hello!! what are some general colouring tips that you'd like to share :3
Hii!!
Ahh gosh, let me think:
Something that I recommend doing is picking one main color to be the focus of the picture, and then working around it with picking other colors that compliment it, but don't compete with it. It simplifies the image and puts focus on what you want to show. For example, in all of those drawings I put red as the main point of the image to serve as the center of attention, while all the other colors are much darker and simpler
Use contrast between your objects vs your backgrounds with colors and with shading. If the objects are dark, the background should be bright and vice versa. It helps to show the silhouette better:
Color your lineart - it makes such a difference in making the drawing look finished:
For shading faces, it makes a big difference to use references to help yourself! I recommend this head lighting model!
If you need ideas to come up with color palettes, there are a lot of fun resources you can use for inspiration, such as cinema palettes or filmgrab!!
And yeah, that would be it hah
If you are more interested in specific color stuff, I would honestly recommend just going on youtube and watching some videos about color theory in art, since they are much better at explaining it than me đ For example this one or this one!
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i've been making custom content for almost a year now, so i thought it might be helpful to start sharing little things i've learned to do in blender! i created this step-by-step guide on how to remove seams from a maxis mesh and how to edge split parts of meshes which should appear "crisp." i think they really help to make custom content look neater in-game.
you don't need to do this if you're making recolors, but if you export the mesh from sims 4 studio (i.e. to make something from a pack base game compatible), these seams will appear.
i hope this is helpful for others who are starting off editing maxis meshes themselves! đŞđŞ
Afternoon! I watched your commission videos and around the terms and condition area, you said you might share your own terms and conditions as a reference. I was wondering if you are still planning to do that, and if not thatâs cool too!!
Oh gosh I know this is years too late but if anyone still wants this, here are screenshots of my terms/conditions. AND if you want to copy+paste them, the text will be under the -Keep Reading- section!!
YOU MAY COPY+PASTE THIS AND FEEL FREE TO EDIT IT TOO! Completely up to you, I don't care either way!
Thank you so much for being interested in my commissions! Before submitting your commission request please take a look at the following guidelines:
Commissions are first come first serve. If you need a commission done by a deadline let me know in the commission application and I'll let you know if I can get your commission done in time.
Once I approve your commission request I will send you a Paypal invoice to your email. I will only begin your commission after the full payment is received.
It may take a while for the invoice to be sent. I do not like to accept commission payments if I can't start a commission right away. You will still receive a confirmation email when I receive your request, so don't worry!
I will send you the sketch of your commission to your email in case you want me to change/fix anything. Once the sketch is to your liking I will finish the commission and send you the finished product. You may request a couple of changes to the finished product within 24 hours of it being sent.
RULES:
I will not draw NSFW illustrations.
I do not draw mecha/furry art.
I will not draw gore either!
I will not draw in another artists' art style. If you want to commission me, you are paying for my art style.
There are absolutely no refunds once I start working on your commission. If you think there is a possibility that you might need that money for any other reason, please do not commission me.
I usually change the wall paper color as well, since EA likes the yellow tones so much.Â
Then use lamps with different colors to get some snap in the picture.Â
Violet lightÂ
And yellowish light added- it looks much better!Â
But still a bit bland.Â
Add some detailing...so it looks lively.Â
Play with angles , I took all these from the same scene and pose and we have up
Have fun experiment and take snazzy photos.Â
These were taken in San Myshuno on EA made apartment and with no Reshade on or no camera mode.
Also set your graphics from game to as high as you can and make sure the screenshot is the biggest one.Â
Keep walls up and use TAB to get the free cam.Â
Since I was requested to show my process for Style 3, I decided that showing how I make the other styles wouldnât hurt, so here's the first style.
You can download the Photoshop file for this style here! All the layers, effects, and backgrounds are already ready for you to use and play around with. I would assume you know the basics of how to navigate the program, but Iâll try to take it slow if youâre still new to Photoshop.
NOTE:Â I made this using Photoshop CS6! I donât know if itâs compatible with other Photoshop versions, but you can still try to follow along.
Style 1, Type A
To start off, youâll need the portrait art and the normal attack art of your characters for this wallpaper style. To place your files into Photoshop, go to File>Place>then find where your images are> Place.
Put the portrait artworks into the âOriginal 1âł group folder, and the attack art into âOriginal 2âł group folder. I would recommend duplicating those folders before you do anything with them in case you mess up and need to restart.
Now that you put the images where they need to, letâs start editing!
