The Very Worst Roll I've Ever Done
So I know I said I wasn't gonna be posting much for a lil bit but something happened during my ttrpg session yesterday that I gotta tell you about.
So some context. In the story right now in our little post ROTJ Star Wars campaign in Dot and Bill's alternate timeline, a war's broken out between two imperial factions, the splinter Galactic Empire and the Pentastar Alignment, and the Empire's fighting the New Republic AND the United Clans of Mandalore on multiple fronts. Our party, the crew of the Rambler, has been tasked with hunting down an ancient artifact that can turn the tides of the war against the Empire, Indiana Jones style. To facilitate this, the Republic has formed an alliance with Mandalore and the Pentastar Alignment, so on our ship we've got liaisons from both factions to give some tactical support. The Alignment have sent Vice Admiral Kara Vigil.
Now Kara is from Corellia, the same planet as our ship's captain and rebellion war hero Janica Halcyon. Not only that, they grew up together and were best friends, but of course they went their separate ways when Kara joined the Empire and Janica joined the Rebellion. Years of lesbian pining from Janica ensue, and finally they're back together after 12 years. Kara is acting extremely standoffish, represses her accent, and is seemingly uninterested in rekindling their bygone friendship. Plus, Janica has since awoken to her force sensitivity and begun training as a Jedi Journeyman, driving the division between them even further.
MY character, a Trandoshan named Bhuri'Hssyngigg (Bhuri for short), is also very close to Janica, but in distinctly different way. Bhuri owes Janica a life debt and has been her closest companion and bodyguard for years. You might think of her as lesbian lizard chewbacca (which is actually how Dot pitched the concept to me). Her role in the party is very much a melee/tank/berserker...and not much else. She has no strong intellect or social skills to speak of.
But, when Janica confided in Bhuri her anxieties and complicated feelings, I decided that Bhuri would want the crew to work together to soften Kara up a bit, get her out of her shell, that sort of thing. So when it came time for a group meeting where Kara offered some tactical support, Bhuri tried to butter her up a bit at the end, complement her strategy and try to make her feel welcome aboard.
Keep in mind that Bhuri is constantly wearing armor made of the bones and scales of a giant sea monster that she wrestled out of a lake in Naboo. This actually gives her a big bonus to coersion rolls, but it naturally makes her scary, giving her a setback to all charm checks. So she's not exactly good at those; even with an upgrade to her roll using destiny points (think of them like 5e inspiration in this case) she was still rolling a d12 and a d4 opposed by three d12s, one d6, and one d4 (based on Kara's Very Good Discipline Stat).
For those not familiar with the Fantasy Flight system--when a player rolls any skill check, they roll not only their own skill die, represented by yellow d12s and green d4s, they also roll the difficulty dice that oppose their skills, which are the same kind of die but red and purple. Yellow and red dice have one side each that indicates a critical, so when rolling a skill with a yellow die or a roll opposed by a red die, you have a one in twelve chance of rolling a critical success (triumph) or a critical failure (despair) respectively.
Anyway, here's what Bhuri's charm roll on Kara looked like:
THAT IS TWO CRITICAL FAILURES IN A SINGLE ROLL. THAT IS, FACTUALLY, THE WORST ROLL ANY OF US HAVE MADE IN THIS YEAR LONG CAMPAIGN.














