(* The one they call “you.”)
Role: The Leader (Kris)
The new girl on the block, Susie swaps roles with Kris, acting as the vessel that the “player” controls in Usurpdawn. However, because of the SOUL, she’s much more of the quiet type -- instead, she uses her imposing figure to intimidate others.
Unlike DT!Kris, whose choices are overridden by other parties as they desperately wish for freedom, Susie defies the player’s decisions directly, actively struggling with them for power.
In the Night Realm, Susie still can use offensive magic, as well as ACTs and combo abilities, all through her handy Skills menu. Despite being the leader of the group, she isn’t really one for bossing people around.













