puppets and Warriors also provide aid, with their commanders returning for vengeance, now led by Kodo the Skull Basher.
As new battles recommence, and formerly vanquished foes such as the Nui-Jaga return to assault the Okotans, the Toa maintain a steady and fast alliance, learning to better be a group, team, and even unorthodox family of sorts. While it’s a bit unusual learning to live in the City of the Mask Makers together, the Toa become accustomed to one another and form closer bonds. Meanwhile, an imprisoned, incapacitated Kulta and Kojol are interrogated beneath the City of the Mask Makers, to no effect.
Takua the wandering vagabond eventually takes a journey to the Swamp of Secrets, meeting with an old friend; A reclusive prophet who gains visions by inhaling the decaying fumes of a dead beast’s corpse, said to have come from the future. These visions warn the prophet of future events.
During the Skull Spider wars, the prophet had requested her existence be kept secret, with Takua honoring these requests while still trying to convey them to the other Okotans by ‘suggesting’ courses of action that aligned with the visions given by the prophet. Amidst conversations, it’s revealed that Takua knewabout Makuta, a few years before the Toa arrived; The dark spirit himself had appeared to her once and attempted to sway her to his side. Takua refused, and Makuta in turn haunted her every now and then, threatening to kill everyone she cared about if she explained his presence and role with the Skull Spiders.
Scared and feeling helpless, Takua didn’t bother mentioning Makuta, feeling it wouldn’t change anything and she’d just get a lot of innocent people killed. Now, with Makuta’s identity and role revealed anyway, she’s considering revealing her dark secret, but is at the same time unsure…
Regardless, the prophet receives a particularly brutal, staggering vision, in which she warns Takua of a horde that will raze Okoto to its foundations, releasing a horrific ‘Darkness below’ that will consume everything. Concerned, Takua ponders if she means the Energy Leeches; Either way, Takua takes it upon herself to investigate ‘The Darkness Below’ and see what it means, venturing into the tunnels beneath Okoto and going farther down than usual.
In the aftermath of one battle with the Brotherhood of Makuta, Lewa, Toa of Jungle eventually comes across a strange phenomena in the jungle, feeling a consciousness that is moving through it. Surely enough, he tracks it down, and the being manifests as a Dragonfly-esque creature. Introducing herself as Uxar, she has initial reservations towards Lewa, but his bright earnestness wins Uxar over as the two become quick friends. Their day ends when Lewa is called back to help, and he promises not to tell the others about Uxar on her request. And from the shadows, someonewatches…
The two eventually meet once more, only to be interrupted when Uxar is suddenly ambushed by a dark, oaken being she calls ‘Umarak the Hunter’. Leading a pack of vicious, metallic Shadow Traps, Umarak pins down Uxar and begins draining her Life energy. Naturally, Lewa attempts to stop him and briefly engages in a conflict- He’s easily defeated, but it provides a distraction for Uxar to escape. Frustrated, Umarak lets go of the matter, warning Lewa that darkness is rising and that he, of all people, can’t stop it.
Lewa eventually regroups with the others and attempts to research into the matter, casually asking about Uxar and Umarak without mentioning he met the two. Takua ventures deep below Okoto, travelling through long-abandoned tunnels as she nears a massive, living presence beneath…
She eventually comes across a massive pit that extends infinitely, seemingly solid-black near the bottom; And surely enough, tendrils of shadow suddenly burst and emerge from it, thrashing wildly and causing the earth to shake as they reach for Takua. With quick-thinking and action, Takua narrowly avoids the shadows, and heads to the surface, shaken. Lewa learns about the Elemental Deities in Kokoro, learning how each one is the conscious manifestation of the six elements; And Uxar is one of them, representing Jungle.
Takua inevitably overhears Lewa’s mention of ‘darkness that is rising’ and questions him on it, and vice-versa. The two exchange a coy, awkward series of interrogations where both try not to reveal directly the secrets they have, while still implicitly telling that the others DOES have secrets. Nevertheless, the two are sympathetic to each others’ situation and try not to press further until express permission is given. Meanwhile, the other Toa battle with the Brotherhood of Makuta, and notice phenomena as well; While in the drifts, Kopaka notices what seems to be a wolf-like being bounding through the snow, chased by metallic monsters. He tries to investigate, but is left behind. Tahu spots a moving, slithering trail of flame deep in the Region of Fire and is momentarily baffled by it.
