Ok Genuine question do Streetcleaners in your story like music? Matters of fact,Do machines in UK like music in general? (Also am the anon from the last post question you made so hi again!) I’m sorry I ask A LOT of questions 😵💫
HELLO! Do not feel bad please give me excuses to yap lmao I like chewing this over.
So this is very fitting considering I just got done with my Drone Headed Streetcleaner and I was thinking about audio more with them.
ULTRAKILL IN GENERAL - Unconfirmed. It is heavily implied the Terminals do enjoy music. Other machines are debatable, but do take note of it so it seems; but it is uncertain if that is in the way a dog is conditioned to a treat at the sound of a bell (as they come to trade entertainment for weapons and items) or if it is out of general like of the sound itself.
MY HEADCANNON TAKE Short Answer: Yes (With a caveat of requiring an amount of self awareness) Long Answer: -takes a breath and adds a courtesy cut-
OK so first: Obligatory Terminal Data 01 entry quotes
The elevator room terminals are an advanced interconnected network built for the purpose of transferring materials and tools between different areas. They are capable of transferring physical material as information across a radio signal, which other terminals can receive and use to reconstruct the sent object.
An early test of a matter transfer's accuracy was a mint condition 78rpm vinyl record, which was sent from the lab to all connected terminals. The vinyl was a single of Russ Morgan Orchestra's recording of the piece Were You Foolin'
Soon after, the Hell exploration and excavation project was abandoned and this vinyl record remained the only matter to have been succesfully[sic] transferred before connection between the surface and the terminals was lost. The terminals now use the record to lure machines into a symbiotic relationship (For further information, see TERMINAL DATA 02: [LINK REMOVED]). However, the terminals only play short instrumental sections of the original record for undetermined reasons. Some researchers have joked that perhaps the terminals are simply "too shy to sing", though rumors have been spreading of mechanics who, after fixing a faulty or broken terminal, said to have heard the terminal play a vocal section when only the mechanic is present with no recording equipment, making this an unverifiable claim.
And The Terminal Data 02 entry quote
What we have discovered is truly remarkable and, IF PROVEN TRUE BEYOND REASONABLE DOUBT, revolutionary to the entire robotics community: Boredom. The terminals, unable to move, have grown bored. While they are connected to each other and able to communicate amongst themselves, once the connection to the surface was cut, they were getting no new input, therefore stalling all communication to repetitions of already known information. It is unknown how similar this "boredom" is to actual emotion or what has caused it, but it has lead to a symbiotic relationship with other machines. Essentially, the terminals scavenge whatever they can via their teleportation systems and trade those supplies and resources with the machines that were left behind in Hell, in exchange for entertainment.
which fuel my idea of the sentience and complexity of Terminals as I lay out in part 4 of this very long post HERE (dear god that is a long post i forgot about that one)
TL;DR - If Terminals can experience boredom and entertainment then they can achieve satisfaction and like or dislike. Machines slowly gain this capability the longer they function and or absorb blood / Hell influence over them.
And then the older post HERE has a section about audio vocalizations (note: most of this post is outdated) that gives a basis for me saying that I think audio vocalizations are some of the more attention grabbing and higher priority forms of communication for machines in Hell.
(If you want an even OLDER post that obviously has some outdated info then this was one of my first thought processes on linguistics of machines: HERE)
Terminals using the song to lure other machines to them is like a high alert signal to other machines. However, Terminals using the vocal section in the presence of mechanics that can't record shows they place value on different parts of the music. This is their one vocal audio capability they have canonically confirmed in game for us. They are extremely selective with it and thus it is worth a lot to them. The capacity to place value on song is established.
My theory allowing for machines to gain more sentience and personality quirks through blood giving them life/soul like influences also includes gaining the ability to have the capacity to place value on song.
How much they can or do relies on:
Sentience and awareness of self, becoming one of those machines with a "personality quirk" and thus not just cold ones and zero programing. This is gained slowly over time as they exist and survive in Hell typically. Expedited reasons surely exist though too.
Preference - the personality quirk may make it so that their capacity to enjoy music instead manifests in the inherent reverse that it includes: the capacity to dislike music
MY SPECIFIC OCS (At least that I've drawn. I can't speak for others oc's though)
Waster - Music favorable and is favorable to the terminals track.
XALSOO - Music favorable as if there is music then typically there is less danger
Learos - Music favorable but not to a high degree
HellDar - Music favorable as he has 2 generally sound favorable machine halfs
MY GENERALIZATION PER MACHINE TYPE
The caveat of "and based on their individual preference" goes unsaid with each of these. This is just what I think is typical. I'm gonna go down the line of machines under the wiki page as found HERE regardless of how much or little they are involved in Waster's things.
Drones - a more music favorable machine type. Their chirps are noted to be like "birds" on the ultrakill wiki afterall and they rely on audio notes as cues primarily in their base programed state. (non-sentient)
Streetcleaners - vary upon the individual as there is such a vast number of them and combination of variable to cause their like or dislike. They also have more vocal capacity than most other machines, sharing death beeps with V1 and Swordsmachine as well as the capacity to scream when falling for example.
Swordsmachines - depends on their salvaged parts, but generally music favorable as they keep voice boxes often.
Mindflayers - music favorable as they have high sense of self and preferences of self (ie: choosing a custom body form)
Sentries - I don't think they enjoy it too much. I think they're typically going to find it distracting and prefer visual amusements more than audio ones. (also: likely made by the same manufacturer of the drones and I think the audio resources went towards the drones and video to the sentries from the maker)
Gutterman - music favorable, the coffin people
Guttertank - music favorable, to quote the wiki: "The Guttertank emits strange radio noises and shows its capable of vocalization whenever it places landmines or is stuck by a magnet.The radio vocalization can still be heard from the transceiver on its back even after being destroyed."
V1 - .... I don't think so??? Designed as an ultimate war machine to tackle the Earthmover problem, I don't think they gave much care towards audio things considering the lack of voice box.
V2 - Probably yes actually. Designed more as a guard and security machine, ways to spend idle time are probably agreeable
Earthmover - Music favorable. The humans that it harbored liked it and it is a reminder of them.
Big Johninator - Yes but he has horrible taste in music lol
Excavator - Music favorable, probably towards percussion based rhythms as it could play out the beat using its tool likely as it works
Mirage - Music favorable and her favorites are all emo
OK that's probably more than you bargained for but enjoy it anyway lmao!