Arrange and resize your desired images to where you want. Make sure one character is above the layer named âTopâ and the other character above the layer named âBottomâ. Once youâre done, clip the character layers into the layers below. To do this, you can either right click on the character layer, and then find âCreate Clipping Maskâ or Press Alt as your mouse hovers over the line between the layers. The mouse will turn into a box with an arrow beside it. And then click to create a clipping mask. It should look like this when itâs done.
If you want, you can even add effects to the character images. I usually would adjust the exposure in the Adjustments. And then just clip that layer above the character layers. Clipping the adjustment layer ensures that it only affects the character layer, and nothing else.You donât want the exposure effect to affect the background.
Once youâre all set, you can start changing the arrangement of the little diamonds, which are the layers called âRectangle 1 copy 2âł and âRectangleâ. Duplicate those, however many you want. Then resize and play around with their arrangement to your liking. This is how I made mine. You can even delete them if you want.
After youâre satisfied, itâs time for the color of the background. Thereâs nothing much I can say for here. Itâs mostly just playing around with the layers and layer modes to see which color combo matches your characters. âLayer 3âł is there as a base overlay for your background, but you donât have to use it. You can even replace it with a gradient.
I messed around with the layer modes, adjustments, and hue of the actual background image (for a shortcut, click on the layer you want to change colors, then press CTRL+U. A pop-up will appear to enable you to change hue, saturation, and value. If the layer is an image, right click and click on âRasterize Layerâ before you CRTL+U), and this is how I made the background for this example. Notice that I didnât use âLayer 3âł and replaced the Black and White adjustment with the Exposure adjustment.Â
And thatâs how you make type A!
Style 1, Type B
This oneâs pretty quick and easy. Place your character images in between the layers named âSwirl copyâ and âSwirlâ. Then resize and arrange the character images to how you wish them to look like.
For me, it would depend on how the character are posed. In the example with Eldigan and Sigurd above, their swords create parallel lines, and thatâs why I made them face each other. In the case with Tiki and Genny, they better fit to look like theyâre fighting together, and thatâs why theyâre facing the same way. For the Morgan example Iâm making, I made them face the opposite directions because it made them look more like a duo and mirror images of each other.
If the characters were made by different artists, I would also add in an exposure adjustment to the character layers in order to match the values of the characters with each other. Since both Morgans were drawn by Tobi, I donât have to do anything. However, you might need to play around. For example, Lucius and Raven. Completely different art styles, but can look cohesive if you make their values match each other. Lucius has more light and shine, so itâs best to make Raven brighter while also darkening his darkest values a bit. You can also boost Luciusâ dark values in order to match Raven.
Now on to the background colors we go!
If you look at the very first layer, thereâs a layer called âBtlFaceâ with Clair on it. Sheâs there for this purpose. To find the Gradient tool, first find the Paint Bucket tool. Click and hold the Paint Bucket tool icon, until a drop-down menu shows up. Gradient tool should be there, and click on that to start with this step.
To make the gradient for Type Bâs background, you pick a color with a dark value, a color that matches well with the first color, and the last is a color with a light value. For the light value, I use Clairâs hair color. Not only because it is light, but also because yellow matches well with a lot of colors.
For this gradient, I chose the colors violet, blue, and yellow. Then I changed the layer mode from Overlay to Vivid Light to make the colors pop more. I usually would stay with Overlay, but sometimes itâs good to play around to see if thereâs a better option.
And now youâre done! I hope that tutorial was understandable? If not, feel free to ask questions. My ask box and DMs are always open.
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Hi! In you ciel phantomhive you were able to take the render and make change it into lines that followed the same out line of the render. (like how you made the render blue) may I ask how you did that? If you don't mind of course
Heya Anon, i donât mind at all! always here to help yaâll. I assume youâre referring to this edit. This isn't my method of choice but itâs easier to explain, so hereâs what you do:
i used photoshop k? k. Here we have our Ciel render
what you need to do is open a new layer
now left click on the layer containing the render click on select pixels
now that the outline of the render is selected. select the empty layer (layer 1) and go to Edit > fill
this will open this lil boy
now click on color and select the color of your choice and press okay. tada!
Many have already asked me for tips and tutorials to learn or improve their drawing techniques, but I always thought that just by speaking or indicating my references would never be enough to really help people. In this case, I'm starting to create a series of tutorials so you can follow my tips.
Ohh! Also I would like to say that if you like my work and would like to support me, you can Buy Me a Coffee
Thank you! <3