Assigning bones compatible w/ Hat/Glasses Sliders Iām assuming you have a general knowledge about sims creating or at least the idioms of what you need ^.^ First, you will want to import the .wso file of your accessory. After youāve imported it, go to āJointsā at the right. Enalbe āDraw vertice...
For maa babu @igotsimsĀ and anyone else. Itās very simple, but maybe something you havenāt really thoug ht about before to do for any accessory which doesnāt fit exactly on a sims hat and isnāt compatible with any of the custom sliders, because it hasnāt the corresponding joint ^.^
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Oh man, why did I make a banner like that. I donāt know... LOLĀ
Anyways, this is a detailed guide on how to fix seams on the body. You may have that one piece of cc you want to be flawless and not be bothered to edit anymore in photoshop? Go for it, ha.Ā
I literally tried to go step by step. If thereās anything you canāt follow feel welcome to contact me and Iāll fix it too in the post. I still need to add an extra way on fixing seams, which will be updated on the blog in a few days.
I kind of did it :P Though my results werenāt instantly the best, ha! I decided to make this while talking to @neversayenevermore so lets thank her ā”Ā
Note; this is only the 2nd time I converted a hair;; if thereās anything you know better and have extra tips. Do tell me! Iāll adjust the document and update the link in this post.Ā
Alright, so Iāve been talking with @simophiliaĀ about extruding and you know what, that is probably the thing that takes the longest time as well as correcting the uv map when it comes to creating meshes. ZzzZzzz.. (Well, for me it does)
Besides that, sometimes youāll get those weird shadows around the edges. When I started out and was reading Chisimiās tutorial about a fix with edge split and read more about it with one of Simlicious posts, I still got nowhere close when doing that! *gloomy sittttings in the corner* I probably did it incorrect, during that time I had closely to zero experience with blender.
So instead, I had the sudden idea to separate the pieces which I had extruded from the mesh. VoilĆ , no strange shadows in blender or milkshape and I think itās pretty much the same thing as when you edge split... Kinda? I agreed to create a tiny tutorial for it after having this talk about it with Lia.
Below I show how I do it ^_^ Iāll cover the way I extrude as well as the separating Hope anyone will find it useful! Itās what I have done so far with all my meshes. Even if there are no strange shadow edges, itās just what I do in my creating routine.Ā There are pictures included.
Alright, so initially I did not want to point out all the controls to use, but Iām so used to using them now, so that Iāve no idea where to click else to get the same controls x) So Iāll give the pressing controls.
Hereās my mesh in blender, all ready and set. I already went into edit mode.Ā
So, in the picture I pointed 3 options. These are options are important ^_^ With those you can pick one, to tell blender what you want to select. So first, we are going to select edges. Thatās the 2nd of the 3.
You can hold alt and select one of the edges. This can select all the needed edges. However, do check around if it really does that. I tried it on this mesh, but it decided to do other areas too >:( so instead, weāll be selecting each edge individually.Ā
Note! When you have edges which are horizontally to each other, you can even select them all at one time with using theĀ ābā command. Thatās the way I learnt initially.
Hold shift and select each edge. After that, you press E and S!
After that, you holdĀ alt and press M. and pick the first option! It will now be closed off ^_^Ā
Now, we go back to these options.
Weāre going to select the 3rd option. This one selects faces.
Your mesh is going to look like this. Nothing wrong with it!Ā
We go to the area we just extruded. Press B, with this we can select areas! We are going to select that extruded part.
Yeaaaaaay, we did it :D Ā Now all we need to do is press P,Ā
Weāre going to separate the selection! ^_^Ā
Now weāre done! :D it will appear like below! Blender will now indicate more pieces in that.. so-calledĀ āsceneā. Which is usually on the topright.
Red indicates the seperated mesh. Green the original mesh. The pink is actually the body. I already had it in it xD
Extra~~
That said, we of course gotta pull that a bit down, otherwise it will look ab it strange. I select the vertice, make the body appear and then move it down.
I do it this way, because Iāll have a better view on how it will look like and change accordingly if I need to change it in the other axises too ^_^
Close off all the parts you want. Then your mesh is ready to go to the uv mapping etcetc :DĀ
Like the mesh? Hehehe. Iām currently working on it as well as some other things >:)Ā
Hopefully the tutorialās useful for some of you and I hope itās understandable. I might have skipped something, though I donāt think I did.... Feel free to ask questions if you donāt understand a part ^^Ā
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
ā Live Streamingā Interactive Chatā Private Showsā HD Quality
Anya is LIVE right now
FREE
Free to watch ⢠No registration required ⢠HD streaming