Shockwave (Technique)
A Technique that staggers all of those who come in contact with its effects.
Base
Technique Type: Combat Performance: Standard Action Delivery: Wave Range: 15ft. Effect Type: Instant Saving Throw: User's Potency VS Target's Resistance
Shockwave comes out in a cone-like manner, as all Wave Techniques do prompting a Resistance check on all targets within its range, be them friend or foe, a failure causing them to be Staggered for 1 round.
As a prepared action, Shockwave can be used to interrupt Movement, Attacks and Techniques the moment the target is channeling energy for their usage, stopping them before they’re executed, but nevertheless consuming their energy cost (this effect cancels the rest of a Full Attack or any other similar barrage of attacks, and does not require the target be Staggered successfully).
Modification
Requirement: [Effect Type: Instant or Active Channeling]
As a modification, Shockwave comes out as an instant Technique alongside all other existing Wave effects, sharing the Technique's Range. When modifying Active Channeling Techniques, an additional Shockwave is emitted at the start of every Duration cycle (i.e. when the user expends an additional Energy to maintain the Technique active).
Upgrades
1 point:
Range Upgrade: +5ft.
2 point:
Heavy Wave: Shockwave now Downs any targets who failed their Resistance check, also knocking them away a distance of up to 5ft. per the user’s Potency.
Deflector Wave: Shockwave can now be used to reflect Projectiles and Wave techniques as a Prepared Action, adding the user’s Potency to its damage formula.









