Was recently playing call of cthulhu and I liked the simple yet elegant sanity mechanic where sanity is both an alternative health bar, but also the number on your sanity meter IS the strength of your sanity check, so the more sanity you lose, the more likely you are to lose it next time.
This could be like a thing for a lewd rpg with a corruption theme, where instead of going to an asylum at sanity zero, the character joins whatever harem/ Black Lilith BDSM facility is on hand. Anyway, I was thinking this while reading your blog.
taking notes















