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Random Tegrith headcanons because I yearn for the worldbuilding
(These are taken out of absolutely nowhere. I made all of them up. Its just my own personal hcs that I imagined because I am a NERD who YEARNS for the irrelevant worldbuilding like a LOSER)
1- People rarely marry:
Because one of the main spiritual belif of the town is decentralized and so personal and familial, there isn't a church or anything of the likes to push for weddings. Therefore, while weddings do happen, they aren't really a thing people have at the forefront, and it was brought from culture outside of Tegrith. Young people are expected to couple up and have children young, but usually one of the two partners will move into the other's family home.
On societies that push for weddings(for non-religious), often see them as proof of compromise. But what could prove more compromise than spending so many resources and labor on the relationship?
2 - Multi generational homes:
Winter is harsh, space is limited, and a heavy cultural weight in familial ties has made it so that Tegrith usually has multiple generations living in the same home. One of the children(if multiple) will usually move their partner in and live alongside their parents, it wouldn't be smart to leave elders alone in harsh conditions, and it's an aid to the working young with the children of the community.
3- Community first.
Family and ancestry is important, but in harsh conditions, the community becomes the priority. Fighting for everyone to be fed and sharing resources is not only a matter of morals, but if you don't help when you're steady, who will help with you when you're the one starving? Tegrith economy works mostly on trade of physical goods or labor.
There isn't much disparity on economical status due to this, no man left behind and all that. However, that has made social standing a very important thing. If you haven't shown good will before, why would others sacrifice for you? If you haven't shown interest in working (when you are capable) why burn resources on you? Being rude, not social or simply greedy could also harm someone's reputation enough to cause disdain, and that is not something you want in such a tight knit community.
4 - Cremation:
The constant moving from the summer village to the winter village makes it so having a cemetery is impractical. Not only that, but workable space is a precious thing, and who wants to dig graves in frozen or rocky ground?
Cremation probably started long ago that the why isn't even much of a thought. Some people may still prefer to be buried, but most people prefer the traditional.
People are often cremated with things they held dear, one of the reasons there aren't ment heirlooms in Tegrith besides tools, stories and techniques.
Some families start the flame with their folk flame.
5 - Traditions
Tegrith has a particularly interesting belif spiritually. The folk flame is so interesting because it places so much weight into the past while also nourishing forward. The stories told, of times past, aren't to show how things should be and stay, but to hold remembrance of ancestors and the lives they led, possibly to take as morals on how to live. But they aren't there to hold life at a standard.
This made it so, while Tegrith stays fairly traditional in its way of thinking and moving (its what they're used to), it isn't resist to change.
(This I did take from both [cc]Pyro and [cc]Scott saying that while Tegrith is fairly traditional the community isn't hostile, probably the only hc I'm taking actually from the ccs. It still counts bc they never said it's because of the nature of the belif of the Folk Flame, that I made up because it makes sense to Me)