Thought I'd share my process... I don't f*cking know what I'm doing.
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Thought I'd share my process... I don't f*cking know what I'm doing.

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Do you have any lighting tip for your sfm?
I already answered one here if you were working on a normal map (which Iāve updated with more proper English if anyone interested). Personally, I like doing a lighting on a black void (huge void XL for scenebuild) or no light map because I can control the lighting more freely.
First, you would most likely need more than one light. I mean, you can put one light like this and BOOM! Finished.
WOW! What a masterpiece!
Or you can patiently playing around with lighting angles. In this pic, I used 5 lights; two for main source lights, one for rim light on the left and two for dim lights on the right. Most of the time, there can be more but Iād disabled the shadow since SFM didnāt allow more than 8 shadow lights.
Not the best but totally better.
The light color also matters, depending on what you were working on. Try not to use only one bright white light like in the first pic.You can editing your work later in editing software like photoshop, yes, but the original render should looking good too, so your work would look even better after the editing.
Completely Useless Tutorial
A lot of people asked, how am I doing this, so I finally managed to make some step-by-step! Though, everything is pretty trivial, and I canāt really describe every after-effect, since Iām using different ones almost every timeĀ (óļ¹Ć²ļ½”) Iām using only Clip Studio Paint right now, but all these steps can be done in Photoshop, PaintTool SAI and, I guess, any other graphic software.
Ā Well, letās see, what I could do for now..Ā
I tried? I really donāt know, what else to say. You can ask questions, if you have them, Iāll try answering! In my opinion itās still a matter of experience and experiments! I did not upload anything on my DA for years, but you can see, how lame I wasĀ in the beginning, lol - my DeviantART. Not every coloring can be a success too, donāt get discouraged and just try!
I just realised, that text might be too small, so I uploaded the same thing on imgur!
Ā And Iām sorry again, that Iām not of much helpĀ Ėā§ĀŗĀ·(Ė Ẹ̣̇̄āẸ̣̇̄ )ā§ĀŗĀ·Ė
Ladies and gentlemen, I present my totally useless tutorial that no one really asked for. Enjoy :)
Hello! Would you be willing to share how you managed to do animations for Arthur? Or tutorials you used that would work for him? I've barely been able to get his face to move lol. It's cool if not. I'm really loving the edits so far!
Hi and thank you! First of all, Iām not a decent sfm animator, only knew a bit of faceposing and some little movementsā¦but I will try. Sorry, if thereās a grammar error or some mistake.
Iād recommend you to watch official sfm playlist first. Itās not the best but it would make you understand this program features and what it could do. This one by TTMR is great too.
Luckily, Arthurās model is now having a proper rigged bones and faceposing (thanks to ArachnitCZ) which makes it easier to animated him and works along with most tutorials.
When animating models, I always done it with graph editor and preparing some rituals because goddamn I donāt know how to explain step by step but please take note that it will take time and patience when you were doing an animation. It could be hours just for 1-2 seconds. For now, Iāll try to type what I can explain.
To make a smooth(?) animation, you might need to animated the whole body even you just wanted your model to turn their head. For example, this one. I didnāt only moving his head but also his neck, his arms and his spine to make the movement looks natural as possible.
For faceposing, to give some life or makes it look natural, try to animated more than one part like an eyes squint when you want the model to looks angry or focus, not just the brows. You can try looking into a mirror or some references if you were doing a lip sync for a proper result.
Obviously, you canāt just bookmark two keys and got a good animation. As I said before, time and patience. [aggressively spam the M key on my keyboard]
I donāt know if my answer would really help you at all asdkjahsd but I hope it does even a little bitā¦!

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Not kidding, those are the actual sketched that happened before I ended up with a cat.
Maybe cats are just my default setting thatās hard to stray from? I dunno...Ā
How to Draw Jupiter, a tutorial by me
Because Iāve always hated those tutorials where they just skip a chunk of progress and suddenly itās done like wtf how even did you do that
... Basically this is completely useless.
Updated: 19/10/2019 with better pics and English.
Here's a spy with just a normal mapās light which is way too bright and hard to add the additional lights in my opinion.
Right click on your model and select Show in Element Viewer > AnimationSet
Expand gameModel and find illumPostionDag. If there's no illumPostionDag, right click on gameModel and select add illumPostionDag attribute.
Right click on illumPostionDag > Set Element > DmeDag
Now your model would look like this.
And when you put the lighting on, oh hello, handsome rogue.
Try to place the lighting that would match the environment because your model might be looking too oddly dark.
Please note that this DmeDag thing doesnāt work every time. It could make the model only look slightly darker or maybe not at all. Also, thereās no point on doing this with no lighting map such as black void since everythingās already dark.
I'm also using Photoshop and PhotoLooks for the editing part.
Thanks for reading and hopefully, this would help you.