Cautionary Tale Interview! Ginger: Project Lead and Writer!
Which one of the three games did you work on?
Beyond Yesterday’s Grasp. The story was my pitch, and I was so excited when it was picked and I was able to lead and write it!
What is your favorite part of working in a team?
Seeing what you inspire other people to create. I mean, hearing music or looking at art that stemmed directly from stuff that you wrote? I think that’s the best feeling in the world. I love talking to everyone about the project, even if it’s little nit-picky things. Sometimes I think I drove everyone insane with my enthusiasm, I’m a very chatty person and when I’m excited about something I really don’t shut up.
What was rewarding about being a leader? What was frustrating?
It was rewarding to see everyone care about my idea enough to sacrifice so much time and expend so much effort to make this project come to life! And as leader you get to talk to everyone! As just a writer, I had no excuse to chat with the VAs or the artists or musicians, but now I can hit up their PMs! However, it was frustrating to realize that anything that slipped through the cracks did so because you didn’t catch it. Being in charge means (pretty much) everything that goes wrong is your fault and that’s a rough truth to accept, especially when something you care about so much is on the line.
Was this your first leadership experience? If not, did you draw on your previous experience to guide you?
I’ve led other stuff before, but never a visual novel or any sort of creative project. I mostly thought of stuff I wanted or liked from previous people I’ve worked under, and tried to deliver to my teammates.
Was there anything that didn’t make it into the game that you wish had?
Spoiler alert - We really wanted to have a scene with Alex’s prosthetic being used as a Planchette for a ouija board, so Genevieve would talk to her by dragging her hand around to different letters. It was cut because it didn’t fit neatly into the outline, and because it would’ve taken up a lot of our art assets...we weren’t really sure how to implement it.
Why did you dedicate so much time, effort, and passion to this project for no monetary reward? What fueled your creativity and drove you to keep pushing?
Resume fuel. I want to do this for a living and I need experience. Also, it was amazing and I love doing it! Making games is the best.
Which character is your favorite?
Genevieve, actually. She’s such an interesting character and I love what Lasli did with her voice. I love how the player has the ability to shape their interactions with her, and I have a soft spot for her. I can’t hate her, no matter what she does in certain endings.
What was the most difficult part of the process?
Getting everything together? We had several people drop out last minute. Our musician, our original Alex and Caelum VAs, and our CG artist (she only made one CG instead of three). We got sprites late because our artist got a fever and Caelum literally recorded the day before we released and I was up until midnight splicing. I’m amazed everything came together and that the game looks as good as it does considering all the curveballs we were thrown, but thanks to countless people’s hard work, it looks amazing! I can’t express how grateful I am to all the people who came in last minute to make this project happen. This was such a passion project for me and seeing it fall apart would have been devastating.
What is it like writing in a team? Which do you prefer, team writing, or writing solo? Why?
Team writing team writing team writing! I love collaborating with people. I’m a really chatty person and I love writing so team writing is like combining my two favorite things.
How did the story evolve from the original pitch?
Well, the concept was based off this cheesy Nickelodeon show I was obsessed with as a kid. I don’t know if anyone but me and like, a dozen people remember House of Anubis? But that’s where I started with the basic plot and characters. There were so many things wrong with the show, but it did a lot of things right. So I decided to take all the things it did right and make a new story out of it!
My pitch was cut way down, I wanted more characters but we just couldn’t have them considering the time frame. Genevieve became way meaner! And the story became a lot scarier and sadder than I intended, but I’m pretty nice because I love these characters.
What would you like to tell someone who is considering playing our game?
I really hope you enjoy it! So much love and work went into it, so please, for us, have good time.
Like what you hear? Check out Ginger on her tumblr, @gingerthesnap or twitter, or play Cautionary Tale!








