тАЬHadesтАЭ ┬й deviantArt user Apterus, accessed at his galley here
[Commissioned by @listmaker-lastcityтАЛ. тАЬTaximтАЭ is the name used for a revenant by The Encyclopedia of Things That Never Were, which is a highly dubious source that made up multiple entries. Although it claims that the taxim is┬атАЬEastern EuropeanтАЭ, I can find nothing online that indicates itтАЩs real folklore. References to taxim are typcially verbatim from Things, except for the name being used as undead enemies in some of the later Final Fantasy games. If anyone knows of a reliable and/or primary source for the taxim, I would be very curious]
Taxim
CR 10 LE Undead
This creature appears as a rotting corpse barely held together at the seams. Within, it is filled with a balefully glowing liquid, bursting like fire from its eyes and out of cracks and tears.
A taxim is a greater and more deadly form of revenant. A taxim is formed when a grave injustice is done to a strong-willed person by multiple members of a family. This injustice directly results in the death of the taxim-to-be, or indirectly as in diseases, privation, suicide or wrongful execution. The taxim returns to not kill a single murderer, but the entire bloodline of people who wronged them. Even undead members of the lineage are not spared, as the taxim seeks to completely obliterate a family.
Distance is no obstacle to a taxim, as it will happily march up the side of a mountain or through an ocean in order to reach one of their chosen foes. Over time, their body falls apart in pieces, replaced by ectoplasm. They are not incorporeal, but can move as if they are, lurching through solid walls in pursuit. Its touch sears the living and the undead alike. Although their violent attacks are focused directly on their family of nemeses, a taxim is a danger to other creatures as well. A taxim stinks of the grave, and its foul vapors inflict a fast-acting and lethal strain of tuberculosis upon those who smell them.
Variant Taxim
As a taxim is single-minded in its pursuit of its foes, they do not typically advance by character class. On the other hand, if a taxim is created due to the death of a powerful adventurer, they may remember some of their skills from life. Use the simple class templates to model thisтАФtaxims with the cleric simple template no longer revere their original god, but favor deities of death and revenge.
Taxim ┬а ┬а CR 10
XP 9,600
LE Medium undead
Init +5; Senses darkvision 60 ft., Perception +15, sense nemesis
Aura miasmic stench (DC 20)
Defense
AC 24, touch 15, flat-footed 23 (+1 Dex, +4 deflection, +9 natural)
hp 123 (13d8+65)
Fort +12, Ref +9, Will +12; channel resistance +12
Immune undead traits
Defensive Abilities unholy aegis; Weakness light blindness
Offense
Speed 30 ft., phase lurch
Melee 2 slams +15 (2d6+6/19-20 plus 2d6)
Special Attacks antithetical energy, wail
Statistics
Str 23, Dex 13, Con -, Int 10, Wis 18, Cha 19
Base Atk +9; CMB +15; CMD 30
Feats Cleave, Great Cleave, Improved Critical (slam), Improved Initiative, Power Attack, Stealthy, Toughness
Skills Climb +17, Escape Artist +15, Knowledge (local) +8, Perception +15, Stealth +18, Swim +14
Languages Common
SQ ghost touch
Ecology
Environment any
Organization solitary
Treasure standard
Special Abilities
Antithetical Attacks (Su) A taximтАЩs natural weapons deal an extra 2d6 points of positive energy or negative energy damage, whichever injures the creature it is striking. If a creature is healed by both positive and negative energy, its attacks deal no energy damage.
Ghost Touch (Su) A taximтАЩs natural weapons deal full damage to incorporeal creatures.
Miasmic Stench (Ex) This functions as the stench special attack, except that it is a disease effect. A creature that fails its save against this miasmic stench is also infected with the taximтАЩs disease
Festering BreathтАФinhaled; save Fort DC 20; onset 1d4 days; effect 1d4 Str damage and 1d4 Con damage; creature must succeed an additional Fortitude save or 1 point of Con damage is drain instead; cure 2 consecutive saves. The save DC is Charisma based.
Phase Lurch (Su) A taxim has the ability to pass through walls or material obstacles. To use this ability, the taxim must begin and end its turn outside of whatever wall or obstacle it's moving through. A taxim cannot move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle.
Sense Nemesis (Su) A taxim knows the direction, but not the distance, to the nearest member of its hated family. This sense can be blocked by any spell or effect that blocks scrying. Against members of this family, it is treated as having discern lies and true seeing at all times (CL 20th). This effect cannot be dispelled.
Unholy Aegis (Su) A taxim gains its Charisma bonus as a resistance bonus to all its saving throws and as a deflection bonus to its Armor Class.
Wail (Su) Oncer per day, a taxim can wail hideously, causing all creatures that can hear it within 60 feet to succeed a DC 20 Will save or cower in fear for 1d4+1 rounds. This is a sonic, fear effect, and the save DC is Charisma based.
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Solo dejame recaer en ti cari├▒o, solo dejame amarte por el resto de mi vida, el taxi del amor nos espera, beby solo quiero viajar contigo en el de la mano al taxi del amor...
Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
тЬУ Live StreamingтЬУ Interactive ChatтЬУ Private ShowsтЬУ HD QualityтЬУ Free Actions
Free to watch тАв No registration required тАв HD streaming