Improvements from the original OBF business (up to update 39):
- If you visit an OFB business with a different household, and whenever an unselectable customer (playable or townie, doesn't matter) purchases an object, the game does not credit the owner. This mod fixes this, and makes it so that whenever a customer purchases an object, the customer is always charged, and the owner is always credited.
- If the sim cannot pay for all or some of the items, the game removes those items that the customer can't pay for from the customer's Shopping Inventory and refunds the owner. However, it only refunds the owner if the owner is selectable. This has been fixed. Now, the owner is always refunded.
- Whenever a sim purchases a make-over at a salon chair, the game only credits the owner if the customer is unselectable but your sim till loses their money. This has been fixed.
- When a sim pays for food at a food stand, the game only credits the owner if the owner is selectable. This has been fixed.
- Whenever a sim pays for a ticket or gets charged by a ticket machine, the game only credits the owner if the owner is selectable, and only charges the customer if the customer is selectable. This has also been fixed.
- Whenever a sim throws their shopping bag on the floor on an OFB lot, the game allows the owner, employees and CleanBots to pick up the bags. However, if the owner, an employee or a CleanBot picks the bags up while the currently controlled family is not the owner's family, the game refunds the cost to the currently played family, rather than to the owner's family. This has been fixed.
- Whenever the player visits an OFB lot with a cash register as part of a date/outing, and whenever an unselectable sim who is part of the date/outing checks out at the register, the sim has a chance to leave the lot. This mod fixes this and prevents sims who are part of a date/outing from leaving the lot.
- Whenever a sim purchases coffee or a drink from an espresso stand or bar, the game will properly charge the buyer, and credit the owner if there is one even if the customer or owner is unselectable.
- The mod now makes it so that if the owner or family of the owner is unselectable, the game won't charge the owner for restocking items. In addition, when the owner, employee or a CleanBot picks up a pile of bags from the floor, the game will only refund the cost to the owner if the owner or family of the owner is selectable. Expect, whenever a selectable sim checks out at the register the game subtracts the wholesale cost of the Shopping Inventory from the actual sale price, and then credits the owner with this amount. The main issue with OFB businesses was the restocking issue which has now been fixed with this update. (More details about this by clicking the link).
- Sims who can't afford lemonade won't buy lemonade any more. Whenever a sim buys lemonade, the sim is now always charged, and the seller is always credited.
- When the owner or employee restocks a pet display while the owner or family of the owner is unselectable, the game won't charge the owner.
- When an unselectable customer dines at an OFB restaurant, the game attempts to charge the customer and credit the owner. The owner is properly credited, but Maxis made a mistake which makes it so that the game tries to charge a completely random person in your neighbourhood. This update fixes this mistake and makes the game properly charge the customer.
- The game didn't properly charge the customer when the customer bought food from a food stand. That's been fixed.
- Maxis made a mistake which sometimes prevented the game from properly checking to see if a sim has an OFB employee job. This is fixed.
- The game allows business owners to hire vacation locals and tourists. You can't hire those sims any more, and they won't appear in the Hire Dialogue on the phone or computer.
- There was an issue with OFB employees bartending which has been fixed.
- If you have ever seen a sim's fair wage status change to Very Underpaid and so on, especially right after the owner employs them for the first time, then you will never see this happen again as it has been fixed.
- Sims who are already employed by another business cannot be hired by another business any more unless the business owner of the employee's business lays them off or fires them, or unless the employee quits.
- When a sim buys something from a vending machine set for sale, the sim is now always charged, and the business owner is credited if the owner or family of the owner is selectable.
- If you visit an OFB community lot with a household other than the owner, and when customers buy harvestables/craftables, the game would give those items back to the owner. But, if the owner or employees don't restock any harvestables and craftables, the owner will end up with additional, free harvestables and craftables in their inventory. Now, whenever the owner or employee restocks a craftable/harvestable while the owner or family of the owner is unselectable, the game won't take the items out of the owner's inventory, but will instead restock the items for free. If customers drop their bag on the floor while the owner or family of the owner is selectable tho, the game will give harvestables/craftables back.