Takua and Lewa’s research culminates when the two consult Lumi and learn the story of how the Elemental Deities fought an ever-encompassing darkness named Umarak. Unable to defeat it, they formed the island of Okoto, trapping Umarak underneath it and seemingly imprisoning him…
At this point, the duo desperately wants to talk, and so make concessions and agree to mutually break promises. Takua explains about the prophet and her warning, and Lewa talks about his meetings with Uxar and Umarak the Hunter. They figure out that Umarak, somehow, is on the surface, but at the same time below it, and is trying to free the darkness below. Takua, recalling the nature of the Skull Spiders to Fenrakk, wonders if the Hunter is actually just a receptacle for Umarak, the darkness below, to act and function on Okoto’s surface with.
Either way, they consider this important and ponder discussing the recent events to the others, and likewise hear of what is clearly the Elemental Deities moving throughout Okoto, active. Lewa tracks down Uxar, admitting he broke their promise, and asks what’s going on. Uncertain and unsure, Uxar finally cracks and explains how Umarak managed to somewhat escape his prison by tunnel a portion of his darkness to the surface, infecting a tree and forming a receptacle for him to act through.
Ever since, Umarak has been slowly, gradually draining the Elemental Deities of their power, ambushing them with guerilla tactics, seizing a portion of power, before fleeing. Over the centuries, the Elemental Deities have become weakened, helplessly unable to stop Umarak’s efforts despite best attempts.
Lewa naturally offers to help them, mentioning Takua’s prophecy, to Uxar’s concern, who sees it as an omen –along with their current state- that the Elemental Deities are soon to be fully consumed by Umarak, their power used by him to raze Okoto clean to its foundations, breaking apart the island and freeing the darkness below. Lewa wonders where all the stolen power has been hidden, and Uxar admits that the others tried finding it, yet failed.
Regardless, Uxar hesitates on accepting Lewa’s offer, mentioning that the Elemental Deities have a complicatedrelationship with the mortal Okotans. Things are quickly made more complex when Jumala, having tracked down Lewa, ambushes Uxar, hoping to drain her and Lewa’s energy, ever-starving and ravenous. This in turn summons Terak, Deity of Earth, who vengefully battles against him, and the chaos attracts Umarak’s attention. Another battle is held, and a few of Lewa’s allies arrive to help. Terak and Uxar escape, but not without Terak losing a portion of his power, much to his chagrin. Terak angrily regards both the Okotans and the Brotherhood as he and Uxar flee, and Umarak chases after them.
The others interrogate Lewa about his relationship with Uxar, and cracking under pressure, he explains everything, except for Takua’s prophecy, not wanting to out her. Recognizing the threat of Umarak, with the Elemental Deities now concerningly low on power and thus close to being completely drained, the Okotans consider forming an alliance with the Deities, realizing they could be beneficial in the war against the Brotherhood. Meanwhile, Jumala reports to his father Makuta, explaining the situation.
Makuta reflects, recalling how he once tried to form an alliance with Umarak and was declined. At first he let it go, but now that the Toa know about the Elemental Deities, they’ll likely try to ally with them. And needing assets and advantages desperately, Makuta decides he refuses to let the Okotans to have any advantages over him, and decides to recommence attempts to ally with Umarak.
It is said that in the time before time, nothing existed except for void; But from void, came Life energy itself. And Life energy, due to its fluidic, ever-changing nature, inevitably transformed by splitting itself into six primary components; The primordial elements.
Earth, fire, water, stone, jungle, and ice- These six forms of Life acted as the very basis and foundation for reality itself. And from these six foundations of energy, came consciousness, minds that were born from the pure energy of these souls- For Life energy, if powerful enough, can spawn individuality and personhood.
Enter the Elemental Deities, the embodiments of the six primordial elements themselves. There was Ikir, of Fire; Melum, of Ice; Ketar, of Stone; Akida, of Water; Uxar, of Jungle; and Terak, of Earth. The six Elemental Deities, composed of pure elemental energy itself, spread their essence throughout the void, intermingling their souls with one another and creating new forms of Life. From these forms of Life came other deities, but for the most part, the Elemental Deities remained the most ancient and primordial.
Together, the Elemental Deities crafted the island of Okoto, and as other beings began to spawn from the sacred land, the Deities assumed roles as literal forces of nature. They were impartial and neutral, having no need nor concept for mortal concepts such as ‘good’ or ‘bad’… They just were.
