Did i collect any ultrakill fans? Heres memes so you actually have a reason to tell me π§‘
I have.... concepts.., i need to share.
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Did i collect any ultrakill fans? Heres memes so you actually have a reason to tell me π§‘
I have.... concepts.., i need to share.

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i ran out of ultrakill memes to draw the fans in...
Anyway.
An idea for a railgun alternate would be to have a "minion" or "familiar" at the cost of your other rail cannons and a hefty cooldown if it dies
Immediatly with this concept alone you can get a ton of fun concepts that would be incredible to play around with (id love to hear you guys' ideas π€€) but heres mine for SPECIFICALLY the screwdriver.
"Fracker!" lore wise, another one of humanities attempts to make profit off of hell, a portable mining device made incredibly durable and strong to extract various liquids samples and blood quickly, now repurposed as a weapon with a will of its own!
Design ideas with notes!
For the most part all you need to know mechanically is that its similar mechanically and functionally to the sentry, but more robust.
It would attack in much the same way!
With the exception that its using a fracking drill instead of a gun of course.
On its own this is beautiful but wheres the style? So in classic ultrakill fashion heres some "techs" or "style bonuses" that you could potentialy use in-game, and of course I have to constantly reference mining terminology, it's a mining bot!
+Coupled, knock the frackers drill into another enemy using feedbacker or shotgun, you could repeat this to skewer as many enemies as you wanted!
+Daisy-chain, jump start multiple skewered enemies, OR, the fracker itself, while he's attached! That can't be good for his insides...
+Backfill(ed), hitting the fracker in the back (right on the pump!) with any weapon while he's siphoning, will cause him to reverse the flow and.... pop!
+As-intended, hitting the fracker into the ground before it can hit an enemy will cause the fracker too.... well, frack! Blood flows forth from the ground in that area and the drill is retracted.
+Lodestone, if the drill happens to hit (or be redirected into) an attractor, the drill itself temporarily gains the effects of an attractor!
+Sump, a variant of +backfill, most enemies would pop under the pressure of its powerful pump, but large enemies take multiple hits this way to generate enough pressure to be reduced to liquid!
Nitty gritty mechanical stuff, the drill itself would move about as fast as a saw from the alt nailguns, and its damage would be about 1/4th of the screwdrivers, but twice as fast (firing and duration.) The cord is prehensile, but thats only really for idle animations, it's a straight shot. It has its own healthbar, which is shown on the ui similarly to the railgun charge, it regains health after hitting an enemy. Certain style bonuses will damage him if timed wrong, +sump in particular would require hits in time with the pump or risk missfiring.
It's very expressive! Being a much more comercial robot it isn't designed to be intimidating, so it has a lot of bells and whistles, rather than the usual "effeciency above all" strategy the other robots use. It has the capability to play radio, display images, connect to the internet (uhm, if possible?) And communicate with v1 in real time!
Despite being a robot, it is fully sentient, as most blood fueled machines are. I haven't decided on if it would have dialouge yet, but if it did it would be very simple "alert" notifications near the railgun charge bar.
Although he is more robust than the sentries, that also means he has much more trouble moving, typically bunny hopping is fastest!
The drill could also be reffered to as it's "probiscus".
Also, gender is... whatever! Any pronouns are fine.
Idk how many ppl are actually gonna end up seeing rhis but the second i came up with him I drew him immediatly with every ounce of skill i could muster, and I HOPE you guys feel the same.
The image on the left is much more early in "development" the "water" it pumps would much more likely be stale blood, or "exhaust" to better fit lore and like, mechanical stuff.