A template, just like the one for my button. Useless until I can work out how to extract what’s typed!

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A template, just like the one for my button. Useless until I can work out how to extract what’s typed!

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A quiet week on this blog (back home, driving theory test next week, hosting people for my birthday this weekend). Mid way into learning about data persistence, I realised that for this to be even minimally functional, I would want to be able to name save files from within the game. Which requires text input. Hence my exploration of a text-based adventure tutorial! All I need from it is player input but there might be some useful info about ‘scriptable objects’ too.
Getting there (not much done today).