Tomorrow, December 20th starting a 1pm EST, TinkerQuarry will be going on sale for 70% off on Itch.io as part of the sitewide Winter Sale! (Includes both the original "Steam" release as well as the in-progress QoL build)
A very merry JingleQuarry to all Denizens!
Thank you once again for sharing this journey with me.
Get It Here -> https://itch.io/s/85728/itchio-winter-sale
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The demo version of TinkerQuarry v1.5 'QoL' Update is now available for playtesting on Steam! Details and patch notes below:
Major Changes:
WARNING: These Patch Notes contain both minor and major spoilers for TinkerQuarry.
Artwork Overhaul:
-Nearly all of the artwork in the game has been redone, primarily facesets, introduction cutscenes, battle backgrounds, enemy sprites, and other assets.
-New furniture and other details added to most floors
NOTE: The Demo has new artwork up to the Locked Halls, save for Notes and most Character sprites (overworld).
Combat Overhaul:
-Introducing ELEMENTAL SYSTEM. Both your party members and their respective weapons possess one of five elements. Equip your party with weapons of the appropriate element to fight better against certain foes!
Details elaborated here: https://discord.com/channels/325387804203024391/332183292474294273/793317518197653505
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-Increased level cap to lvl 15 for all party members
-Rehauled stats for all characters to better fit their respective niches
(Player: Jack of all trades, Peter: Tank, Whiskers: Healer, Skid: Mage, Clint: ‘Gary Stu’ )
-Enemies essences now possess an elemental affinity
New character starting stats:
*indicates exponential growth
-Added elemental types to weapons
-Added new weapons (shops)
-Added new Skills (balancing)
-Adjusted existing values and effects of some Skills
-Bosses and Enemies stats have been changed
-Vermin (regular rats and roaches) do not have an affinity, though ‘themed’ Vermin do (ex: wind up rat is Tinker affinity). ‘Lesser’ Toys also possess an elemental affinity.
-Whiskers and Skid now have the same starting stats, but differ in Skill specialty (and Element)
-Elemental enemies (indicated by Essence type, regular rats are "Neutral" element and have no weakness nor resistance)
-Added more Skill books to teach your party members how to use more moves outside of their own Element, broadening their movepool.
Minor Changes:
-Added content warning to the beginning of the game with a list of possible triggers.-Added lootable dressers around the game, pulls from a random pool of items.-Minor dialogue updates-Gave Skid / Whiskers fight additional dialogue if Skid is impaired first-Added labels to all weapons and skills to indicate their elemental affinity-Added single letter labels to party members in MENU to indicate elemental affinity of their Essence-Gave Clint starting equipment (Clint’s Gun)-Something Special now only hits a single enemy and does not have a Flash effect.-Removed ‘mob’ battles in secret, vent-only rooms.-Clint Boss no longer softlocks when he runs out of MP-Skid moved into correct position on battlefield (no longer clipping outside box)Moved Odette’s ‘Advice’ function to a Common Event
Horror-flavored retellings of Alice in Wonderland are a little bit of a cliche these days. You know what hasn’t been done to death? Horror-flavored retellings of The Nutcracker. I am 100% here for this.Â
Tinkerquarry bills itself as a horror-RPG with turn-based combat, meaningful player choices and some puzzle elements. That sounds like 100% my jam. Let’s scope it out.
You can download here:Â https://hallowraith.itch.io/tinkerquarry
WHY IS HE SO WEIRDLY TERRIFYINGÂ
Ahem.Â
So I run around and explore a bit and discover that I’m in a dollhouse, that I may have amnesia, that the terrifying dogman is up to no good, and that maybe there is something...sinister...happening with these toys.Â
I’ve added a plush rabbit to my party and with our powers combined we are fit to conquer the world! or at least this dollhouse.Â
Time to do battle with a RAT!Â
I happily dispatched the rat but a bit more exploring and I get a terrifying sound distortion and....this.Â
I am not okay with this also I don’t know if I can fight him yet omg
...No. No I cannot fight him yet. Note to self: Go back and level up by killing more rats before you open that door omg.Â
Well. Anyway. Ahem. This is a fun, cute little RPG with some bizarrely disconcerting creature design and great music. Jury’s out on the story, I haven’t gotten too deep into it yet, but I do like the concept a lot.Â
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
✓ Live Streaming✓ Interactive Chat✓ Private Shows✓ HD Quality
Anya is LIVE right now
FREE
Free to watch • No registration required • HD streaming
There are giant killer rats climbing through inky holes in reality, a Five Nights at Freddy’s reject just impaled a talking caterpillar on a pole, and a shopkeeper wants to make clothes out of my skin. 10/10 I am terrified.
Tubby - Male - Softie - Standard :: A Bear Softie that escaped from being farmed for teeth and stuffing. His family’s bodies had reformed before, but their souls will always be gone, and Tubby doesn’t want to share their fate.
Bronco - Male - Amalgam - Resilience :: A Softie/Plastic Amalgam in the shape of a horse that brandishes a pair of toy pistols. Very protective of the railroad and keeping it clean.
Nameless - Male - Amalgam - Grief :: A Plastic/Tinker Amalgam. He wears the mask of a plastic, classifying himself as an Amalgam because of it. He hides in a corner of a room hidden by a bookshelf.Â
The Sparkhound - Male - Softie/tinker Amalgam - Boss Standard :: A sewn together mixture of a formerly impaired dog toy that functioned as a joy buzzer and a collection of rat parts as an experiment. He has become very aggressive and hides behind walls.
Vikkie - Genderfluid - Amalgam - Repurpose :: Formerly a tinker, Vikkie’s head was all that remained until they began collecting limbs from other impaired toys. They have a small collection area hidden behind the walls. It’s unsure if their eyes are from their original body or from another toy.
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Feel free to ask about these guys in my askbox or something i’m up to cry.
I just recently finished playing @hallowraith​‘s game, Tinkerquarry, which I was commissioned many years ago to write music for. After listening to my piece in the ending credits I thought, you know, I’ve come a long way since the composer I used to be three years ago, I could do better than this.Â
It’s been a bit difficult to compose lately due to a sudden onset of chronic illness in August and trying to finish my senior research project this year, but slowly I’ve been gathering my bearings again. I figured a quick exercise like lightly remastering a piece could help me get back into the swing of things. I chose this piece because it’s quite special to me as its one of the very first pieces I wrote, so I hope you guys enjoy it too.