Still, Life is not stagnant. It is ever-growing, ever-changing, and so inevitably the Elemental Deities developed their own identities, their personalities, their thoughts and views. They interacted with other Deities and the mortals, either choosing to ignore them or answer their prayers; Even occasionally tormenting them as a form of humility. Due to their ever-encompassing nature, the Elemental Deities preferred to be neutral when it came to most conflicts, but should Okoto ever be threatened, they would rise to defend it.
When Umarak, Deity of Shadow was left unchecked, he attempted to engulf Okoto with his darkness. The Elemental Deities battled him, but unable to defeat the dark god, they instead opted to craft a new island, a second Okoto, over the current one. With this new island, they slammed it down onto Umarak, burying the shadows alive and imprisoning him within a newly remade Okoto. The Elemental Deities gave life to the new surface, even as Umarak was trapped in the foundations, the will of the Elemental Deities keeping Okoto’s lock on him eternally strong.
The Elemental Deities continued their existences, developing as individuals. Clear personalities were made, with Melum of Ice becoming cold and distant, a mysterious loner who did not wish to be seen nor understood; Whereas Uxar became lively, youthful, and energetic, happily putting aside conflict to interact with others and even play. Terak was grounded and stern, Akida was wise, Ikir was bold and powerful, and Ketar was sharp and razor-tongued.
The efforts of the Elemental Deities to contain Umarak would not last, however; The Darkness Below thrived and thrashed below, held in place by Terak and Ketar’s strength, but eventually it succeeded in corrupting one of Uxar’s trees, constructing a new body to roam the surface with, the Hunter.
Umarak the Hunter formed a plan to raze Okoto by permanently stealing the power of the Elemental Deities. He set out with his pack of Shadow Traps, as well as the occasional ally, and launched a series of guerilla attacks on the Elemental Deities. Of course, each one easily fended off the hunter, but with each attack, Umarak succeeded in siphoning and infinitesimal sliver of the Deities’ souls.
These small thefts, while offensive, were left unnoticed as the Elemental Deities kept to more important tasks. But as time came on, Umarak’s successful hunts slowly, gradually drained the Elemental Deities, who didn’t quite realize how much weaker they were getting until it was too late. By then, Umarak was outright chasing the Deities as they fled, occasionally adopting more physical forms to better evade and even fight back against the Hunter. And yet, inevitably, Umarak would always seize another part of their energy.
When the Great Cataclysm occurred, most Deities were left in a comatose state; However, the Elemental Deities remained, due to their inherent, primordial connection with the six elements themselves, which were only represented greater through the newly made Elemental Regions. However, Umarak also continued his existence, the Darkness Below unaffected by the Great Cataclysm, and with many friends and allies incapacitated, the Elemental Deities were forced into an eternal chase as they fled from Umarak.
Of course, plans and tactics to fight back against Umarak and hide from him were made. At one point, the Elemental Deities sealed themselves away in the hopes of evading Umarak, but the Hunter, ever-clever, succeeded in destroying their seal and forcing the Deities back into reality. And as the Elemental Deities grew weaker, they began to look towards the only other possible allies left for assistance; The mortal Okotans.
To their hurt and shock, the Okotans they approached for help declined to assist. The Okotans were more concerned with repairing and surviving the effects of the Great Cataclysm, and couldn’t be bothered to help the Elemental Deities; What was in it for them? How much time and effort and resources would it take? Their lives would be risked challenging Umarak, would they not be?
Spurned, the Elemental Deities were left alone and abandoned in their flight. Some of their hurts turned cold, embittered; They had done so much for the Okotans, heeded their worship, sacrificed genuine energy and effort for them. But when asking the Okotans to return the favor, they refused?! Some of the Deities tried to remain impartial, and indeed none of them would ever directly take their rage out on the Okotans… Still, resentment built and lingered. The Deities Melum and Terak (and especially Ketar) grew to dislike the Okotan mortals as opportunistic, selfish, and ungrateful. The fact that the Elemental Deities blamed them for the Great Cataclysm certainly didn’t help. And when the Brotherhood of Makuta emerged and assaulted Okoto with its Skull Spiders, the Mask Hoarder Makuta even attempted to capture the Elemental Deities for his own purposes as well! Of course, he failed miserably, lacking Umarak’s cleverness and experience, and quickly gave up- But terrible impressions had only been worsened by the attempt.
