Senior audio designer Ariel Gross has published some thoughts on AltDevBlogADay, explaining why audio designers are also āemotion designersā and what this means, to both the audio department and the wider development team. Click on the click through link to read the original article.
Team Audio: Emotion Designers
I think our current titles might be throwing people off. Sound designer, audio designer, audio artist⦠they just donāt convey the underlying purpose of what we do, which is make people feel something.Ā People want to feel something,Ā and Team Audio is gonna give it to them. Weāre gonna hit āem with theĀ nostalgicĀ song, the sounds of laughter and people in love, and then weāre going to drop an explosion, then horrified screams, then coughing and weeping and debris and confusion. Itās what we do. If you have an awesome Team Audio at your side, then your games will make people laugh harder than they can remember, or make them feel like theyāve just injected hot adrenaline into the pits of their stomachs, and maybe, just maybe, you can wrench a tear from their eyes.
Iām not saying weāre the only ones, by the way. I can feel something by looking at a painting. I saw a painting by Delecroix once that chilled me to the bone. And a majestic sunset doesnāt need sounds to make me feel something, but I will say that adding a soft āI love youā in my ear to that sunset will turn my legs into cooked spaghetti. I also donāt need the sound on to feel theĀ exhilarationĀ of speeding down an alley in a muscle car, but when I hear the engine tearing the air around me to shreds, Iām probably gonna crap my pants. Emotionally, that is. An emotional pant-crapping.
Anyway, I fully acknowledge that when we work together across all disciplines, thatās when the magic happens.
Team Audios out there, we are emotion designers, and we can sing this glorious news to everyone. Fortunately, a lot of our colleagues recognize this already and want to exploit it, which takes some of the work off our own shoulders. These are the people that involve us early to talk to us about pacing and tone and emotion. They want to hear what weāre working on, and they provide feedback about how the sounds and music make them feel.
And then there are the ones that havenāt put their finger on it, or they might be completely oblivious to the idea. Theyāre not bad people, though. Just like people who donāt listen to music a lot arenāt bad people. Theyāre not! Most of the time these people just need to hear it said plainly, āweāre emotion designers,ā and then they have a catharsis, and you have to hold them for hours and hours while they blabber through their tears and snot.
Iām sure there are also those crusty audio vets out there, the ones that have allowed the relentless onslaught of late timing changes and object impacts and mouth noises harden their hearts, and when they read this their smirks become just a little more permanent, and Iām at peace with that. Itās easy to get caught up in the grind, or to be so far from creative sound design on a daily basis that itās painful. I know what that feels like, and some people let it get the best of them, but Iām trying to stay soft and to remind myself why I care about sound and why Iāve devoted so much of my life towards this line of work. Itās because I like to feel things when playing games, and I like to make other people feel things when theyāre playing.
So, Iām just going to keep reminding people that Team Audio is here to make the player feel something, and that weāre good at it, and that we want to talk about it. Iām going to say it to everyone, even strangers walking down the street. Iām going to grab them by their lapels and get two inches from their faces and mutter under my breath, āwe are emotion designers.ā Because even though we have tons of assets to churn through and meetings to attend and e-mails to read and bugs to fix, I think we should strive to keep our heads above the muck and remember that we have the opportunity to give someone a feeling that can stick with them after theyāve turned off the game. And thatās amazing.