I was in a two player session and my space coplayer killed themself. I need a way out, but I don’t know how?
You’re a Time Player, so that opens doors for you. If you’re not, then the game already messed up critically and you’re hopeless.
The best bet for you getting out is to just complete the Session yourself. It will be hard, but it’s not impossible. There’s actually a lot of Players that had to solo a Session (and one cult that does it habitually but we don’t talk about them). Luckily there’s a few things to make that trial a bit more bearable.
I don’t mean to be tasteless but the first thing you should do is investigate the nature of your Coplayer’s death. It might be fruitless, but with Time Shenanigans, you never know. This may actually be a Future version of your Coplayer, or a Doomed self that hasn’t been introduced yet. There’s always the chance that you can save them, and if not, gain some extra help.
There’s also the matter of Doomed Timelines. I haven’t really got the hang of advanced Time stuff like that down, but there should be a way to collaborate with Doomed Timelines and Doomed Selves that haven’t been executed yet. Getting an outright solution from them is highly implausible, but you could certainly glean some squeeze from insight from the experience.
But for the most part, you may have to work on your lonesome. You’re a Time Player, so you can probably just comb through your Coplayer’s Land for a couple of weeks by going back and looping around until you locate it. Possibly even forming several posses composed of yourself from various points of time. Just be aware that every You you see is another loop. If their Land is lousy with copies of yourself, then buckle in.
Other than that, I’m not entirely sure of what to do. Echidna might be able to help, but she also might outright reject you. You’re in one of those tricky situations where there’s no easy how-to to share. All I can give you is a couple of places to start, and my hopes that you can make it out alive.












