Powerful Knockback (Modification)
Modifies Techniques so that they knock their targets away.
Modification
Requirement: [Duration Tier: Mn or lower]
This Modification makes it so that a Technique, upon coming in contact with a target, pushes said subject away a total of 1d6 squares/hexes (5ft. per square/hex) in the opposite direction, with a chance to also Down them. A successful Guard prevents both the knockback and the downing, otherwise they are pushed away by the resulting amount and have a % chance of being knocked down equal to [10% x the result of the 1d6 die].
This Modification can be made to ignore any specified subjects, however, all other of the Technique's Features still take effect on them. When applied to Self Techniques, this Modification makes it so that those that come in contact with the user are knocked away.
When applied to Selective Techniques, the Powerful Knockback is only triggered as an Instant effect on the first turn. On Conjuration Techniques, it gives the Powerful Knockback property to one of the conjuration's aspects (either the body of the conjuration itself or one of its Techniques or natural abilities).
Upgrades
1 point:
+1d4 >> 1d8 >> 1d12 >> 2d8 >> 2d10 >> 3d8 >> 2d12 >> 3d10 >> 3d12 >> 2d20 additional knockback.














