Prompt #62
Merlin and Morgana end up accidentally fake dating as a cover for Merlin teaching Morgana how to use/control/understand her magic.
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Prompt #62
Merlin and Morgana end up accidentally fake dating as a cover for Merlin teaching Morgana how to use/control/understand her magic.

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Hello! Could you write a headcanon/imagine of Rosalyn mentoring a magician reader?? Thx i really love your fics!
Notes: Illu talking about magic theory as if they know what itās all about-
Ft: Rosalyn
āYou remember the basics of spellcasting donāt you? Breathe and deeply, collect it in your coreā¦ā
Breathing- you realise was the last thing you could focus on when Rosalynās hand rested lightly on your abdomen guiding you from behind, her breath as soft as a butterflyās wings fanned over your ear.
As one of the top students of the Magic Tower, spellcasting was but of simple matter to you. Rather youāve been practicing on raising your efficiency in chaining spells one after another, reducing the time cost between spells. One drawback mages often face would be the window of vulnerability they leave themselves to when theyāre chanting, if you could learn to reduce that, then continuous spellcasting wouldnāt be so farfetched a dream for you. There was only one person youāve seen capable of seamlessly weaving spells one after another in your lifetime, so obviously you would seek their advice on the matter.
You went with the expectations to be rejected - after all, not just anyone could ask for the Tower Masterās guidance, so you were surprised that not only did she recognize you she even agreed to teach you personally.
Finn x Bonnie
God of Sarcasm - Challenge
Pairing: Loki x reader Content: Cussing, negative criticism/demeaning, violence/fighting, death, fluff. Maybe some innuendos and hinting towards sex but nothing explicit. A/N: Iām rolling around in wonderful challenges and this is a one-shot to a brilliant challenge by @serpientenā. Due March, sure, but I once I got the idea (based on a dialogue prompt which is highlighted in the text) I just had to write.ā
The blue sparkles flare from your fingertips to condense into a blossom. So pretty. The light flickers as soon as your mind gets distracted by the appearance of the magic. Desperately summoning the Focus within, you try to re-establish the flow and sustain the illusion, but in your rush, you cause the blossom to flare up in an explosion that sends you hurling backwards into the mound of pillows strewn about for just this reason.
āTsk,ā the cold voice utters beyond your closed eyes.
Gods, you hate that sound. Day in and day out you have been training under the condescending yet watchful eyes of Loki at this cottage far from anyone and anything. Ever since your parents realized your skills, they have pestered the Avengers to take you in, train you. Well, Superheroes are busy. Rather than have Wanda or Doctor Strange become your mentor, you are stuck with a pompous bastard on parole.
Parental Advisory
I work at an after-school program, the third one of my career and the second Magic club Iāve run. These are middle-schoolers that I play Magic with, and while rambunctious, theyāre fairly well-behaved compared to a number of other kids Iāve seen around the school. The fundamentals of magic are established, although thereās questions about equipment, whatās a spell, triggered abilities, etc. Again, theyāre learning; theyāre not quite at theĀ ābreakthroughā grokking point of the game yet.
We have a new member whoās been coming to the program for a couple weeks, who Iāll call āGrant.ā Grant is a golden child of sorts, soft-spoken and completely harmless, and he loves Magic. Heās spoken about the local game store, and his mother and I have conversations when she comes to pick him up. The last time we talked, she mentioned tournaments, and even though I explained what aĀ ādraftā was and what the time frames were all about, I hesitated.
Why? Because Iāve been to these tournaments, and the behavior there isnāt suitable for kids Grantās age. Thereās constant swearing, sexual humor, general adult ramblings and other aspects that I would never allow in our own club. And I want Grant to be able to come and learn Magic, because in our conversation, his mother asked if drafting and tournaments were a good way to increase skill level. They are the best way to practice, and the best way to learn. Failing begets reflection.
But I donāt want Grant to have to learn in an environment like this, an environment that I cannot condone for preteens. This is the age where theyāre getting the most invested in Magic, and itās the age where those sorts of environments teach them the worst behavior for children their age.
Adults gather together and have adult times. And the audience for Magic is relatively mature, resulting in language, humor, and conversation that naturally ebbs towards what would beĀ āinappropriateā for middle-schoolers. I swear in casual conversation, but I keep it out of the club. And when my older club kids come around, I try to lessen it, because I still feel obligated to be some sort of role model. One of them I met when he was Grantās age, and heās an older teenager now, and I still feel guilty for swearing around them.Ā
Thatās one of the reasons that I brought up MTG Arena to Grantās mother. Itās a learning program where he can play Magic, draft Magic, and learn with her in a controlled environment. I canāt use Arena personally; itās just not for me. But itās perfect for kids like Grant. And yet, itās lacking in community. The reason why we have Magic clubs and why we have LGS tournaments is for the camaraderie that comes with playing together. It just so happens that the in-person games are frequently inhospitable to young, malleable minds.
What can @wizardsmagic do to help? I believe it begets Wizards and MTG tournament developers to create a junior league. I would be elated to teach kids how to play in that place, how to be competitive without the constant pressures of adults around them. Tournaments are intimidating for kids when theyāre beginning to learn. A tournament of like-minded players their age would be radically popular with both children and parents alike. What if we could have a preliminary league for young players, a jumping-off point to bring them into a Magic competitive scene, but without the harshness of adult competition?
