Hey I made another thing!
Well, I didn't MAKE it, I just reworked it.
LivingDeadGirl (T$R) Mission Bay Glass Cabinetry overhaul under the cut!
When we found out the object limit was real, I made it my mission to reduce OBJD wherever I could. I had already wondered why these weren't repositoried, so I decided I'd both repo AND reduce the OBJD.
It turns out, reducing the OBJD for decorative surfaces like coffee tables, shelves, etc., is pretty easy. But in this case, the cabinets used cloned dining tables for some reason. So instead of just reducing the OBJD, I instead cloned a single tile coffee table and extended the footprint. SO. Each cabinet has 1 OBJD.
On top of that, I re-mapped each cabinet so that I could repository to one single master mesh. Each one was so similar but just not quite laid out the same, so this was a little more painstaking to do.
I also added a recolorable subset for hardware; I decided I'd prefer to recolor the hardware independent of the cabinet itself. So there is now another subset, and a few hardware recolors to start you off.
I also decided to use LordCrumps' shadow file, just to keep the file size as small as possible. Get that here if you don't have it but I'm assuming by now most of us do have it.
And finally, I fixed the bounding mesh. Previously, once you placed deco objects, you couldn't pick them up again without getting rid of the whole cabinet.
Okay I also tweaked the glass TXMT because I wanted to make it more transparent and shiny.
What you get: >The main mesh as well as 5 repositoried meshes >The original recolors as well as 10 of mine (using Goat's Marco wood texture and my favorite iCad wood colors) >Brass, chrome, black, and crystal hardware recolors
These files use the SAME GUIDs as the old files, so you cannot have both.
Download
Enjoy!
Credit: LivingDeadGirl, Goat, iCad, LordCrumps











