(Somewhat) Asinine Inaccessibility: Summit Drive's Demo
Similar to ROUTINE, this rage game prevents the player from pacing their experience; in this case, that involves preventing them from "saving & quitting." This sucks for me, personally, as I have PTSD, which causes me to be short on patience and quick to anger and, thus, able to benefit from moderating my emotions through taking (sometimes) long breaks from frustrating experiences when appropriate. Inaccessible as the absence of this feature is for me, the blow of not having it is softened since I found out about it in a demo. Kudos to developer Luke Kim for being dissimilar to ROUTINE's developers, Lunar Software, in terms of transparency.