I want Grant and his mother to be able to delve into Magic without forcing Grant into places that are not appropriate for him. Thatās one of the reasons Iāll always keep a Magic club up and running. In the grand scheme, I can only start to help, but maybe one day there will be greater chances for him to learn.
-Abelzumi

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Boncent
Got to teach my partner Magic tonight. The deck she had was predominately black Vampires, with a splash of white and blue. Looking back now, I think it may have been just slightly more complex than ideal for teaching, but overall it was a good night.
She grew really attached to her creatures (though she was willing to sacrifice them to the Nantuko Husk) and was very slighted when I used removal on them. I played Gruul Werewolves against her, and my weakness to flying creatures was my downfall. In our first game she quickly filled the board with vampires and got ally triggers to keep pinging me for health while she gained one, then flew over with two or three for the win.
I used Act of Treason on the new Drana, thinking I could turn the tides, but blundered by misreading that Drana gives herself a counter as well. That came back to bite me, but it was worth it for her reaction.Ā āYou steal my favorite vampire in mY OWN HOUSE?!ā Iām pretty sure she threatened to break up with me a few times.
The second game was incredibly close. Our boards were fairly even but I got plenty of werewolves out and kept them transformed for most of the game, forcing her to trade for her other stuff. I also made a mistake and didnāt use removal on a 1/1 flier she had, opting to save it to try for the blow out win with one big swing following by direct damage. But her life gain triggers kept her at 1 health and she whittled me down with that 1/1 flier and the ally damage pinging at me whenever they entered. She ended up winning with 1 life left (and accused me of purposefully throwing the game so she could win so I rewinded things and showed her had I used the direct damage on the evasive creatures instead, she still had enough enough damage to finish me since I had tapped out in my all out attack).
They were fun games but she was little more stressed and confused than I expected. I think the next step is a merfolk deck aimed at getting big creatures out, since she often lamented how weak her creatures were compared to my werewolves. Overall it was a much better go of things than my first attempt to teach her, but I did catch myself getting caught up in interactions with her deck that were just too complex to take in all at once. The basics of casting spells are down, and the Nantuko Husk was a great card she got and made use of. But then I got excited and tried to explain a little more than she was ready for (I caught myself when I started to go into instant and sorceryĀ āspeedā as I had told myself beforehand this was something she wouldnāt need to know).
Also we played both games open handed so I could advise her on what to use and if her opening hand was reasonable. It helped that the deck is predominately creatures and generally my advise was to play a creature and she could pick her favorite. Also the mana in the deck might need some work since she had a WB vampire she wasnāt able to cast literally from her opening hand in game two. I understand that as part of the game sometimes, but for her it was really frustrating and a good lesson about toning down the colors and potential for mana screw when teaching a new player.
Definitely a successful night, but also a learning process for me as well as her. Hopefully she wants to play again soon and has more fun the next time around.
What I Learned About Teaching Magic
Follow up from the other day:
Hung out with my coworker. When we got to the LGS she revealed that she had played Magic a bit before (I knew she played Yu-Gi-Oh!, but not Magic) so it was even easier to teach her how to play. Even then, I was more aware of what I was teaching and tried not to front load information when it wasnāt relevant.
For example, I know when I tried to teach my partner to play, I told her way too much info about the turn order at first and why the first player doesnāt draw first and stuff like that. It doesnāt matter. This time it was,Ā āeach turn you can play a land. Do that. Good, now you can cast a spell that costs one blue mana, which you get from that land.ā Canāt cast a spell? End of turn.
We also played our first game open handed. It was a lot easier to advise her about what she could play. I also didnāt try to get into tactical and strategic considerations about when to cast creatures with ETB triggers, especially when you couldnāt use them.Ā āHey, you could get this 2/2 out to attack me. It has an ETB that wonāt do anything, but Iād say just get creatures on the board right now.ā Maybe it turns out to be a mistake in a long run, but itās something they can learn from and make that decision for themselves in the future.
I know I used to try to consider any questions the person Iām teaching could have and get the answers out there before they asked. I now think a lot of the time thatās a mistake as it just gives them too much info and doesnāt help them to focus where they need to. Theyāve never played before; donāt worry about the stack or AP-NAP or instant speed/sorcery speed. Just get them to cast spells and attack with creatures. The other stuff will come up eventually (and even then, when I had an opportunity to explain the stack, I didnāt use the termĀ āthe stackā and explained it by way of an example where I physically stacked cards on each other and removed them in the order they resolved).
Give them the basics and then wait for them to ask more questions. That way you know what youāre telling them is something they are ready to focus on at that time and something they now think they need to know. Itās not a distraction from the fundamental of just casting spells. It doesnāt overwhelm them with the immense strategic and tactical decisions present in every game. That stuffās scary and boring and not fun! At least not for a beginner who hasnāt even cast a spell yet. Itāll become apparent to them later and theyāll ask about it later. Donāt worry about it now.
What all this really comes down to isĀ āfollow the fun.ā Casting spells and attacking with creatures is fun. Get your new player doing that stuff and they will stick around long enough to learn the more complicated things. Try to bring that complexity in on turn zero and you are going to turn them away.
So she was an ideal student, but I think I learned a lot about teaching Magic and Iāve been even more mindful of it since reading @flavoracleās article. I hope I get more opportunities to share Magic with others in the future. I also plan on keeping my D20 decks (you can check the D20 tag or deck list tag on my blog) together as they are great for learning. We started with mono color decks but ended up having some really close and incredibly fun games with the Gruul Werewolves and Esper Government decks.