Centuries would pass, and then came the arrival of the Toa, who fell from the stars. Curious phenomena to the Elemental Deities, the Toa helped the Okotans in fighting back against the Brotherhood of Makuta, and during a key phase of their war, became aware of Umarak and his eternal hunt for the Elemental Deities.
Learning about the situation, the Toa made strides to become allies with the Elemental Deities. While some considered their offers graciously, such as Uxar, others were bitter and would rather reject them, such as Ketar or Melum. To them, it seemed rather convenient that when theyneeded them, just now the Okotans would suddenly clamor and rush to make an alliance with the Elemental Deities! Bitterness and pride formed a rift between the two groups, and as the Brotherhood war continued and worsened, the sworn nemesis Umarak allied with Makuta.
At this point, the Elemental Deities were split, with half wanting to form an alliance with the Okotans, and the other half not trusting them and still bitter with rejection and resentment. When Okotan attempts to recruit them became too aggressive, the Elemental Deities even fought back at times against them, as well as the Brotherhood of Makuta.
Still, beggars couldn’t be choosers, and when push came to shove, the Elemental Deities –somewhat- swallowed their pride and agreed to the Okotan alliance. A genuine friendship had formed between Lewa and Uxar, the former earnestly, unironically wanting to help the Deities at for no benefit whatsoever beyond the act itself, and many of his fellow Toa agreed on this principle. Touched, the Elemental Deities finally relented and agreed to ally with the Okotans… or more specifically, just the Toa, just this once.
One by one, old grudges were eased and hearts softened when Lewa and Uxar’s bond persisted to the point where the two fused their souls together in unity, becoming a Kaita in the process. Other Kaita fusions were later made with the Toa and their respective Elemental Deities, save for Pohatu and Ketar, who remained prickly and hostile towards one another. With their alliance with the Toa, the Elemental Deities also revealed the location of the Mask of Control, which they believed would be a key asset in combating Makuta and Umarak. Knowing it was contained within the Labyrinth of Infinity, the Elemental Deities, then unable to navigate the maze to find the Mask of Control, teamed up with the Toa and Okotans to find the golden prize.
Despite best efforts, the campaign to seize the Mask of Control would fail when Brotherhood forces intercepted them and seized the legendary mask, with Umarak exploiting Pohatu and Ketar’s hostile relationship to his advantage. But at the end of the day, the Toa and Deity of Stone also learned from the experience of their failure and put aside differences, forming a mutual respect with one another and forming a Kaita fusion.
When Makuta possessed Umarak in a forced, unorthodox Kaita fusion, he gave rise to the Elemental Deities’ stolen power in the form of Elemental Beasts and had them raze Okoto. As efforts were made to fight back, it was quickly discovered that destroying an Elemental Beast would release its energy, which in turn would return back to the Deity it was stolen from, drawn like a magnet to their soul. Elated, the Elemental Deities helped tear through the Elemental Beasts, reclaiming their lost power and growing all the stronger as they rallied for retribution against Umarak and by extension, Makuta.
Uniting with the Toa into Kaita, the Elemental Deities helped them clear a path directly to Makuta, challenging the Mask Hoarder. Although they failed to keep Makuta from uniting his soul, the assistance of Ekimu, now newly-christened and empowered as the Toa of Creation, allowed the group to defeat Makuta. The Mask of Control was severed from his face, freeing Umarak from the Mask Hoarder’s thrall. Ekimu donned the Mask of Control, and with Elemental Horde under his power, he shattered every Beast, releasing all of the Deities’ stolen energy at once.
Even as it surged back into them, the Elemental Deities split from their Toa hosts, recognizing that they may not be able to handle the huge influx of power, and began reforming overhead in the skies above. Wounded, their foe Umarak could only help but look to the skies helplessly as he saw his age-old nemeses restore to their old power, and all-mighty once more, the vengeful Elemental Deities surged down upon Umarak. They burned his form, reducing him to an inert Mask of Shadows.
Following the incident, the Elemental Deities have somewhat cut ties with the Okotans. With their power reclaimed and Umarak defeated, the Elemental Deities have no need for any further alliance, and indeed some old wounds can’t be fully recovered from. Still, they remained somewhat amicable with the Toa, and are willing to provide a favor here or there; However, they are very much busy with trying to heal Okoto from the damage of the Elemental Beasts, as quickly as possible. Umarak’s consciousness may have been imprisoned, but the instinct of the Darkness Below continues to thrash against Okoto, weakened from the razing. Thus, to keep it contained once more, Okoto must be healed of its wounds… And maybe after that, the Elemental Deities mightreturn to helping the Okotans full-time. None of this, of course, stops Lewa and Uxar from still maintaining a bright and cheery friendship.
