Tip #47: Using/Knowing when to exploit niche Sub/Special weapon characteristics
Knowing how to use Sub weapons is one thing, but being able to exploit them is another thing in itself. Sub and Special weapons are a powerful influence when battling but they aren’t without their weaknesses and unintentional perks. Knowing how to turn a sub weapon/special weapon against their owner gives you a venue to attack your opponent if you’re struggling to get the upper hand. Take note though that some of this knowledge is more niche than others and you won’t be able to apply them a good chunk of the time. It’s retaining this knowledge and applying it when you recognize the opportunity that will help you in the long run.
Anyways, here are some tips to exploiting Sub/Special weapons:
1) Use hitboxes/colliders of the Splash Wall and Bubble Blower to immediately detonate bombs on impact
Having trouble getting around Splash Walls and Bubble Blowers? If you see the enemy constantly using Walls to push your team back you can turn those walls against them if you’re equipped with a bomb-type Sub Weapon. Originally (besides the Burst Bomb) if you use such a bomb there’s a deploy time before the bomb goes off. You can bypass this deploy time though as if you throw a bomb into an enemy collider (Wall and Bubble Blower) the bomb is supposed to dissipate but when that happens is when the bomb goes off, thus making the hitbox active. In shorter terms, you can throw a bomb against a Wall or Bubble to immediately detonate it and maybe take out a foe or two in the process. You can set up the Bubble exploit by yourself if you have a bomb-type Sub Weapon in your kit. Also beware that this same exploit can be used against you if you happen to run Walls or Bubble Blower in your loadout.
2) Know when and when not to shut down specials
Context can mean a lot when figuring out how to deal with a certain situation. Knowing when to shut down enemy specials can mean a lot in determining the flow of battle. At this point in time, a huge chunk of the playerbase already knows how to deal with pretty much all of the specials in this game on paper. In execution though it can become quite different when it comes to dealing with them upfront.
For one example, let’s take the baller. Usually you’d want to disable and pop the ball before it goes off but in Clam Blitz it becomes a different story. Certain special weapons when used can make the power clam carrier drop their clam as a balancing mechanism to the game mode. The Baller does fall under this rule so in the context of Clam Blitz the enemy would want you to destroy their special as they’re approaching the goal to avoid the drop. To deal with the baller in this scenario, let the enemy baller pop their ball and then shark them after the blast as they have to scurry to reclaim their power clam first.
It’s situations like the one listed above where if you know how to work around the rules and how specials work in certain contexts you should know what to do in certain scenarios. It’s just that sometimes it’s better to punish after the enemy activates their specials rather than trying to challenge them head-on and accidentally give them a greater advantage.
3) A lot of subs can help point out where enemies are
If you’re not running Point Sensors and are having some trouble spotting foes, maybe some of your Sub Weapons can help you point them out, most notably the Autobomb and the Torpedo Subs. Remember that their function is to track foes and chase them before detonation. Pay attention when they activate as their tracking acts as a Point Sensor of sorts while still being able to track the foe to kill them. This allows you to follow up on your sub since you were able to get info on the foe’s position at that moment but you’ll need to make a read to potentially get the jump on the opponent. Squid Beakons have been buffed to also act as a radar so place a few beakons here and there and check your map to see if you have an enemy on the run.
Tenta Missiles, even though it is a special weapon, also can be used to track foes since the UI before deploying your special lets you see the position of all the enemies. Sting Ray has built-in Thermal Ink, but I find that it’s not that great for trying to track foes since with the ray you’re trying to get the snipe from across the stage and the ray obscures most of the details.
That’s it from me. Having this knowledge in your back pocket can mean a lot in the higher tiers of combat when your opponent is well-versed in combat and you’re looking for another avenue of attack. Even though a good chunk of this is pretty niche and not applicable 100% of the time, it doesn’t hurt to keep this knowledge in the back of your mind until you see the opportunity to apply it.
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So this has bothered me for years, due to the fact that besides action platformers, my favorite genre of games are RPGs. Back in the days of the SNES or even the Genesis you had quality RPGs thrown at you and you didn't even know what to do with yourself. Not to say there were only underrated rpgs on those systems, the Playstation generation is guilty of this as well.
I love Final Fantasy and always will, but I've always hated how it has remained at the forefront and overshadowed many other quality rpgs.
For example in the picture I'm using here, how many of you guys have actually played through those series of games?
Grandia 1 on PSX, Grandia 2 on Dreamcast/PS2, Grandia 3 and Grandia Xtreme on PS2?
Breath of Fire 1 and 2 on SNES, 3 and 4 on PS1, and Dragon Quarter on PS2?
Lufia and the Fortress of Doom and Lufia 2: Rise of the Sinistrals on the SNES?
Lunar 1 and 2 on Sega CD/PSX?
Not to accuse anyone of not actually playing these games, I remember that all of these games sold well, and were well received on a global scale. So why was nothing done for the futures of these series? Where is Breath of Fire 5? Where is Lunar 3? Where is Lufia 3? Grandia 4?
Many series have fallen to the wayside eventually, some lasting longer than others. The Mana series has been around since the original Gameboy as Final Fantasy Adventure(BETCHA DIDN'T KNOW THAT, I kid, I kid) on gameboy. The Mana series is indefinitely in limbo since 2007 when they released Heroes of Mana on the Nintendo DS. Also another giant glaring problem which I'm sure people are looking for.
WHERE IS THE NEXT CHRONO GAME SQUARE-ENIX?
The one thing I do enjoy is how these games are getting re-releases for the people who never got to enjoy them when they were new titles, but is it too much to ask for new stories in these universes? What happens to Hiro after Lunar 2? Are all of the Ryus from the Breath of Fire games actually related? There is never any outright confirmation relating the protagonists from 3, 4, and Dragon Quarter.
Unfortunately, the only RPG series that have "stood the test of time" are Final Fantasy, Star Ocean, Tales of, Dragon Quest, and technically Phantasy Star. But if I meant Phantasy Star as in Phantasy Star Online, I'd be correct, where's my traditional rpg Phantasy Star?
In closing I really just want to say, where's Suikoden? Mother? Lufia? Grandia? Breath of Fire?
I miss the stories, I miss the characters, I miss the music, I miss the worlds, I can only take so much Final Fantasy.