TTRPG Tip! Players when making your characters, put together a short list of possible storyhooks. And even it isn't used as written, it can be still be helpful for your DM/GM/ST as possible ideas/inspirations.



#interview with the vampire#iwtv#the vampire armand#assad zaman
seen from United States

seen from United States

seen from United States

seen from Malaysia
seen from United States
seen from Lithuania

seen from Malaysia
seen from Brazil
seen from Lithuania
seen from China
seen from China

seen from United States
seen from United States

seen from United States
seen from Italy
seen from Netherlands
seen from Germany

seen from United Kingdom

seen from Malaysia
seen from Yemen
TTRPG Tip! Players when making your characters, put together a short list of possible storyhooks. And even it isn't used as written, it can be still be helpful for your DM/GM/ST as possible ideas/inspirations.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
How to create a character that you can naturally role-play as?
Beginner TTRPG players often struggle with accurate portrayal of their characters during sessions. From what I could have seen so far, it often stems from what kind of character they created.
D&D/TTRPG campaign concepts
want to narrow down what kind of campaign you and your players would like to play? try showing your players this list (or a curated version of it) and having them choose their top favourite concepts! alternatively, you can simply roll!
typical fantasy
dungeon crawl
hex crawl
curses
political intrigue
patrons
gothic
sandbox
seasonal
sailing/ocean
flying/sky
gambling
tailored to an all-1-class party
tailored to an all-1-background party
tailored to an all-1-alignment party
interplanar
post-apocalypse
collecting
blighted world
arena
take stock of the most popular options. how can you mix and match them, and do you want to? negotiate with the players, asking what (if anything) they refuse to play.
some examples of possible mixing and matching include:
sailing/ocean + blighted world = a world where only the ocean is safe from a corruption that plagues the land.
curses + all-1-class party = a party of druids has been cursed to lose control of their wildshape abilities, and must either live with it or try to find a way to reverse the spell.
dungeon crawl + interplanar = there's a portal the party needs to use, and they must go through numerous dungeons in different planes to find it.
gothic + patrons = the party has been hired by a vampire lord to perform various quests to further their nefarious plots. the party seems willing to play along... do they know?
gambling + arena = there's an artifact at the casino, and it's too heavily-guarded to steal. the party's best bet at making money locally is surviving the arena.
political intrigue + post-apocalypse = navigating the politics and wars of desperate nations in a time of great scarcity.
Cannot stress enough that if you are a forgetful player you can make a to-do list and group it by things to do this session, on this adventure, on your next shopping trip, and overall arc/campaign goals. Bold priorities
Hi! Would you happen to know of a list of like. Subjects that players can mark as uncomfortable or what not? Me and some others were playing over discord, and something happened really quickly at the end of the session that myself and another were very uncomfortable with, and it wasnt asked about in advance. But when I asked the dm, he said he couldn't for shock factor and improv. Do you know how to deal with this to keep this from happening in the future?
first of all, your dm is just completely wrong. making your players really uncomfortable is not worth whatever “amazing” story you have planned. especially if the topic is potentially triggering. so i’m really disappointed to hear his response to you bringing up your discomfort.
fortunately, the good news is, there is a wealth of resources and tools out there to help facilitate safer playing in TTRPGs. Kienna S. on Twitter has created the TTRPG safety toolkit, available here on Google Drive for all.
Then there is the concept of lines and veils, which is most useful when implemented by the GM and players before a campaign begins. there is also the X card developed by John Stavropoulos, which is basically a “safe word” you can use at any time and a scene can be skipped, no questions asked. the x card can be implemented at any time during a campaign, even if it’s already begun. finally, there’s the RPG consent checklist that everyone can fill out (especially the players) before starting a campaign, to help the GM gauge what topics are OK, what topics should be dealt with carefully, and what topics to avoid entirely. this checklist provides a pretty exhaustive list of potential common triggers and may be useful to you.
the biggest takeaway from these resources, i think, is the mutual understanding and respect between the GM and players. it is the GM’s responsibility to be careful, respectful, and responsible with how they introduce potentially sensitive and triggering topics. and it is the players’ responsibility to inform the GM when an unspoken or unknown boundary is crossed.
it’s one thing for a trigger to be something less common, like snakes or earthquakes, and for these subjects to appear in play. in that case, there could be good faith at play on the behalf of the GM, and a quick discussion and/or implementation of safety tools should ensure those topics don’t appear again. it’s quite another thing for something like, say, sexual assault, torture of children, or suicide to appear in-game unprompted. these topics are more commonly triggers and i believe that unless otherwise stated, should be altogether avoided or “faded-to-black” by GMs.
implementing one or multiple of these safety measures as a group is a critical measure to help facilitate a safer, kinder, and more creative environment at any table. i strongly encourage you to bring this up with the rest of the players and your GM. if your GM shuts down this very reasonable request for better safety tools in play, that’s a HUGE red flag, and i honestly recommend that you consider leaving for your own well-being. a GM that doesn’t care about the safety of their players is a shitty GM.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Aight time for another tip, this time its how to deal with horny fuckhobo bards who make everyone around them uncomfortable and derail entire campaigns cause they absolutely cannot contain their monster fucking fetish, probably listens to the adventure zone, barely interested in actually playing the game etc etc. Its pretty easy to deal with them honestly, just hit em with some consequences. Sure you are allowed to fuck the dragon but you gotta pass a CON save to not die (chances are they’ve dumped CON anyways cause again no real understanding of the game) or if you do successfully fuck the dragon the dragon will now swoop in every once in a while and take half their shit as child support for the little shit dragonborn they have to raise now. Get creative with your consequences and punish bad player behavior babey.
Making combat more challenging.
If there is ANYTHING I have learned from running a game with level 20 characters, it is that balancing encounters at high levels is SO HARD. If your party has the capacity to shake the entire world, it is hard to make things difficult for them. What I discovered to be the way to help with that challenge is an applicable strategy across all levels of play.
1. Focus on number of actions on each side. The side with more actions will usually have an easier time in the fight. So put more enemies in play rather than giving individual ones more hit points and higher damage outputs.
2. Put the pcs into combats you don't know if they will be able to win, they will manage to win despite your expectations. This isn't to say you should make encounters impossible, but go to what you think is balanced and add a couple more things until you honestly don't know if they'll be able to do it.
3. Use strategy on the side of the enemies. Have them make smart decisions and fight to win as much as the PCs are. Watch some videos on ttrpg tactics and have your enemies use it.
If you employ these strategies, then your combats will start to feel more dire. You will need to practice and test out degrees of difficulty, but you will quickly get a sense of how to scale difficulty for your group. Just don't be afraid to knock characters out, and commit to the difficulty you chose. Characters might die, but that is down to the dice and is a normal part of most d&d stories.
Budget Table Top Tip
Back to school is happening and there’s a bunch of supplies. And a lot of them can be used in dnd and other table tops. Besides just the pens and papers.
Plenty of cases and boxes to carry your supplies in.
Like all of these pencil case make a great players chest. To keep and roll dice in the same container.
There is also a lot of zip binders that is large enough to hold probably 2-3 book character sheets dice and other supplies and then has a handle on the side so it can be carried like a brief case.
So check out your local school section to see what you can find.