As the embodiments of the elements themselves, the Elemental Deities manifest purely as the energy they represent. Ketar can become a raging sandstorm, Ikir is a travelling fire that leaps from forest to forest, Akida is a sudden wave that upends a ship, etc. They ARE the elements, and the consciousness of the Deities can just as easily, just as quickly move through their essence. When interacting with others or for formal events in general, the Elemental Deities can compress and concentrate their energy into smaller, compact bodies resembling animals sacred to them. Though small, these bodies are still of immense strength and power.
When Umarak began draining them of their power, the Elemental Deities began losing their grip, their control over themselves as the power their consciousness was bound to began to dwindle and diminish. They lost the ability to hold themselves together; Even if Umarak had fully drained them as he’d originally planned, the Deities would still EXIST to an extent… But spread out too thin to really function or act. After all, they were the elements themselves, so to truly destroy the Elemental Deities would be to destroy Life itself, which is something nobody desires.
Animals sacred to the Elemental Deities include the Phoenix, sacred to Ikir; The Shark, Dolphin, and Fish, sacred to Akida; The Dragonfly, sacred to Uxar; the Wolf, sacred to Melum; The Mole, sacred to Terak; and the Scorpion and Snake, sacred to Ketar. The Elemental Deities’ physical forms tend to resemble one of these sacred Elemental Creatures of theirs, or some amalgamation, approximation, or caricature of it.
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Originating from a distant, harsh land, their leader Kulta was forced to take leadership at a concerningly young age following his parents’ deaths. After hearing tales of a mythical island that everyone supposedly came from, an inspired Kulta, seeking to move his tribe away from their wartorn home, led a great emigration in search of this fabled land.
Although massive storms and terrifying sea beasts sunk many ships, the Skull Raiders’ hopes and prayers worked out in the end. Sighting the shoreline of Okoto, the pirates quickly landed, and sent several scouts who kidnapped local Okotans, interrogating them furiously about the culture and lifestyle of the island. After assessing the situation, Kulta chose to attack.
The Skull Raiders are by no means inherently evil or violent, and they’re clearly the same type of being as the Okotans. However, generations of backstabbing, bloodshed, massacres, and other atrocities in the wars of his homeland scarred Kulta. For the Skull Raiders, attacking the peaceful Okotans under the assumption that they would inevitably seek to kill them was a rational move; They thought the natives unable to be trusted after their trauma.
Thus, while peace WAS an option, it was one left unchosen in favor of war. And once the Skull Raiders led their first series of massacres, conflict became the only option for either side; Either the Okotans would be conquered, or the Skull Raiders would be rounded up and/or slaughtered.
Despite Okoto initially having the advantage of greater numbers and technology, the Skull Raiders were able to adapt by utilizing a series of cunning guerilla tactics from their homeland. Led by the brilliant Kulta, they made good use of an indestructible metal called Bohrok, utilizing secret smelting techniques passed down from generations to hone the ore into powerful armor and weapons.
Likewise, the Skull Raiders were able to overwhelm the Okotans with the ferocity of their attacks. Okoto, up until then, had never faced an actual threat or war, as it had been unified underneath the Emperor. Thus, its royal army had no experience facing a threat like this, whereas the Skull Raiders were intimately familiar with war and brutal tactics. To make things worse, Okotan culture dictated some actions in war as unfavorable and immoral, no matter the ends; The Skull Raiders, unsurprisingly, found many ‘war crimes’ to be commonplace tactics, and had few qualms, if any, taking hostages, among many other under-handed tactics.
The Skull Raider wars commenced for several months, with the Protectors and the Mask Makers leading the Okotan defense. Ekimu and Makuta’s godlike powers were able to conquer any Skull Raider opponent they faced, their Hammers of Power easily shattering Bohrok, but the Skull Raiders were fast, spread-out, and many, and quickly adapted to the presence of the brothers, making sure to keep note of their locations as much as possible.
