Oh hey hi! Lots of new folks came in today. Welcome!
To celebrate this blog reaching 25 (hopefully) non-bot followers, here is a brief history of why this game exists:
Back in 2022 I posed the random question on my twitter: "Would it be cool if I made a TTRPG where you play as a shapeshifters and travel to different worlds to catch lost souls or what??" And my followers agreed. Or at least enough that I sat down and over the course of a few months crunched together the very first Alpha version of the game. Only 5 months later, I had collected enough feedback and spare time to release 0.a2, the second alpha. Since then I have translated the entire system into german as a seperate release and am currently working hard on the next version, 0.b1- The first Beta.
The idea and worldbuilding behind "Soulhunters" is based on a personal worldbuilding project that has been with me since 2013, but has never gotten the attention that it deserved. So, time to give it some attention and put it out into the world.
My two main goals with the system are "Customization" and "Collaboration"
First of all, it's a game about Shapeshifters. It felt counter-intuitive to me to write strict rules that tell you exactly what you can and can't do or reduce every action down to numbers. So I wrote a system that actively encourages you to change or ignore the existing rules if they don't fit your game, and lets your character progress in a way that lets them break or rewrite the rules for them specifically. And while keeping the premise of "You play as shapeshifting entities that hunt down souls" stays the same, the system should also let you play whatever kind of game you want: High adventure? Psychological Horror? Murder mystery? Clown posse that accidentally saves the world? Sure, whatever floats your boat.
Second, the setting is a multiverse. So my hope is that, in the long run, players will be able to share their creations with one another and pick things from a big library of player created content: Be it talents for their Characters to learn, worlds to explore, missions and storylines to play, additional or alternative rules to try, or Shape and Spell tags to add into their running games. Additionally, every new version of the game comes with an online feedback form: This allows players to easily send me their feedback and suggestions or give their input on planned changes. So the final game will be written not by me alone, but by everyone who contributed during the development phase.
That's it for now! I hope you enjoy your stay here.
Oh but before I go: Here is another little treat: A preview of some added lore, and a Feruki proudly showing off their team's latest statistics!