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Chains of Oppression
By the time this blog post goes up, the US election will be done and dusted. The votes will have been tallied and we will know if the last great bastion for Western democracy will have fallen for the lies of a burgeoning billionaire autocrat or if the people will have chosen to forge a new path forward with Kamala Harris at the helm. Should it be the former, there will be many who fear the implementation of the so called Project 2025, which already looks like a page out of the communist playbook (when it comes to China and the USSR), and is certainly a manifesto for any would be dictator.
In Atlas Fallen: Reign of Sand, you play as one of the Unnamed - a lowly slave of the highly religious totalitarian regime that dominates the world of Atlas. Like manty before it, at least in the real world, there is a hierarchy. At the top sits Thelos, the God of the world, with the Enlightened - religious zealots (and who have the most power) sitting just below. Then come the nobles, the merchants, the farmers and finally the Unnamed. And much like the slaves of yesteryear, the Unnamed are considered disposable tools that none would care for if they were killed.
One day, as part of an Essence caravan, two of your fellow Unnamed go missing. Fearing for their lives, you volunteer to head out of camp to search for them. Despite the threats of wraiths in the area. These wraiths, it should be known, are creatures born out of sand and utterly vicious. They are also a means for Thelos to control the movement of humans in his rigid order based society.
It isn't long, however, before your character stumbles upon a powerful gauntlet. It bonds with you, granting the playable character the ability to double jump, dash through the air and summon forth sand weapons to do battle.
As the Gauntlet Bearer, the player character rises to become the saviour of the oppressed and downtrodden. Along the way, they also uncover the secrets of the artefact they now wield, as well as come to learn more about the mysterious entity tied to it: Nyaal.
From a story perspective, Atlas Fallen retreads old familiar ground with its focus on the dichotomy between order and chaos. Thelos, with his panopticon-esque Watcher floating in the background, represents order. Nyaal, on the other hand, represents chaos and freewill. Much like Assassin's Creed and many other games that have explored similar themes, the playable character must throw off the chains suppressing humanity. To do this, they must target the ones in power with the help of a handful of allies. In this case, it is the 1000 Year Queen, so named after becoming Thelos' puppet in ruling the humans. Throw in some God-slaying and you have Atlas Fallen in a nutshell.
What I liked about the Reign of Sand downloadable content (which was free), is that it added additional context to the world of Atlas. While Thelos is still the antagonist of the series, through the trek through the Forgotten Realms in Source, we also learn Nyaal also had a hand in shaping the Atlas we encounter - including providing humans with Essence stones and the creation of the Wraiths. And though Nyaal only wished the best for the fledgling human race, they were also blind to ramifications of their actions. Something in which they must reckon with as they do battle with their own shadow.
It just goes to show that while strict and total control is untenable, unfettered freedom can also bring out the worst in our kind. Just look at the state of the world now with the war in the Middle East. Nor should we forget how Russia invaded Ukraine.
Then, of course, there are the infamous Twitter wars as public outrage takes new form. People can be cancelled because of one comment from a decade ago, films and movies are labelled 'woke' because a woman is a main character, and online communities are split into various tribal entities. There is no longer any nuance in the world. A centrist is considered part of the problem. And even when you don't try to insert politics into your content, you will be decried as a grifter playing both sides of the political spectrum.
It's enough for this lowly blogger to want to hit reset on the entire human race. A sentiment which is shared by many of the Earth-Trisolaris Organisation in the science-fiction novel: The Three-Body Problem (a novel I'm reading right now at time of writing up this post).
Gameplay-wise, Atlas Fallen brings in a traversal system that felt fun and refreshing. It also helped speed up the slow slog of running from one part of the map to another like another game I could name.
Then, of course, there is the combat. The Gauntlet Bearer can mix and match three different styles of weapons: the axe/ hammer, dust whip and a pair of knuckledusters. While all are viable depending on playstyle, I favoured using the axe/hammer with the dust whip because of the range it allowed me. Slotting in the essence stones that helped maximise my attacks, I was near unstoppable in taking down the enemies that crossed my path.
What was a little bit different, I found, was how player character level was tied to the armour one found. The game only has a maximum level of 11, which can only be reached by upgrading the armour one receives through the use of Essence. Additionally, by upgrading armour, one receives perks to put into passive upgrades including the ability to get more tribute (the currency within the game), essence, or having more momentum to pull off special attacks. These all blended quite well with each other although I didn't feel much need to experiment once I'd found my favourites.
Atlas Fallen: Reign of Sand from developer Deck 13 is not a triple-A title. The controls are a little floaty and the story isn't something I would write home to. And yet, I did find myself enjoying the time I spent skimming across the sands and fighting off huge sand monsters. So many games coming out in the last few years have focused on being bigger than ever with little to no experimentation. But I have found the ones that stick in my mind are those trying to break the mould by telling their own fun little story. What's more, they don't try to follow trends by trying to have a huge sprawling open world or have huge budgets that can only be sustained through excessive monetisation of in-game items.
So, here's to more experimental AA games!
After all, when major game developers (and by extension, publishers) begin to crumble, they'll be the ones picking up the slack with fresh ideas and new IP. And maybe we can return to a time when games weren't politically weaponised. Or are seen by big corporations as a means to pad out their bottom line.
Time will tell who will win out when it comes to free will or oppression; anarchy and security.
Set up for our first #carshow of 2017 #thelos with Ice Cream and custom #airbrush (at Pasadena Fair Grounds)

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so greece is beautiful and I love it so much especially delphi and ugh I’m so sad to be home because I left all of this behind (also there were a lot of strays that I want to adopt and just cuddle with forever, especially that bby above)
#THELOS ON SOUNCLOUD https://soundcloud.com/jdeezyn/the-los?utm_source=soundcloud&utm_campaign=share&utm_medium=twitter
Check out #TheLos on #soundcloud NOW! https://soundcloud.com/jdeezyn/the-los Leave comments & all that other BS