- Fixed the pricing on easel paintings, drafting board drawings and university camera photos.
- Maxis made a mistake which makes it so that the game pushes the reporter to initiate the Change Wage dialogue towards the business owner, when rewarding the good review. Now makes the game push the reporter to initiate the Reporter-Congratulate interaction towards the business owner.
- The game tries to restock Love potions with Nice potions. This is fixed.
- The game tries to restock evil Pitchers with evil Tea Sets. This is fixed.
- The game can restock CleanBots with HydroBots, and SentryBots with MunchieBots and the game also can restock a robot with a broken version of it, and a broken robot with a non-broken version of it, this is fixed.
- Orchard tree produce harvested by the owner, family of the owner, or employees are properly added to the business owner's inventory, but garden produce are not. This has been fixed.
- The game does not check the quality of fruits/vegetables when it is restocking these items, meaning that a mouthwatering fruit may be restocked by a bland or tasty fruit. This has been fixed.
- On owned business lots, only the owner or family of the owner can make/serve espresso on a barista bar now.
- Potions don't have a wholesale price of their current value. Now, their wholesale price is their current value, because they are craftables.
- If a sim puts a potion in their shopping inventory and then drops the bag, the game refunds the cost to the owner, which it shouldn't do. Now, the game gives the potions back to the owner.
- The game has "Buy Love Potion" and "Buy Vampire Cure" wants. However, you can only satisfy these wants if you buy the potions from an NPC (Matchmaker and so on). The game does not satisfy your sims' wants if you buy these potions on an OFB lot. Now, sims' potion wants will be satisfied when they buy these potions on an OFB lot, too.
- Potions which were set for sale had their sale price lowered which was not intended. Also, potions which were set for sale on an OFB display didn't correctly have their wholesale purchase cost set. Fixes all of this.
- Potions fixes should now also affect all custom potions.
- Craftable flowers (from the OFB flower-making station) were not treated as true craftables when the game determines how to set their sale price. This is fixed.
- Sims are now allowed to be hired at a business if that business is also owned by the owner of the business they are currently employed in. So, you don't need to fire or lay off your own staff any more in order to hire them at one of your other businesses.
- Fixes certain issues with the Offer at Cheap interactions. (Lots of issue, read more on the site)
- The owner will now also be credited with the profit when unselectable sims check out at the register even when the currently controlled family is not the owner's family.
- When a selectable sim purchases a pet from a pet display on an OFB lot, the game ignores the cost of the pet as set by the owner (the value you see when you hover over the pet display), but charges the customer a value dependent on the skills and learned behaviours of the newly generated pet. This update makes it so that the owner gets credited with 10% of the price of the newly generated pet.
- Sims will not try to autonomously buy food from food stands if they can't afford it.
- There is an issue in the game on OFB community ticket-machine lots which prevents the player from travelling to another lot/home if they are not currently paying through the ticket-machine. This update fixes that.
- Sims were still unable to interact with their own vehicles on ticket-machine lots if they were not signed up. Now they can.
- Business owners and their family members cannot order drinks on bars and barista bars now.
- Family bin sims cannot be hired any more.
- The unselectable owner will now be credited with the profit whenever a sim purchases something from the Apartment Life vending machines.
- There is an issue in the game which prevents the game from calculating the fair wage of managers who are recently promoted. This fixes that.
- Prevents sims from initiating autonomous social interactions towards sims who are in queue at a cash register.
- Added two extra lines of code to how the game calculates the fair wage of employees. This new feature is disabled by default, but you can modify the values in order to change the fair wage expected by employees. (Explained how to enable on Mod The Sims).
- There is an issue with sims who are assigned as a chef on OFB lots. If the sim happens to be the business owner, and the sim also owns other businesses, when a family other than the owner visits one of those other businesses, the owner will be stuck idling forever if their current assignment is being a chef and if there is no chef stove on the current lot that is assignable. This update fixes that.