Mmkay most of you probably won't understand this, but I am documenting my progress because I just like doing that on my blog. And if this post reaches anyone with experience willing to help that would be great lmaoo.
So the good news is I've got the ingredient model into ts3. The geostates are done! The mesh was originally 20k POLYGONS, but I got it down to 438 :). And it was very easy. @bietjie was VERY helpful to me in answering my noob questions and I did not want to bother them too much more! But their help and their guide probably cut my project time in HALF! I def would've stumbled over this part without them so TYSM for that!
Stopping the project here for now as it's getting late, but I got as far as making my event handler and buffs template. Since I really want custom moodlets with the ingredients. If you watched my cooking overhaul guide then you know you'd be able to use these buffs in any recipe in the game, which is the main function that I want out of the ingredients. I am stuck on understanding the STBL's and how to link them (and anticipate I will get tripped up on the thumbnail as well LOL), I will try again tmrw after work, thanks for coming to my TED talk!










