hi help me find a game for my friend . ANY information about it would be great, we're pretty sure it doesn't exist online any more but I am a miracle worker. anyways
The Game As Remembered By Fusgia:
point and click 2d DeviantArt game of someone's OC / original character, played as a puma / cougar / mountain lion lab experiment with human hands. Goal was to escape / get out of the lab. Plot is barely remembered but there was a globe you can click on and spin and the puma points at a spot to say they could go there / visit. When you get out of the lab you are in a house with a bed overlooking a window
this reddit thread appears to be describing the same game (copied below the break for search indexing), but hasn't had a successful find yet
If you know ANYTHING about this game or the creator, or (miracle upon miracle) you're the creator, please get in touch!! Shares are very welcome!! Kiss
[Browser][2010s] DeviantArt flash game where a big cat must escape an underground lab that has a minor twist ending
EDIT: Realized that my initial estimate of the early to mid 2010s was a few years too late to be correct. My only excuse is that I'm stupid.
Platform(s): Browser
Genre: Point and click. It could possibly be categorized further as an escape the room game.
Estimated year of release: Considering that I played it during or a bit after DeviantArt's heyday, I think it's safe to say that it was at some point in the late 2000s to early 2010s.
Graphics/art style: It was 2d and, if I'm recalling it correctly, had a "yeah I saw Disney movies growing up and now I draw animals in a similar way" style to it.
Notable characters: The main character. They were a puma/cougar/mountain lion, or at the very least a big cat with the same sort of coloration. The big thing about the character was that they had human hands. No, I'm not talking about an anthro character that just happened to have extremely human-looking hands. I mean like a full on quadruped but the front paws were just hands.
Notable gameplay mechanics: I don't think it was super unique mechanically for an escape/point-and-click game. The only weird thing about it came from the fact that the main character could use their hands to interact with the environment rather than the gameplay itself.
Other details:
-The main character is a genetic experiment who, after waiting for the scientist who was either responsible for them or bonded with them to return for a long time, finally decides to escape the underground lab they are being kept in.
-Not sure how right this is, but I want to say that the puma and main scientist were both female. There was also at least one other scientist mentioned that was male.
-The underground lab was basically one big room.
-The game ends with the main character escaping the lab and being found by the side of the road. We then cut to a news report on the character and see that rather than humans, the world is populated by anthropomorphic animals. The main character wasn't an experiment in splicing human and animal genes, but in splicing together anthro and regular animals.
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I need your help finding an app I played with when I was younger
It was a "game" where you could rip up a piece of cloth. That's it. You could change the pattern (and the background color I think?). It rendered the cloth similar to this site
Javascript cloth simulation....
And I have a vague memory of what it looked like upon opening it
I think it moved with the device too but I'm not entirely sure. It was on the play store for Android devices sometime between 2015/2018
I really hope you can help me and I hope this wasn't a fever dream lol.
(reblogs are appreciated for a wider audience but don't feel pressured π)
Platform/Year of release: Played it on a web browser, at least once on a Windows Vista laptop (I'd reckon around 2008-10)
Genre: Single player twin stick shooter (you aimed with the mouse and moved with the keyboard)
Graphics/art style: Stylistically low-poly. Very colorful, but not overly saturated. The camera was not top down, but closer to a 3/4 angle. I don't think it had any music, either.
Notable characters: Paper Airplane-shaped enemies were among the first enemies you faced. There were a large variety of similarly abstract enemies with a variety of movement patterns, attacking methods, and levels of aggression.
Notable gameplay mechanics: The player piloted a triangular pyramid for a ship and would be set in an arena of limited size (I think they were usually oval-shaped). Enemies would spawn in from holes that opened up in the floor in non-random sequences. The player had to either survive for long enough or defeat enough enemies to be allowed to exit the stage, but I believe they were allowed to stick around without exiting if they wanted.
There was no strict ammo count, but guns would expend energy when shooting and would have wait to refill if it got too low. I think you might've been able to hold two guns that were shot with the left or right mouse click.
Shooting enemies would frequently drop polyhedra that were collected and could be used to purchase new guns. Aside from very basic guns, the ones I most recall were: a gun that fired a single, colossal bullet that traveled slowly; a railgun that was strong and had hitscan bullets, but depleted the player's energy very quickly; and one whose bullets rotated around the player in increasingly larger circles.
Other details: There were around a few dozen stages, but beating a stage wouldn't allow you to re-enter it.
The most concrete detail I can remember is that the rail gun icon looked something like this, but it was a 3D wireframe that rotated.
Edit: Oh yeah, found it a while ago: it's called Heavy Weapons on Newgrounds