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Potted Plant Salesman
After having discovered https://minecraft-heads.com/, a bit of tinkering using https://mcstacker.net/, three hours and a whole lot of error, I have developed:
Command block code which can summon a villager who sells custom player heads which are textured like potted plants. This works in Vanilla 1.15.2 Minecraft and does not require any mods or texture packs.
This is something you can implement right now in under five minutes!
The process works as follows:
Have op/administrator privileges on your server, or cheats enabled on your single player world
Place a command block (/give @p minecraft:command_block)
Put a button on the command block
Copy and paste the code from under the cut into the command block
Press the button.
Code under the cut. It is long.
Building In The Nether: Spawnproof Floors
Since 1.16 there’s probably a lot more people building in the nether.
Many nether mobs can spawn at all light levels, so the traditional lighting method of spawnproofing doesn’t work.
You can, however, build floors that are inherently spawnproof at all light levels.
1. Anything-under-glass
Mobs can’t spawn on transparent blocks. These include all colours of glass, ice (only normal ice, not compressed or blue), leaves, glowstone and sea lanterns. Therefore, an easy way to make any floor you like is to build it one level down and then lay glass over the top of it:
You can also plant a garden under glass:
Mobs will spawn in the space under the glass, but they can’t see or attack you and will end up despawning.
You can also create a pattern in coloured glass and layer that over something light and neutral-coloured:
2. Stairs
Mobs can’t spawn on stairs. You can use stairs to create interesting patterns in the floor. It will, however, be bumpy if you have two stairs facing each other that leaves a 1-block-wide lower space in the floor. I advise against this because it is annoying:
3. Trapdoors
You can place trapdoors flush with the floor and mobs can’t spawn on them.
4. Slabs
Mobs can’t spawn on lower-half slabs. They can spawn on upper-half slabs.
5. Carpets
Mobs can’t spawn on carpets.
6. Buttons, pressure plates.
Mobs can’t spawn on a floor space occupied by a button or a pressure plate. Pressure plates suck because when you walk on them they go CLICKLICKLICKLICKLICK, but buttons are fine. You can even arrange them in a nice pattern:
Be careful when building with wood, carpets, leaves and other flammables in the nether. Lava can often be buried in the netherrack surrounding your build (there’s a lot of little 1-block buried lava sources) and can cause your flammables to catch fire. If this is a problem you may need to dig around to find the lava and get rid of it.
Be aware that ghast fireballs will destroy anything with a blast resistance less than 4.2. Always build exteriors that may be exposed to ghast blasts out of something tougher than 4.2, which is most common non-wood building blocks.
Decoration Salesman
Following on from my previous posts where I made a potted plant salesman and a food salesman, I also made a decoration salesman using custom heads from https://minecraft-heads.com/. He sells things that I think it is likely that villagers would have in their villages, like rope, books, vases etc. This is
Command block code which can summon a villager who sells custom player heads which are textured like food items. This works in Vanilla 1.15.2 Minecraft and does not require any mods or texture packs.
This is something you can implement right now in under five minutes!
The process works as follows:
Have op/administrator privileges on your server, or cheats enabled on your single player world
Place a command block (/give @p minecraft:command_block)
Put a button on the command block
Copy and paste the code from under the cut into the command block
Press the button.
Code under the cut. It is long.
jackass-minecraft vs. item sorter, uptake rates.
I will now tell you a tale of me trying to figure out how to make an item sorter better.
1. Loose item uptake rates.
As far as I can tell, the fastest way to get a mechanism to uptake loose items from a single fixed point is by having a hopper minecart sitting on top of four hoppers, like so:
Point A being where the loose items show up via drop, water channel, item elevator, whatever. The loose items will instantly uptake into the hopper minecart until it’s full, and the four hoppers below will pull items out at a rate of 10 items/second. These hoppers lead directly to storage (4 double chests). This mechanism can uptake items at a rate of 3320 items (nearly 52 stacks) per 5 min, assuming items stacking up to 64 giving a buffer of 5 stacks in the minecart hopper itself. Any items exceeding this will time out and despawn before the mechanism can pick them up. In order to test this, throw a stack of whatever into point A. It should be picked up by the hopper minecart, and items should be removed from it in groups of 4 (i.e. 64, 60, 56, 52 etc.) If it doesn’t, kick the minecart around a bit until it does.
The intermediate storage of 4 double chests allows the mechanism a capacity of 216 stacks before the rest of the device.
(cut for length)

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