The Skull Raiders soon changed the war in their favor once more once they began using stolen Masks of Power to their advantage, helping them level the playfield against Okoto. As they began to pillage cities for many Life Automatons, even hijacking a few Airships, the Skull Raiders eventually got their hands on some of Makuta’s hidden, Forbidden Masks. They gleefully used the questionable weapons to their worst extent, and with the Forbidden Masks revealed, the Emperor eventually had to commission Makuta for more of them.
Despite the skill and tactics of the seasoned Skull Raiders, they were ultimately no match for the Mask Makers. The twins constructed bigger, stronger weapons, and the Okotans quickly grew to adapt to war after enough time. The Skull Raiders had a poor understanding of Life Automatons, and were thus unprepared for some of Makuta’s more devious traps; One infamous example was a Mask of Power that when ‘dropped’ by an Okotan for a Skull Raider to use and activate, would unleash bladed limbs from its sides that would tear into their victim’s head.
The final battle of the Skull Raider wars eventually ended with Kulta, his top commanders, and his army of his finest warriors, the Kal, being rounded up and imprisoned. To their surprise, Kulta and his fellow Raiders weren’t immediately executed, but soon found out it was because the Okotans were busy devising the worst possible punishment.
With their leaders taken out, the remaining Skull Raiders went into hiding, splitting into smaller groups. Although some of these stragglers attempted to continue the war, it was discovered to be a futile effort, and save for the occasional banditry and theft, the Skull Raiders ceased their war entirely in favor of just surviving, growing accustomed to the lush Okoto.
As Makuta worked on ways to the better of his brother and one-up him, he became intrigued by Bohrok. His curiosity getting the better of him, he stealthily snuck into Kulta and his warriors’ prison beneath Destral, inquiring the nature of the metal and the best ways to smelt with it.
Seeking an opportunity, Kulta seized it and struck a deal with Makuta; in exchange for extending the date of the commanders’ execution (Kulta knew Makuta was in charge of this), he would teach Makuta about Bohrok. Makuta, feeling the Skull Raiders’ deaths were inevitable, agreed, and began to collaborate with the commanders.
More deals were struck as Makuta began to see the Skull Raiders as useful allies who understood the concept of harsh means for a greater end, unlike the Okotans. The Skull Raiders themselves were wary, especially since they could tell how Makuta looked down on them; But beggars couldn’t be choosers. Kulta, through Makuta, would send messages certified through ways only possible through himself to the remaining Skull Raiders scattered across Okoto. Underneath his directions, they would instruct Makuta on Bohrok, and even provide him with ample amounts of the metal, which they had plenty of.
These deals led to a strange, secret symbiosis between Makuta and the Skull Raiders. Makuta would often rely on the tribe for some of his more hidden, controversial actions and projects, and in return he would provide favors, including better prison conditions, hidden homes for the Skull Raiders to hide in, etc. Of course, Makuta never let the commanders be free from their prison, as he still needed leverage over them- The feeling was mutual.
The dealings culminated when Makuta, desperate to create a Mask of Life, hired the Skull Raiders scattered across Okoto for a horrific series of harvests, requiring hundreds, if not thousands of Okotan souls. In exchange for such a bold undertaking that would easily risk many Skull Raider lives, Kulta finally negotiated the freedom he desired from Makuta, who at that point was more concerned about the Mask of Life and the glory it’d give him than anything else.
With Makuta’s intimate knowledge of army rotations and procedures, the scattered Skull Raiders reunited under Kulta’s guidance and led a series of massacres, slaughtering many minor villages and harvesting their victims for their Life energy. With the help of Makuta’s brotherhood, the harvested energy was secretly sent to Makuta’s workshop in the Great Forge, even as the tribe celebrated and anticipated their leaders’ freedom.
Unsurprisingly, Okoto noticed the Skull Raiders’ sudden increase in seemingly senseless massacres, and the Protectors and Ekimu began to investigate. Fearing being outed, Makuta struck one final deal; During the Festival of Masks, Makuta would give his servants a cue to release the Skull Raider commanders from their prison beneath Destral. Armed with their Bohwork weapons and armor, Kulta would lead his warriors in escaping to the surface and storming the area, providing backup and protection for Makuta.
Kulta, who was considering killing Makuta during said plan, readily agreed. On the day of the Festival of Masks, Makuta convinced many guards to take breaks, even as his servants provided Kulta and his warriors with their old tools. Meanwhile, the Protectors’ investigations led Ekimu towards the remaining Skull Raiders, where he engaged in a civil duel and avoided casualties entirely. Earning the respect of the pirates, Ekimu learned of Makuta’s crimes, with the Skull Raiders figuring out that their leaders would be freed by the time Makuta realized they had betrayed him.
