Acolyte of Tepiscora
Role: Boss Add Lv 15-35 depending on encounter setting Hp 100-1000 2 phase common enemy, dangerous. in 1st phase, uses melee slashing attacks, body is Undead and lacks a constitution. Body blows against it have a 20% chance of rendering limbs useless. Useless limbs give the Acolyte of Tepiscora +3AC. If the head is rendered useless or the Acolyte of Tepiscora reaches half health, a parasite of Tepiscora will spawn, an outsider aberration with half of the Acolyte's max HP. The Parasite visually is the head of the Acolyte connected to about 2d6 tentacles, it gains +20 to AC, with a -3 debuff for each useless limb from the previous phase (maximum -18, each arm, each leg, torso, head) Body Snatcher: the parasite of Tepiscora can inhabit deceased vessels, if any character dies while combating the Acolyte or parasite, the parasite can inhabit the corpse, gaining a full heal as well as adjusted mods for the new vessel. A new vessel of Tepiscora can use any abilities that its living counterpart could use, including supernatural, spell-like, and spells of the original being. Note: All Acolytes, parasites, and vessels of Tepiscora will die if Tepiscora himself dies or loses consciousness















