Skirmish and Giantsgall Weapons
Video Credit: Leonesaurus on Youtube
Skirmish was about as close to an endgame raid as we had in 1.0, and it came in two flavors: Locke’s Lie, and Turtleback Island. You had to be a Grand Company member at level 45 or higher, and parties of 4-8 players could enter. Both modes pitted you and your team against hordes of powerful monsters, and more powerful versions of Notorious Monsters which used to appear in various regions. Some of the standard monsters on these maps ranged upwards of level 70, when jobs only went as high as 50. Locke’s Lie: In this mode, your visibility was limited by a lot of crags and large natural structures. Seeing what was around you for monsters was tricky without moving around, and sometimes this led to unpleasant surprises if you weren’t careful. This was more of an offensive mode. Turtleback Island: In this mode, you didn’t have the same visibility issues you had in Locke’s Lie, and while you did have fewer monsters over all, they were more powerful. And you only had so much time to take them down before more would spawn. This was more of a strategic and defensive mode. Click on the links on each mode’s name, above, for more info on each. More about Giantsgall under the cut.
