When Ekimu arrived at Destral and revealed Makuta’s crimes to the Okotans, Kulta and the Skull Commanders armed themselves and began to break free upon a cue from Makuta. As they marched towards the surface, however, Makuta donned the Mask of Life, starting off the Great Cataclysm and causing a series of earthquakes that blocked Kulta and his warriors off from the surface.
Trapped, Kulta and his group were helpless as Ekimu shattered the Mask of Life. Makuta’s creation unleashed a powerful wave of pure life energy upon breaking, one that engulfed Destral and pertrified anyone who wasn’t protected like Ekimu.
The Skull Raiders beneath Destral were an interesting case, however. The life energy struck them, travelling through the ground and searing their flesh away. Their Bohrok armor reacted strangely to it, warping as it melted and fused with the Skull Raiders’ bones, trapping their souls in their bodies and keeping them from truly dying.
As the Great Cataclysm ended, Kulta and his commanders were left smelted and immolated, their souls trapped in their metallic corpses as the catacombs collapsed upon them. Kulta and his warriors quickly went dormant, entering an unconscious state of hibernation.
Across Okoto, the other Skull Raiders in hiding were devastated by the Great Cataclysm. Luckily, having always been somewhat nomadic and not having been in a city at the time, they weren’t hit as badly as their Okotan enemies.
Regrouping, their scouts attempted to enter Destral, and after multiple attempts braving the hazardous terrain, finally came across the Capital City, strewn with the petrified corpses of those caught in the explosion. Terrified and feeling a horrific chill down their spines, the scouts retreated, relaying the news.
The Skull Raiders mourned the loss of their leaders, lamenting their mistakes and blaming Ekimu. A new leader was elected, and while some initially broke off to exact revenge against the weakened, scattered Okotans, the tribe as a whole ultimately chose to retreat to the newly-created mountain borders separating the Elemental Regions. There, they carved an intricate series of tunnels and caverns, creating an underground city that they lived in.
In the aftermath of the Great Cataclysm, subsequent generations of Skull Raiders dealt with vengeful Okotans who remembered their ancestors’ crimes. The Skull Raiders were disinterested by then with conquering Okoto, and chose to remain in their new home as they developed a new lifestyle, trying to avoid Okotans who deliberately sought them out to lynch them.
Attempts were made by Raiders in establishing peace and co-existing with the Okotans, but the Okotans still viewed the tribe with hostility and refused to let them participate in trade in other interactions, with some considering hunting down the Skull Raiders. Consequently, feelings of war and vengeance came into the hearts of many, and war advocates called for a take-over of the vulnerable Okoto, or at the very least the use of violence to get what they wanted.
These efforts wouldn’t come into fruition until Makuta’s reawakening. As Makuta formulated his ultimate plan and began reassembling a new Brotherhood in his name, he immediately sought out the Skull Raiders. While he had suspicions that they’d outed him to Ekimu, he figured that the original traitors were long dead and their descendants more subsceptible towards him. Besides, they were the group most likely to ally with him, and beggars couldn’t be choosers.
Using his influence, Makuta discovered the immolated bodies of Kulta and his commanders beneath Destral and revived them with Life Energy. Reawakened, Kulta and his commanders clawed their way from the dirt, taking in their new forms in horror; They were now metallic skeletons of Bohrok, their armor and masks fused to their faces, some parts of themselves blazing with the energy of their souls. Worst of all, they had lost their sense of smell and taste, with their sense of touch likewise dulled, and could not feel the comforts that a living being enjoyed.
Pained and wracked by their cursed new bodies and fate, Kulta and his commanders initially despaired, but when reminded of the other Skull Raiders, focused on a new agenda. Assessing the situation, Kulta decided that the best course of action was to ally with Makuta –who wasn’t planning to give them much of a choice, anyway- and swore subservience to the Mask Hoarder as a member of his new Brotherhood of Makuta.
Kulta and his commanders reunited with their descendants, who were horrified, but ultimately amazed and overjoyed, to see their heroes of legend return in powerful, immortal forms. Makuta won over the hearts of many Skull Raiders, as he was the one who resurrected Kulta and his commanders in the first place, and readily agreed to become part of his Brotherhood of Makuta.
Acting on Makuta’s orders, the Skull Raiders helped him amass the resources he needed, eventually assisting in the production of Skull Spiders. To further cement his alliance with the Brotherhood, Kulta even accepted part of Makuta’s soul, fusing it with his own and symbolically becoming a Rahkshi, a Son of Makuta. He was likewise entrusted with new, powerful abilities, and a Vampire Trident that could drain Life from objects.
The time came to strike, and the Skull Spider wars commenced with Fenrakk, the lord of Skull Spiders and another Rahkshi, seizing multiple key locations, including the City of the Mask Makers. Kulta and his Skull Warriors helped secure the location and assisted in setting up a foundry and catacombs meant to harvest the energy of kidnapped Okotans.
As Kulta began to supervise the reawakening of the Great Forge, stationed at the City of the Mask Makers alongside Fenrakk, his commanders set out to find Masks of Power and other potent tools and sources of Life energy. With the path paved for them by the Skull Spiders, Kulta’s commanders were easily able to find many helpful items, not having to deal with the Okotans who were holed up in their Mega-Villages, although they occasionally came across complications and more ambitious orders from Makuta.
Although Kulta insisted that his tribe stay within their city in the mountains, hoping they would never have to be haunted by war, many young war hawks arose. These hot-headed generations were influenced by the dominance of their leaders over Okoto, and felt emboldened by the Brotherhood of Makuta’s control, which they considered themselves to be a part of. The fact that Makuta subtly influenced many of these youths definitely didn’t help, and many saw the dark spirit as a hero in his own right, much to his enjoyment.
Nevertheless, Kulta kept the terms of his alliance firm to Makuta, and thus had his tribe stay within the confines of their city, forbidden from venturing out too far, and definitely kept from participating in any battles. When Makuta began inducting Okotans into his Brotherhood, many were turned into Skull Puppets, and hearing of this, many Skull Raiders volunteered.
Despite Kulta’s protests, at least a few tribe members were converted into Puppets. In the years of the Skull Spider wars, Kulta found himself frequently interacting with Fenrakk, the two forming a strange friendship of sorts. When the Toa arrived on Okoto and led a counterattack against the Brotherhood, Kulta and his commanders led efforts to sabotage and contain the Okotans, and especially harvest the Toa, if not outright killing them on the spot.
Their attempts ultimately failed, and the Okotans managed to unite into a stronger fighting force and stormed the City of the Mask Makers. The Skull Commanders and Puppets led a final defense against the Okotans, even as the Toa infiltrated the city and fought with the Skull Warriors.
When the situation became dire, Kulta ordered his forces to retreat, even as he donned the Mask of Creation in a last-ditch effort to stop the Okotans. He failed, and was captured alongside the Skull Basher Kodo. Back in their mountain city, the Skull Raiders called for a more active support of Makuta in Kulta’s absence, desiring to rescue their leader. Led by a youth named Axato, this group got their wish at a cost;
After forming an alliance with Umarak, Spirit of Shadow, Makuta had his new ally rescue Kulta from the City of the Mask Makers, even as the Skull Raiders assisted the Brotherhood in capturing Lewa and Uxar, Spirit of Jungle. As Kulta reunited with his tribe, the Okotans, Toa, and other Elemental Spirits stormed the Skull Raiders’ home. In the ensuing battle, Kulta was finally killed, the Toa succeeded in becoming Kaita fusions with the Elemental Deities, and the Skull Raiders’ home was destroyed.
In the wake of his death, Kulta was made a martyr against his will by Makuta, he seized control of the Skull Raiders as he always dreamed of. The tribe mourned the loss of their leader and home, and thus began openly fighting alongside the Brotherhood. As some fought as flesh and bone, others submitted themselves to the painful process of becoming Skull Puppets, all while their commanders, old comrades of Kulta, helplessly watched.
When Makuta seized control of Umarak and his Elemental Beasts, the Skull Raiders fought alongside their new allies in Makuta’s attempts to raze Okoto. The Elemental Beasts proved themselves berserk and hard to control, with some even attacking the Raiders and other Brotherhood members. After Ekimu defeated Makuta, seizing the Mask of Control and apparently killing his brother, the Elemental Spirits regained their full power, stolen to create the Elemental Beasts, and struck down a weakened Umarak. With their leader and a huge portion of their army destroyed, and the Okotans having gained a huge boost in power, the Skull Raiders retreated with the rest of the Brotherhood.